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Commit Graph

4812 Commits

Author SHA1 Message Date
Dean Herbert
45e3e3623b Fix spinners being selectable for too long after they fade in the editor
The actual visual extension is only applied to `HitCircle`s (which does include slider
start / end), and should not be applied to spinners in the first place.

Addresses https://github.com/ppy/osu/discussions/22949.
2023-03-28 18:49:59 +09:00
Dean Herbert
ad5bdf6511 Merge branch 'master' into fix-ubo-not-bound 2023-03-22 16:46:39 +09:00
Dean Herbert
c056d5a6fb Reduce distance requirement for lock-in behaviour 2023-03-20 15:36:58 +09:00
Dean Herbert
13a32b5246 Move lock-in variable to const and document better 2023-03-20 15:36:27 +09:00
Salman Ahmed
678e8ed736 Update UBO usages inline with framework changes 2023-03-16 14:06:35 +03:00
Dean Herbert
42359a9754 Fix previous touch action not being released when it's not a direct touch 2023-03-15 16:43:20 +09:00
Dean Herbert
6c4f596a9a Make osu! touch input aware of the distance travelled of a non-direct touch 2023-03-15 16:43:20 +09:00
Dean Herbert
969c0e9c9d Merge branch 'master' into veldrid-renderer 2023-03-14 17:35:38 +09:00
Dan Balasescu
069b77dd23 Update language version 2023-02-25 02:15:56 +09:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Dean Herbert
a8c692a215
Merge pull request #22635 from peppy/use-overlays-container-more
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
Dean Herbert
ee87a29376
Merge pull request #22543 from Cwazywierdo/hitcircle-late-miss-fade
Fix hit circle late-miss fading differences compared to stable
2023-02-21 13:56:57 +09:00
Bartłomiej Dach
8a488ebccc
Actually simplify condition 2023-02-19 16:39:35 +01:00
Adam
58d64cdbd0 Clarify usingHiddenFading logic 2023-02-18 17:33:33 -06:00
Bartłomiej Dach
6b9472c367
Merge branch 'master' into skin-per-ruleset-layouts 2023-02-17 22:58:38 +01:00
Dean Herbert
675e5b81f3 Fix SkinnableLighting showing up as a user placeable component 2023-02-17 18:24:05 +09:00
Adam
e06502085e Enable fading when hidden only hides appreach circles 2023-02-16 16:31:42 -06:00
Dean Herbert
7afdcb9383 Merge branch 'master' into hide-resume-overlay 2023-02-16 15:42:14 +09:00
Adam
5e774a28d8 Correct timings to match stable exactly + don't fade with hidden 2023-02-15 01:02:54 -06:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
Dean Herbert
c540d78fbc Expose the actual KeyBindingInputManager
Turns out that `CreateInputManager` is called more than once, and some
mods (ie. `InputBlockingMod`) rely on consuming the "main" one. So let's
go back to accessing and exposing in `DrawableOsuRuleset` rather than
storing out own reference.
2023-02-14 18:10:26 +09:00
Dean Herbert
5ec5222d8a Expose and consume OsuInputManager explicitly 2023-02-14 17:36:07 +09:00
Pasi4K5
e4b84ebd0b Add UseResumeOverlay and use it for hiding the ResumeOverlay 2023-02-13 23:51:39 +01:00
Adam
7bad0113cd Move early fade effect to classic mod setting 2023-02-09 16:20:11 -06:00
Adam
d027d69913 Make hit circle fade out into late miss judgement 2023-02-06 19:22:47 -06:00
Bartłomiej Dach
49443f0b55
Inline temporary variable 2023-02-04 14:36:30 +01:00
Bartłomiej Dach
a1343dacc1
Merge branch 'master' into SnapToReverseSlider 2023-02-04 14:14:37 +01:00
Wleter
60f6484073 fix spaces 2023-02-03 16:13:37 +01:00
Wleter
f7f13cb9d9 fix formatting 2023-02-03 16:13:04 +01:00
Wleter
20e220df56 prioritize closest snap position 2023-02-03 16:05:16 +01:00
Wleter
23e9bdd554 check every snap position in blueprint 2023-02-02 14:22:30 +01:00
Dean Herbert
10df64467a
Merge pull request #22430 from peppy/skin-editor-nrt
Apply NRT to all skin editor classes
2023-02-02 13:57:57 +09:00
Bartłomiej Dach
a14481acca
Merge pull request #22440 from peppy/argon-hit-lighting-v2
Adjust argon hit lighting further
2023-01-30 19:34:58 +01:00
Dean Herbert
98c9ba5b6f
Merge branch 'master' into skin-editor-nrt 2023-01-27 19:35:43 +09:00
Dean Herbert
74ab036f3e Refactor SkinnableSound.Samples to be non-nullable 2023-01-27 19:32:30 +09:00
Dean Herbert
2b55e05b10 Adjust argon hit lighting further 2023-01-27 13:31:21 +09:00
Bartłomiej Dach
c4dce30de5
Merge pull request #22412 from peppy/argon-kiai
Add very basic kiai flash to argon hit circles
2023-01-26 19:13:58 +01:00
Dean Herbert
7344d34d5b Move where class specs to next line 2023-01-26 17:12:41 +09:00
Dean Herbert
13937cf555
Merge branch 'master' into stream-tool-2 2023-01-26 16:08:20 +09:00
Dean Herbert
de1d473d29 Fix kiai flash being visible and incorrectly sized during hit animation 2023-01-26 15:24:10 +09:00
Dan Balasescu
9ed0b8ccfa
Merge pull request #22375 from peppy/osu-ruleset-touch-support
Add empty space tap-streaming support for osu! ruleset on touchscreen devices
2023-01-26 08:12:12 +09:00
Bartłomiej Dach
73f53328cf
Merge branch 'master' into argon-kiai 2023-01-25 22:21:26 +01:00
Bartłomiej Dach
3daa9e6295
Merge branch 'master' into argon-hit-lighting-peppy-take 2023-01-25 21:44:43 +01:00
Dean Herbert
48d68b0f4f Add very basic kiai flash to argon hit circles 2023-01-25 18:59:26 +09:00
Dean Herbert
9499d3a20a Add support for disabling "hit lighting" with osu! argon skin 2023-01-25 15:50:49 +09:00
Dean Herbert
1cde90d55d Add note about CheckScreenSpaceActionPresJudgeable being naive 2023-01-25 15:03:47 +09:00
Dean Herbert
5bfd4e47a1 Refactor position tracking touch handling (and comments) to read better 2023-01-25 14:59:54 +09:00
Dean Herbert
d8365f4fca Reverse order of application to match DrawableHitObject 2023-01-25 11:47:15 +09:00
Dean Herbert
3a47be6e00 Fix argon hit circles occasionally going missing during editor seeking 2023-01-24 17:43:14 +09:00
Dean Herbert
a966d6c330
Merge pull request #18402 from ggliv/mod-accuracy-challenge
Add accuracy challenge mod
2023-01-24 16:00:55 +09:00