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Commit Graph

35975 Commits

Author SHA1 Message Date
Susko3
79755e1826
Merge branch 'master' into master 2020-12-31 14:36:16 +01:00
Bartłomiej Dach
1e02f450a6
Merge branch 'master' into move-health-meter 2020-12-31 13:59:37 +01:00
mcendu
17abe90c27 move SkinnableHealthDisplay
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Bartłomiej Dach
7d9a61fbc1 Handle unobserved exceptions from ready button properly 2020-12-31 11:57:13 +01:00
Bartłomiej Dach
2d279350ad Catch multiplayer client-related unobserved exceptions better
Silencing an exception from a task continuation requires accessing
`task.Exception` in any way, which was not done previously if
`logOnError` was false.

To resolve without having to worry whether the compiler will optimise
away a useless access or now, just always log, but switch the logging
level. The unimportant errors will be logged as debug and therefore
essentially silenced on release builds (but could still be potentially
useful in debugging).
2020-12-31 11:39:42 +01:00
Dean Herbert
ec75efe124
Merge pull request #11379 from peppy/fix-perform-from-menu-nullref
Fix PerformFromMenuRunner failing if CurrentScreen is null
2020-12-31 19:10:21 +09:00
Bartłomiej Dach
1b1447eb35 Merge branch 'master' into fix-perform-from-menu-nullref 2020-12-31 10:33:05 +01:00
Bartłomiej Dach
00c6703c51 Inline complete method as well
For better guarantees that `finalAction` is actually called on the same
screen that `checkCanComplete()` was (uses result of one
`getCurrentScreen()` call throughout instead of calling multiple times).
2020-12-31 10:27:42 +01:00
Dean Herbert
f9196ae976 Fix PerformFromMenuRunner failing if CurrentScreen is null 2020-12-31 16:36:20 +09:00
Dean Herbert
6ebb267c66
Merge pull request #11346 from bdach/fix-changelog-regression
Fix changelog header staying dimmed after build show
2020-12-31 16:15:25 +09:00
Susko3
8e7877a2a7
Merge branch 'master' into master 2020-12-30 23:36:39 +01:00
Susko3
9b40334830
Merge pull request #1 from Susko3/fix-android-file-associations
Remove duplicate application/octet-stream
2020-12-30 23:35:36 +01:00
Susko3
eb64e6bf4d
Remove duplicate application/octet-stream 2020-12-30 23:35:07 +01:00
Bartłomiej Dach
f800448c87 Move game start logic to a higher level 2020-12-30 18:15:48 +01:00
Bartłomiej Dach
d34609b98e Rename On{ToggleReady -> ReadyClick} 2020-12-30 16:29:36 +01:00
Bartłomiej Dach
dd87478690 Add helper IsHost property to Client 2020-12-30 16:29:19 +01:00
Bartłomiej Dach
59f2017a13 Move BindValueChanged subscriptions to LoadComplete 2020-12-30 16:22:11 +01:00
Dean Herbert
a45f9b63b9
Merge pull request #11373 from peppy/move-out-thread-safety
Move thread safety / locking logic from MultiplayerRoom
2020-12-30 23:27:36 +09:00
Dean Herbert
497d644a19 Move thread safety / locking logic from MultiplayerRoom 2020-12-30 20:24:50 +09:00
Dean Herbert
6596e3c5e8
Merge branch 'master' into fix-changelog-regression 2020-12-30 01:34:18 +09:00
Dean Herbert
575a00dd7d
Merge pull request #11359 from peppy/fix-error-spam-on-disconnection 2020-12-30 01:33:02 +09:00
Dean Herbert
3920dac8af Merge branch 'master' into fix-error-spam-on-disconnection 2020-12-30 00:55:37 +09:00
Dean Herbert
3552034ffe Update framework 2020-12-30 00:55:27 +09:00
Bartłomiej Dach
4561911150
Merge pull request #11358 from peppy/remove-multiplayer-selection-poller 2020-12-29 13:27:33 +01:00
Bartłomiej Dach
05f212eb3c Merge branch 'master' into remove-multiplayer-selection-poller 2020-12-29 12:51:33 +01:00
Bartłomiej Dach
f2163a471a Trim missed reference to deleted member 2020-12-29 11:53:42 +01:00
Bartłomiej Dach
33891aae12
Merge pull request #11361 from peppy/improve-failing-api-ux 2020-12-29 11:41:08 +01:00
Bartłomiej Dach
4a85ee1374 Merge branch 'master' into improve-failing-api-ux 2020-12-29 11:01:36 +01:00
Bartłomiej Dach
361d215ab4 Reword notification messages to match new logic 2020-12-29 10:56:59 +01:00
Bartłomiej Dach
5d23199233 Trim redundant IsLoggedIn checks 2020-12-29 10:56:29 +01:00
Bartłomiej Dach
ecb07ecca7
Merge pull request #11362 from peppy/remove-unused-lock-object
Remove unused lock object
2020-12-29 10:15:42 +01:00
Bartłomiej Dach
cafa241ef3 Fix ready-up button getting stuck if server operation fails 2020-12-29 09:44:30 +01:00
Dean Herbert
6bbd0ecfac Remove unused lock object 2020-12-29 17:39:00 +09:00
Bartłomiej Dach
274730de34 Cache tracker in test scene to resolve test fails 2020-12-29 09:16:08 +01:00
Bartłomiej Dach
e9b0652359 Move ready-up operation logic again to client
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Dean Herbert
906a9b79b5 Show an error when forcefully exiting online play due to API failure 2020-12-29 16:47:36 +09:00
Dean Herbert
4d04e0dee7 Disallow entering the playlists/multiplayer screens if API is failing 2020-12-29 16:25:51 +09:00
Dean Herbert
03b78d1c4b Handle SocketExceptions and HttpRequestExceptions more silently
These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.

I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
Bartłomiej Dach
db52255bbe Adjust tracker usages to match new API 2020-12-29 08:20:43 +01:00
Bartłomiej Dach
f59ba799d3 Adjust operation tracker implementation 2020-12-29 07:54:27 +01:00
Bartłomiej Dach
9ff2140232 Move ready-up logic to match sub-screen 2020-12-29 07:52:15 +01:00
Bartłomiej Dach
903dca875e Make localUser a client property 2020-12-29 07:46:22 +01:00
Bartłomiej Dach
f68e4fc88f Merge branch 'master' into disable-repeat-multi-actions 2020-12-29 07:42:20 +01:00
Dean Herbert
2cb84c5111 Fix error message being shown to user on multiplayer disconnection when not in room 2020-12-29 15:19:52 +09:00
Dean Herbert
45c578b857 Remove selection polling from multiplayer
Looks like this was just copy-paste without any thought into whether it
should exist. It really shouldn't exist.

This is a thing for the playlists system because the *whole system*
there relies on polling the web API to get updated information. In the
case of mutliplayer, we hand off all communications to the realtime
server at the point of joining the rooms.

The argument that this was there to do faster polling on the selection
isn't valid since the polling times were the same for both cases.

Closes #11348.
2020-12-29 15:10:09 +09:00
Dean Herbert
d155f2c0e9
Merge pull request #11351 from bdach/client-playing-users
Change PlayingUsers population logic to match expectations
2020-12-29 15:04:33 +09:00
Dean Herbert
f31a0e455a Minor xmldoc rewording 2020-12-29 14:29:40 +09:00
Dean Herbert
e3a41f6118 Rename variable to make more sense
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Dean Herbert
6aeb7ece66 Tidy up update state code, naming, xmldoc 2020-12-29 14:25:08 +09:00
Dean Herbert
48019a82b0
Merge pull request #11356 from TheOmyNomy/fix-cursor-trail-blending
Change cursor trail blending mode based on cursor trail type to match stable behaviour
2020-12-29 11:38:31 +09:00