smoogipooo
3050039972
Implement partial judgements + make Result non-nullable.
2017-03-29 18:35:28 +09:00
Dean Herbert
f7dc7e9bb9
Update references.
2017-03-28 21:26:20 +09:00
smoogipooo
2c76a2350c
Use AccentColour everywhere in drawable osu! hit objects.
2017-03-23 16:19:12 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
Dean Herbert
4f3ab879de
Make DrawableHitObject's UpdateState safer by blocking calls at a higher level with not yet loaded.
...
UpdateState is called in LoadComplete for cases where the state may have changed before a load operation.
2017-03-22 09:43:44 +09:00
smoogipooo
cce1ae055f
Make DrawableHitObject expires explicit.
2017-03-17 15:30:19 +09:00
smoogipooo
42da0f1a72
Merge remote-tracking branch 'origin/master' into generic_judgements_2
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs
osu.Game.Modes.Catch/UI/CatchHitRenderer.cs
osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs
osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj
osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs
osu.Game.Modes.Osu/UI/OsuHitRenderer.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
osu.Game/Modes/UI/HitRenderer.cs
osu.Game/osu.Game.csproj
2017-03-15 21:36:43 +09:00
smoogipooo
a9bc253b8c
General refactoring (no more casts :D).
2017-03-15 19:18:23 +09:00
smoogipooo
f50e0bbf3c
Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
2017-03-13 19:15:25 +09:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
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# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Desktop/OsuGameDesktop.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game/Database/BeatmapDatabase.cs
# osu.Game/Graphics/Cursor/OsuCursorContainer.cs
# osu.Game/IPC/BeatmapImporter.cs
# osu.Game/Modes/Mod.cs
# osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
# osu.Game/Modes/UI/Playfield.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Dean Herbert
fc6bd386ea
Fix remaining usage of hit window constants.
2017-03-06 23:26:57 +09:00
Dean Herbert
faf07ab51a
Use generics everywhere.
2017-03-06 13:59:11 +09:00
Dean Herbert
20fcb8848b
Move constants to base OsuHitObject representation.
2017-03-06 12:58:14 +09:00
Dean Herbert
1c5b918f9e
Add osu! autoplay generation.
...
Doesn't work on complex sliders yet.
2017-03-05 17:46:00 +09:00
Thomas Müller
1585ae842a
Update framework
2017-02-26 11:22:58 +09:00
Dean Herbert
b55d85a5c5
Add MaxScore to correctly account for the maximum attainable score of DrawableHitObjects.
2017-02-16 17:33:13 +09:00
Dean Herbert
7fbc5990d1
Add combo numbers.
2017-02-15 23:23:55 +09:00
Dean Herbert
ce859196d5
Avoid glow fading out early on spinners.
2017-02-15 21:05:46 +09:00
Dean Herbert
10dfe47638
Add spinners and improve TestCaseHitObjects.
2017-02-15 01:23:20 +09:00
Dean Herbert
fc192906ea
Handle proxied approach layer better and add slider's approach circle (previously missing).
2017-02-15 01:23:19 +09:00
Damnae
a79fde897b
Add StackedPosition/StackedEndPosition and offset slider curves by StackOffset.
2017-02-09 08:29:21 +01:00
Damnae
38b25a7df3
Add hit object stacking.
2017-02-09 07:28:40 +01:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
9b9ed32245
Remove all @2x references, updates resource and framework.
2017-02-06 22:19:47 +09:00
Dean Herbert
8ba5c1c15d
Fix not being able to hit two stacked circles by pressing both buttons/keys on the same frame.
2017-01-08 20:52:19 +08:00
Dean Herbert
ec7bbd231f
Make flash animation last slightly longer.
2016-12-15 22:58:30 +09:00
Thomas Müller
eef697d842
Wire up CircleSize to hitobjects.
...
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
Dean Herbert
40ea6e0d72
Fix incorrect folder name.
2016-12-08 21:36:34 +09:00