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Move constants to base OsuHitObject representation.

This commit is contained in:
Dean Herbert 2017-03-06 12:58:14 +09:00
parent 910d9ccc00
commit 20fcb8848b
No known key found for this signature in database
GPG Key ID: 46D71BF4958ABB49
4 changed files with 38 additions and 23 deletions

View File

@ -69,18 +69,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Size = circle.DrawSize;
}
//todo: these aren't constants.
public const double HITTABLE_RANGE = 300;
public const double HIT_WINDOW_50 = 150;
public const double HIT_WINDOW_100 = 80;
public const double HIT_WINDOW_300 = 30;
public const double CIRCLE_RADIUS = 64;
protected override void CheckJudgement(bool userTriggered)
{
if (!userTriggered)
{
if (Judgement.TimeOffset > HIT_WINDOW_50)
if (Judgement.TimeOffset > OsuHitObject.HIT_WINDOW_50)
Judgement.Result = HitResult.Miss;
return;
}
@ -89,15 +82,15 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
OsuJudgementInfo osuJudgement = Judgement as OsuJudgementInfo;
if (hitOffset < HIT_WINDOW_50)
if (hitOffset < OsuHitObject.HIT_WINDOW_50)
{
Judgement.Result = HitResult.Hit;
if (hitOffset < HIT_WINDOW_300)
if (hitOffset < OsuHitObject.HIT_WINDOW_300)
osuJudgement.Score = OsuScoreResult.Hit300;
else if (hitOffset < HIT_WINDOW_100)
else if (hitOffset < OsuHitObject.HIT_WINDOW_100)
osuJudgement.Score = OsuScoreResult.Hit100;
else if (hitOffset < HIT_WINDOW_50)
else if (hitOffset < OsuHitObject.HIT_WINDOW_50)
osuJudgement.Score = OsuScoreResult.Hit50;
}
else

View File

@ -21,7 +21,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
public CirclePiece()
{
Size = new Vector2((float)DrawableHitCircle.CIRCLE_RADIUS * 2);
Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
Masking = true;
CornerRadius = Size.X / 2;

View File

@ -5,11 +5,18 @@ using System;
using osu.Game.Modes.Objects;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Modes.Osu.Objects.Drawables;
namespace osu.Game.Modes.Osu.Objects
{
public abstract class OsuHitObject : HitObject
{
public const double HITTABLE_RANGE = 300;
public const double HIT_WINDOW_50 = 150;
public const double HIT_WINDOW_100 = 80;
public const double HIT_WINDOW_300 = 30;
public const double OBJECT_RADIUS = 64;
public Vector2 Position { get; set; }
public Vector2 StackedPosition => Position + StackOffset;
@ -26,6 +33,21 @@ namespace osu.Game.Modes.Osu.Objects
public abstract HitObjectType Type { get; }
public double HitWindowFor(OsuScoreResult result)
{
switch (result)
{
default:
return 300;
case OsuScoreResult.Hit50:
return 150;
case OsuScoreResult.Hit100:
return 80;
case OsuScoreResult.Hit300:
return 30;
}
}
public override void SetDefaultsFromBeatmap(Beatmap beatmap)
{
base.SetDefaultsFromBeatmap(beatmap);

View File

@ -100,20 +100,20 @@ namespace osu.Game.Modes.Osu
OsuHitObject last = beatmap.HitObjects[i - 1] as OsuHitObject;
//Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
if (h.StartTime - DrawableHitCircle.HITTABLE_RANGE > last.EndTime + DrawableHitCircle.HIT_WINDOW_50 + 50)
if (h.StartTime - OsuHitObject.HITTABLE_RANGE > last.EndTime + OsuHitObject.HIT_WINDOW_50 + 50)
{
if (!(last is Spinner) && h.StartTime - last.EndTime < 1000) addFrameToReplay(new LegacyReplayFrame(last.EndTime + DrawableHitCircle.HIT_WINDOW_50, last.EndPosition.X, last.EndPosition.Y, LegacyButtonState.None));
if (!(h is Spinner)) addFrameToReplay(new LegacyReplayFrame(h.StartTime - DrawableHitCircle.HITTABLE_RANGE, h.Position.X, h.Position.Y, LegacyButtonState.None));
if (!(last is Spinner) && h.StartTime - last.EndTime < 1000) addFrameToReplay(new LegacyReplayFrame(last.EndTime + OsuHitObject.HIT_WINDOW_50, last.EndPosition.X, last.EndPosition.Y, LegacyButtonState.None));
if (!(h is Spinner)) addFrameToReplay(new LegacyReplayFrame(h.StartTime - OsuHitObject.HITTABLE_RANGE, h.Position.X, h.Position.Y, LegacyButtonState.None));
}
else if (h.StartTime - DrawableHitCircle.HIT_WINDOW_50 > last.EndTime + DrawableHitCircle.HIT_WINDOW_50 + 50)
else if (h.StartTime - OsuHitObject.HIT_WINDOW_50 > last.EndTime + OsuHitObject.HIT_WINDOW_50 + 50)
{
if (!(last is Spinner) && h.StartTime - last.EndTime < 1000) addFrameToReplay(new LegacyReplayFrame(last.EndTime + DrawableHitCircle.HIT_WINDOW_50, last.EndPosition.X, last.EndPosition.Y, LegacyButtonState.None));
if (!(h is Spinner)) addFrameToReplay(new LegacyReplayFrame(h.StartTime - DrawableHitCircle.HIT_WINDOW_50, h.Position.X, h.Position.Y, LegacyButtonState.None));
if (!(last is Spinner) && h.StartTime - last.EndTime < 1000) addFrameToReplay(new LegacyReplayFrame(last.EndTime + OsuHitObject.HIT_WINDOW_50, last.EndPosition.X, last.EndPosition.Y, LegacyButtonState.None));
if (!(h is Spinner)) addFrameToReplay(new LegacyReplayFrame(h.StartTime - OsuHitObject.HIT_WINDOW_50, h.Position.X, h.Position.Y, LegacyButtonState.None));
}
else if (h.StartTime - DrawableHitCircle.HIT_WINDOW_100 > last.EndTime + DrawableHitCircle.HIT_WINDOW_100 + 50)
else if (h.StartTime - OsuHitObject.HIT_WINDOW_100 > last.EndTime + OsuHitObject.HIT_WINDOW_100 + 50)
{
if (!(last is Spinner) && h.StartTime - last.EndTime < 1000) addFrameToReplay(new LegacyReplayFrame(last.EndTime + DrawableHitCircle.HIT_WINDOW_100, last.EndPosition.X, last.EndPosition.Y, LegacyButtonState.None));
if (!(h is Spinner)) addFrameToReplay(new LegacyReplayFrame(h.StartTime - DrawableHitCircle.HIT_WINDOW_100, h.Position.X, h.Position.Y, LegacyButtonState.None));
if (!(last is Spinner) && h.StartTime - last.EndTime < 1000) addFrameToReplay(new LegacyReplayFrame(last.EndTime + OsuHitObject.HIT_WINDOW_100, last.EndPosition.X, last.EndPosition.Y, LegacyButtonState.None));
if (!(h is Spinner)) addFrameToReplay(new LegacyReplayFrame(h.StartTime - OsuHitObject.HIT_WINDOW_100, h.Position.X, h.Position.Y, LegacyButtonState.None));
}
}
@ -185,7 +185,7 @@ namespace osu.Game.Modes.Osu
// Only "snap" to hitcircles if they are far enough apart. As the time between hitcircles gets shorter the snapping threshold goes up.
if (timeDifference > 0 && // Sanity checks
((lastPosition - targetPosition).Length > DrawableHitCircle.CIRCLE_RADIUS * (1.5 + 100.0 / timeDifference) || // Either the distance is big enough
((lastPosition - targetPosition).Length > OsuHitObject.OBJECT_RADIUS * (1.5 + 100.0 / timeDifference) || // Either the distance is big enough
timeDifference >= 266)) // ... or the beats are slow enough to tap anyway.
{
// Perform eased movement