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Make DrawableHitObject expires explicit.
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163a21a7bf
commit
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@ -128,9 +128,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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case ArmedState.Idle:
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Delay(duration + TIME_PREEMPT);
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FadeOut(TIME_FADEOUT);
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Expire(true);
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break;
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case ArmedState.Miss:
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FadeOut(TIME_FADEOUT / 5);
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Expire();
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break;
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case ArmedState.Hit:
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const double flash_in = 40;
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@ -150,6 +152,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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FadeOut(800);
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ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
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Expire();
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break;
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}
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}
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@ -168,6 +168,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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ball.FadeOut(160);
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FadeOut(800);
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Expire();
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}
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public Drawable ProxiedLayer => initialCircle.ApproachCircle;
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@ -146,9 +146,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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case ArmedState.Hit:
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ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
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Expire();
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break;
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case ArmedState.Miss:
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ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
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Expire();
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break;
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}
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}
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@ -34,12 +34,11 @@ namespace osu.Game.Modes.Objects.Drawables
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set
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{
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if (state == value) return;
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if (state == value)
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return;
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state = value;
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UpdateState(state);
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if (IsLoaded)
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Expire();
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if (State == ArmedState.Hit)
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PlaySample();
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@ -63,8 +62,6 @@ namespace osu.Game.Modes.Objects.Drawables
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//force application of the state that was set before we loaded.
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UpdateState(State);
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Expire(true);
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}
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}
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