Dean Herbert
40587411c1
Merge branch 'master' into add-confirmation-dialog
2017-12-22 00:32:25 +09:00
Dean Herbert
2526ebbbdc
Merge branch 'master' into remove-unnecessary-blocking
2017-12-22 00:18:02 +09:00
Dan Balasescu
ae4abf0f2b
Merge branch 'master' into remove-unnecessary-blocking
2017-12-21 23:55:48 +09:00
Dean Herbert
eb1b1da732
Merge branch 'master' into overlays-block-keyboard
2017-12-21 23:51:46 +09:00
Dean Herbert
13fee5402a
Remove unnecessary using
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visual studio doesn't save
2017-12-21 23:20:11 +09:00
Dean Herbert
38703e6b85
Merge branch 'master' into add-confirmation-dialog
2017-12-21 22:56:31 +09:00
Dean Herbert
620e9737c3
Avoid many many unnecessary enumerations
2017-12-21 22:33:16 +09:00
Dean Herbert
a9039c71e0
Merge branch 'master' into undelete-button-add
2017-12-21 22:32:08 +09:00
Dean Herbert
87e790080b
Remove manual audio thread synchronisation logic
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No longer required as calls are blocking.
2017-12-21 22:22:28 +09:00
Dan Balasescu
5cd2a3950e
Merge branch 'master' into overlays-block-keyboard
2017-12-21 22:15:03 +09:00
Dean Herbert
abe465358c
Fix formatting
2017-12-21 21:46:57 +09:00
Dean Herbert
5b596765c8
Merge branch 'master' into dev-overlay-counter
2017-12-21 21:09:40 +09:00
FreezyLemon
e4ead36544
Added completion text
2017-12-21 13:01:14 +01:00
FreezyLemon
cbc1aacf5c
Merge branch 'master' of https://github.com/ppy/osu into undelete-button-add
2017-12-21 13:00:11 +01:00
Seokho Song
6fbd06f967
Fix Not update retry counter on PauseOverlay
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I've find "You've retried xx time(s)" message that something weird.
That is not displayed pause overlay and only see count on FailOverlay
I change code that PauseContainer.Retries property can be set call-back function.
Signed-off-by: Seokho Song <0xdevssh@gmail.com>
2017-12-21 20:40:31 +09:00
Dan Balasescu
50afc6e9c9
Merge branch 'master' into fix-gameplay-menu-blocking
2017-12-21 20:07:14 +09:00
Dean Herbert
052badc1bd
Add a right-click context option to carousel panels to view online beatmap details
2017-12-21 19:42:44 +09:00
Dean Herbert
1895b16d67
Correctly make fullscreen overlays block keyboard input from drawables behind them
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- [ ] Depends on #1711 to get correct global binding handling.
2017-12-21 19:34:20 +09:00
Dean Herbert
b6fd5b0f17
Fix keyboard and mouse input not properly getting blocked by GameplayMenuOverlay
2017-12-21 19:19:08 +09:00
Dean Herbert
fdfc596abe
Merge branch 'master' into add-confirmation-dialog
2017-12-21 18:45:52 +09:00
Dan Balasescu
e051353dad
Merge branch 'master' into add-deselect-mods-button
2017-12-21 11:54:46 +09:00
Aergwyn
ebc2ad55f8
greatly expanded tests for ModSelectOverlay
2017-12-20 19:05:23 +01:00
Dean Herbert
9940d4630f
Merge branch 'master' into customize-progress-notification
2017-12-20 02:52:57 +09:00
FreezyLemon
3644eda9a9
Changed notification from "installed" to "imported" on beatmap download
2017-12-19 11:34:23 +01:00
Aergwyn
bfe986230d
Merge branch 'master' into add-confirmation-dialog
2017-12-18 17:29:06 +01:00
Aergwyn
6ac33e3c00
made DeleteAll-button pink
2017-12-18 17:04:35 +01:00
Dean Herbert
c8afc553cb
Fix profile header not correctly being masked
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Closes #1592 .
2017-12-18 23:55:34 +09:00
Dean Herbert
051a3c4d47
Fix line endings
2017-12-18 21:51:00 +09:00
Dean Herbert
a74ac278fe
Merge remote-tracking branch 'upstream/master' into editor-selection-tool
2017-12-18 21:48:01 +09:00
smoogipoo
fabf1bf60a
Make the captured objects not update for now
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Since this is not the intended functionality.
2017-12-18 19:31:03 +09:00
smoogipoo
5493493f82
FinishCapture -> FinishDrag from Handles
2017-12-18 19:24:41 +09:00
smoogipoo
09c51df2bd
Marker* -> Handle
2017-12-18 19:21:26 +09:00
smoogipoo
3999940538
DragSelector -> HitObjectSelectionBox
2017-12-18 19:17:26 +09:00
FreezyLemon
ba614883ea
used Any() instead of manually checking count == 0 (CI)
2017-12-18 11:16:57 +01:00
FreezyLemon
f898481523
Changed existing implementations to have a custom CompletionText
2017-12-18 11:14:07 +01:00
smoogipoo
5e111e14db
Make it possible to change the overlay actions beyond instantiation
2017-12-18 19:13:25 +09:00
smoogipoo
a17b2e4c18
Expose buttons for test cases
2017-12-18 19:13:08 +09:00
FreezyLemon
7c9d11756e
Add the ability to change what text is displayed when a ProgressNotification finishes its task.
2017-12-18 10:59:25 +01:00
FreezyLemon
d2b80fdbfc
Moved "undelete all" logic to BeatmapManager and added a progress notification
2017-12-18 10:55:07 +01:00
smoogipoo
918e7c9a4b
MenuOverlay -> GameplayMenuOverlay
2017-12-18 16:40:50 +09:00
smoogipoo
cf640d084e
Use using
2017-12-18 16:38:15 +09:00
smoogipoo
846750a190
Remove unnecessary flag
2017-12-18 16:36:11 +09:00
smoogipoo
5f538f03ea
Comments
2017-12-18 16:34:25 +09:00
smoogipoo
59365bbdce
Make MenuOverlay support key selections
2017-12-18 16:34:17 +09:00
Dean Herbert
4c45102d61
Merge branch 'master' into undelete-button-add
2017-12-18 16:28:32 +09:00
smoogipoo
8fdaf6f8f4
Restructure DialogButton to support selection
2017-12-18 14:47:17 +09:00
Dan Balasescu
812181190e
Update SelectionLayer.cs
2017-12-18 14:10:14 +09:00
smoogipoo
f3a5258c5b
Reorder file (ctor + bdl)
2017-12-18 14:05:12 +09:00
Dan Balasescu
17c58678cf
Update SelectionInfo.cs
2017-12-18 13:59:46 +09:00
Dan Balasescu
35b6114d01
Merge branch 'master' into editor-selection-tool
2017-12-18 13:57:32 +09:00