mirror of
https://github.com/ppy/osu.git
synced 2025-03-22 13:17:45 +08:00
Merge branch 'master' into undelete-button-add
This commit is contained in:
commit
4c45102d61
77
.vscode/tasks.json
vendored
77
.vscode/tasks.json
vendored
@ -2,63 +2,70 @@
|
||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
||||
// for the documentation about the tasks.json format
|
||||
"version": "2.0.0",
|
||||
"command": "msbuild",
|
||||
"type": "shell",
|
||||
"suppressTaskName": true,
|
||||
"args": [
|
||||
"/property:GenerateFullPaths=true",
|
||||
"/property:DebugType=portable",
|
||||
"/verbosity:minimal",
|
||||
"/m" //parallel compiling support.
|
||||
],
|
||||
"tasks": [{
|
||||
"taskName": "Build (Debug)",
|
||||
"label": "Build (Debug)",
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/p:DebugType=portable",
|
||||
"/m",
|
||||
"/v:m"
|
||||
],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"taskName": "Build (Release)",
|
||||
"label": "Build (Release)",
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/p:Configuration=Release",
|
||||
"/p:DebugType=portable",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/v:m"
|
||||
],
|
||||
"group": "build",
|
||||
"args": [
|
||||
"/property:Configuration=Release"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"taskName": "Clean (Debug)",
|
||||
"label": "Clean (Debug)",
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/target:Clean"
|
||||
"/p:DebugType=portable",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/t:Clean",
|
||||
"/v:m"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"taskName": "Clean (Release)",
|
||||
"label": "Clean (Release)",
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/target:Clean",
|
||||
"/property:Configuration=Release"
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/p:DebugType=portable",
|
||||
"/m",
|
||||
"/t:Clean",
|
||||
"/v:m"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"taskName": "Clean All",
|
||||
"label": "Clean All",
|
||||
"dependsOn": [
|
||||
"Clean (Debug)",
|
||||
"Clean (Release)"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
"problemMatcher": "$msCompile"
|
||||
}
|
||||
]
|
||||
}
|
@ -1 +1 @@
|
||||
Subproject commit 00740e0185b9d828b67d6228d8e5d5bf0d49af94
|
||||
Subproject commit 5da6990a8e68dea852495950996e1362a293dbd5
|
@ -93,6 +93,8 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override string Description => "osu!catch";
|
||||
|
||||
public override string ShortName => "fruits";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
|
||||
|
@ -90,6 +90,9 @@
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -105,6 +105,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override string Description => "osu!mania";
|
||||
|
||||
public override string ShortName => "mania";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);
|
||||
|
@ -114,6 +114,9 @@
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -18,6 +17,8 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
@ -33,21 +34,35 @@ namespace osu.Game.Rulesets.Osu
|
||||
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
|
||||
};
|
||||
|
||||
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
|
||||
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap)
|
||||
{
|
||||
new BeatmapStatistic
|
||||
IEnumerable<HitObject> hitObjects = beatmap.Beatmap.HitObjects;
|
||||
IEnumerable<HitObject> circles = hitObjects.Where(c => !(c is IHasEndTime));
|
||||
IEnumerable<HitObject> sliders = hitObjects.Where(s => s is IHasCurve);
|
||||
IEnumerable<HitObject> spinners = hitObjects.Where(s => s is IHasEndTime && !(s is IHasCurve));
|
||||
|
||||
return new[]
|
||||
{
|
||||
Name = @"Circle count",
|
||||
Content = beatmap.Beatmap.HitObjects.Count(h => h is HitCircle).ToString(),
|
||||
Icon = FontAwesome.fa_dot_circle_o
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Slider count",
|
||||
Content = beatmap.Beatmap.HitObjects.Count(h => h is Slider).ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
}
|
||||
};
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Circle Count",
|
||||
Content = circles.Count().ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Slider Count",
|
||||
Content = sliders.Count().ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Spinner Count",
|
||||
Content = spinners.Count().ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
@ -124,6 +139,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override string Description => "osu!";
|
||||
|
||||
public override string ShortName => "osu";
|
||||
|
||||
public override SettingsSubsection CreateSettings() => new OsuSettings();
|
||||
|
||||
public override int LegacyID => 0;
|
||||
|
@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
internal class CursorTrail : Drawable
|
||||
{
|
||||
public override bool HandleInput => true;
|
||||
|
||||
private int currentIndex;
|
||||
|
||||
private Shader shader;
|
||||
|
@ -123,7 +123,9 @@
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override string Description => "osu!taiko";
|
||||
|
||||
public override string ShortName => "taiko";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
|
||||
|
@ -111,6 +111,9 @@
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
342
osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs
Normal file
342
osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs
Normal file
@ -0,0 +1,342 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseBeatmapCarousel : OsuTestCase
|
||||
{
|
||||
private TestBeatmapCarousel carousel;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(CarouselItem),
|
||||
typeof(CarouselGroup),
|
||||
typeof(CarouselGroupEagerSelect),
|
||||
typeof(CarouselBeatmap),
|
||||
typeof(CarouselBeatmapSet),
|
||||
|
||||
typeof(DrawableCarouselItem),
|
||||
typeof(CarouselItemState),
|
||||
|
||||
typeof(DrawableCarouselBeatmap),
|
||||
typeof(DrawableCarouselBeatmapSet),
|
||||
};
|
||||
|
||||
|
||||
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
|
||||
|
||||
private BeatmapInfo currentSelection;
|
||||
|
||||
private const int set_count = 5;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(carousel = new TestBeatmapCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 1; i <= set_count; i++)
|
||||
beatmapSets.Add(createTestBeatmapSet(i));
|
||||
|
||||
carousel.SelectionChanged = s => currentSelection = s;
|
||||
|
||||
AddStep("Load Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
|
||||
|
||||
AddUntilStep(() => carousel.BeatmapSets.Any(), "Wait for load");
|
||||
|
||||
testTraversal();
|
||||
testFiltering();
|
||||
testRandom();
|
||||
testAddRemove();
|
||||
testSorting();
|
||||
|
||||
testRemoveAll();
|
||||
}
|
||||
|
||||
private void ensureRandomFetchSuccess() =>
|
||||
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
|
||||
|
||||
private void checkSelected(int set, int? diff = null) =>
|
||||
AddAssert($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
|
||||
{
|
||||
if (diff != null)
|
||||
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
|
||||
|
||||
return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmap);
|
||||
});
|
||||
|
||||
private void setSelected(int set, int diff) =>
|
||||
AddStep($"select set{set} diff{diff}", () =>
|
||||
carousel.SelectBeatmap(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First()));
|
||||
|
||||
private void advanceSelection(bool diff, int direction = 1, int count = 1)
|
||||
{
|
||||
if (count == 1)
|
||||
AddStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
|
||||
carousel.SelectNext(direction, !diff));
|
||||
else
|
||||
{
|
||||
AddRepeatStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
|
||||
carousel.SelectNext(direction, !diff), count);
|
||||
}
|
||||
}
|
||||
|
||||
private void checkVisibleItemCount(bool diff, int count) =>
|
||||
AddAssert($"{count} {(diff ? "diffs" : "sets")} visible", () =>
|
||||
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
|
||||
|
||||
private void nextRandom() =>
|
||||
AddStep("select random next", () =>
|
||||
{
|
||||
carousel.RandomAlgorithm.Value = RandomSelectAlgorithm.RandomPermutation;
|
||||
|
||||
if (!selectedSets.Any() && carousel.SelectedBeatmap != null)
|
||||
selectedSets.Push(carousel.SelectedBeatmapSet);
|
||||
|
||||
carousel.SelectNextRandom();
|
||||
selectedSets.Push(carousel.SelectedBeatmapSet);
|
||||
});
|
||||
|
||||
private void ensureRandomDidntRepeat() =>
|
||||
AddAssert("ensure no repeats", () => selectedSets.Distinct().Count() == selectedSets.Count);
|
||||
|
||||
private void prevRandom() => AddStep("select random last", () =>
|
||||
{
|
||||
carousel.SelectPreviousRandom();
|
||||
selectedSets.Pop();
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Test keyboard traversal
|
||||
/// </summary>
|
||||
private void testTraversal()
|
||||
{
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
checkSelected(1, 1);
|
||||
|
||||
advanceSelection(direction: 1, diff: true);
|
||||
checkSelected(1, 2);
|
||||
|
||||
advanceSelection(direction: -1, diff: false);
|
||||
checkSelected(set_count, 1);
|
||||
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
checkSelected(set_count - 1, 3);
|
||||
|
||||
advanceSelection(diff: false);
|
||||
advanceSelection(diff: false);
|
||||
checkSelected(1, 2);
|
||||
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
checkSelected(set_count, 3);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test filtering
|
||||
/// </summary>
|
||||
private void testFiltering()
|
||||
{
|
||||
// basic filtering
|
||||
|
||||
setSelected(1, 1);
|
||||
|
||||
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
|
||||
checkVisibleItemCount(diff: false, count: 1);
|
||||
checkVisibleItemCount(diff: true, count: 3);
|
||||
checkSelected(3, 1);
|
||||
|
||||
advanceSelection(diff: true, count: 4);
|
||||
checkSelected(3, 2);
|
||||
|
||||
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
|
||||
AddUntilStep(() => !carousel.PendingFilterTask, "Wait for debounce");
|
||||
checkVisibleItemCount(diff: false, count: set_count);
|
||||
checkVisibleItemCount(diff: true, count: 3);
|
||||
|
||||
// test filtering some difficulties (and keeping current beatmap set selected).
|
||||
|
||||
setSelected(1, 2);
|
||||
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
|
||||
checkSelected(1, 1);
|
||||
|
||||
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||
checkSelected(1, 1);
|
||||
|
||||
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
|
||||
|
||||
checkVisibleItemCount(false, 0);
|
||||
checkVisibleItemCount(true, 0);
|
||||
AddAssert("Selection is null", () => currentSelection == null);
|
||||
|
||||
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||
|
||||
AddAssert("Selection is non-null", () => currentSelection != null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test random non-repeating algorithm
|
||||
/// </summary>
|
||||
private void testRandom()
|
||||
{
|
||||
setSelected(1, 1);
|
||||
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
|
||||
prevRandom();
|
||||
ensureRandomFetchSuccess();
|
||||
prevRandom();
|
||||
ensureRandomFetchSuccess();
|
||||
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
|
||||
nextRandom();
|
||||
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test adding and removing beatmap sets
|
||||
/// </summary>
|
||||
private void testAddRemove()
|
||||
{
|
||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
||||
|
||||
checkVisibleItemCount(false, set_count + 2);
|
||||
|
||||
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
||||
|
||||
checkVisibleItemCount(false, set_count + 1);
|
||||
|
||||
setSelected(set_count + 1, 1);
|
||||
|
||||
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
||||
|
||||
checkVisibleItemCount(false, set_count);
|
||||
|
||||
checkSelected(set_count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test sorting
|
||||
/// </summary>
|
||||
private void testSorting()
|
||||
{
|
||||
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
|
||||
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
|
||||
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
||||
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
|
||||
}
|
||||
|
||||
private void testRemoveAll()
|
||||
{
|
||||
setSelected(2, 1);
|
||||
AddAssert("Selection is non-null", () => currentSelection != null);
|
||||
|
||||
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
|
||||
checkSelected(2);
|
||||
|
||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||
checkSelected(1);
|
||||
|
||||
AddUntilStep(() =>
|
||||
{
|
||||
if (!carousel.BeatmapSets.Any()) return true;
|
||||
|
||||
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
|
||||
return false;
|
||||
}, "Remove all");
|
||||
|
||||
AddAssert("Selection is null", () => currentSelection == null);
|
||||
}
|
||||
|
||||
|
||||
private BeatmapSetInfo createTestBeatmapSet(int i)
|
||||
{
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
ID = i,
|
||||
OnlineBeatmapSetID = i,
|
||||
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
OnlineBeatmapSetID = i,
|
||||
// Create random metadata, then we can check if sorting works based on these
|
||||
Artist = $"peppy{i.ToString().PadLeft(6, '0')}",
|
||||
Title = $"test set #{i}!",
|
||||
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, i - 1)), 5))
|
||||
},
|
||||
Beatmaps = new List<BeatmapInfo>(new[]
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 10,
|
||||
Path = "normal.osu",
|
||||
Version = "Normal",
|
||||
StarDifficulty = 2,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 3.5f,
|
||||
}
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 10 + 1,
|
||||
Path = "hard.osu",
|
||||
Version = "Hard",
|
||||
StarDifficulty = 5,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 5,
|
||||
}
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 10 + 2,
|
||||
Path = "insane.osu",
|
||||
Version = "Insane",
|
||||
StarDifficulty = 6,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 7,
|
||||
}
|
||||
},
|
||||
}),
|
||||
};
|
||||
}
|
||||
|
||||
private class TestBeatmapCarousel : BeatmapCarousel
|
||||
{
|
||||
public new List<DrawableCarouselItem> Items => base.Items;
|
||||
|
||||
public bool PendingFilterTask => FilterTask != null;
|
||||
}
|
||||
}
|
||||
}
|
69
osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
Normal file
69
osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
Normal file
@ -0,0 +1,69 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseBeatmapInfoWedge : OsuTestCase
|
||||
{
|
||||
private BeatmapManager beatmaps;
|
||||
private readonly Random random;
|
||||
private readonly BeatmapInfoWedge infoWedge;
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public TestCaseBeatmapInfoWedge()
|
||||
{
|
||||
random = new Random(0123);
|
||||
|
||||
Add(infoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
Size = new Vector2(0.5f, 245),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 20,
|
||||
},
|
||||
});
|
||||
|
||||
AddStep("show", () =>
|
||||
{
|
||||
Content.FadeInFromZero(250);
|
||||
infoWedge.State = Visibility.Visible;
|
||||
infoWedge.UpdateBeatmap(beatmap);
|
||||
});
|
||||
AddStep("hide", () =>
|
||||
{
|
||||
infoWedge.State = Visibility.Hidden;
|
||||
Content.FadeOut(100);
|
||||
});
|
||||
AddStep("random beatmap", randomBeatmap);
|
||||
AddStep("null beatmap", () => infoWedge.UpdateBeatmap(beatmap.Default));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, BeatmapManager beatmaps)
|
||||
{
|
||||
this.beatmaps = beatmaps;
|
||||
beatmap.BindTo(game.Beatmap);
|
||||
}
|
||||
|
||||
private void randomBeatmap()
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
if (sets.Count == 0)
|
||||
return;
|
||||
|
||||
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
|
||||
beatmap.Value = beatmaps.GetWorkingBeatmap(b);
|
||||
infoWedge.UpdateBeatmap(beatmap);
|
||||
}
|
||||
}
|
||||
}
|
47
osu.Game.Tests/Visual/TestCaseHistoricalSection.cs
Normal file
47
osu.Game.Tests/Visual/TestCaseHistoricalSection.cs
Normal file
@ -0,0 +1,47 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Profile.Sections;
|
||||
using osu.Game.Overlays.Profile.Sections.Historical;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseHistoricalSection : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes =>
|
||||
new[]
|
||||
{
|
||||
typeof(HistoricalSection),
|
||||
typeof(PaginatedMostPlayedBeatmapContainer),
|
||||
typeof(DrawableMostPlayedRow),
|
||||
typeof(DrawableProfileRow)
|
||||
};
|
||||
|
||||
public TestCaseHistoricalSection()
|
||||
{
|
||||
HistoricalSection section;
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.2f)
|
||||
});
|
||||
|
||||
Add(new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = section = new HistoricalSection(),
|
||||
});
|
||||
|
||||
AddStep("Show peppy", () => section.User.Value = new User { Id = 2 });
|
||||
AddStep("Show WubWoofWolf", () => section.User.Value = new User { Id = 39828 });
|
||||
}
|
||||
}
|
||||
}
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using osu.Game.Tests.Platform;
|
||||
|
||||
@ -26,10 +27,28 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SongSelect),
|
||||
typeof(BeatmapCarousel),
|
||||
|
||||
typeof(CarouselItem),
|
||||
typeof(CarouselGroup),
|
||||
typeof(CarouselGroupEagerSelect),
|
||||
typeof(CarouselBeatmap),
|
||||
typeof(CarouselBeatmapSet),
|
||||
|
||||
typeof(DrawableCarouselItem),
|
||||
typeof(CarouselItemState),
|
||||
|
||||
typeof(DrawableCarouselBeatmap),
|
||||
typeof(DrawableCarouselBeatmapSet),
|
||||
};
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(BeatmapManager baseManager)
|
||||
{
|
||||
PlaySongSelect songSelect;
|
||||
|
||||
@ -43,7 +62,10 @@ namespace osu.Game.Tests.Visual
|
||||
Func<OsuDbContext> contextFactory = () => context;
|
||||
|
||||
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
|
||||
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null));
|
||||
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
|
||||
{
|
||||
DefaultBeatmap = baseManager.GetWorkingBeatmap(null)
|
||||
});
|
||||
|
||||
for (int i = 0; i < 100; i += 10)
|
||||
manager.Import(createTestBeatmapSet(i));
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseUserRanks : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableScore), typeof(RanksSection) };
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableProfileScore), typeof(RanksSection) };
|
||||
|
||||
public TestCaseUserRanks()
|
||||
{
|
||||
|
@ -88,8 +88,10 @@
|
||||
<Compile Include="Beatmaps\IO\ImportBeatmapTest.cs" />
|
||||
<Compile Include="Resources\Resource.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoderTest.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapCarousel.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapDetailArea.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapDetails.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapInfoWedge.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapScoresContainer.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapSetOverlay.cs" />
|
||||
@ -110,6 +112,7 @@
|
||||
<Compile Include="Visual\TestCaseEditorSummaryTimeline.cs" />
|
||||
<Compile Include="Visual\TestCaseGamefield.cs" />
|
||||
<Compile Include="Visual\TestCaseGraph.cs" />
|
||||
<Compile Include="Visual\TestCaseHistoricalSection.cs" />
|
||||
<Compile Include="Visual\TestCaseIconButton.cs" />
|
||||
<Compile Include="Visual\TestCaseIntroSequence.cs" />
|
||||
<Compile Include="Visual\TestCaseKeyConfiguration.cs" />
|
||||
|
@ -115,8 +115,11 @@ namespace osu.Game.Beatmaps
|
||||
// Metadata
|
||||
public string Version { get; set; }
|
||||
|
||||
[JsonProperty("difficulty_rating")]
|
||||
public double StarDifficulty { get; set; }
|
||||
|
||||
public override string ToString() => $"{Metadata} [{Version}]";
|
||||
|
||||
public bool Equals(BeatmapInfo other)
|
||||
{
|
||||
if (ID == 0 || other?.ID == 0)
|
||||
|
@ -398,12 +398,9 @@ namespace osu.Game.Beatmaps
|
||||
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
|
||||
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
|
||||
{
|
||||
if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
|
||||
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
|
||||
return DefaultBeatmap;
|
||||
|
||||
if (beatmapInfo.BeatmapSet == null)
|
||||
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
|
||||
|
||||
if (beatmapInfo.Metadata == null)
|
||||
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
|
||||
|
||||
@ -559,8 +556,9 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
if (existing == null)
|
||||
{
|
||||
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
|
||||
beatmap.BeatmapInfo.Metadata = null;
|
||||
// Exclude beatmap-metadata if it's equal to beatmapset-metadata
|
||||
if (metadata.Equals(beatmap.Metadata))
|
||||
beatmap.BeatmapInfo.Metadata = null;
|
||||
|
||||
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
@ -9,7 +10,7 @@ using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapMetadata
|
||||
public class BeatmapMetadata : IEquatable<BeatmapMetadata>
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int ID { get; set; }
|
||||
@ -56,6 +57,8 @@ namespace osu.Game.Beatmaps
|
||||
public string AudioFile { get; set; }
|
||||
public string BackgroundFile { get; set; }
|
||||
|
||||
public override string ToString() => $"{Artist} - {Title} ({Author})";
|
||||
|
||||
public string[] SearchableTerms => new[]
|
||||
{
|
||||
Author?.Username,
|
||||
@ -66,5 +69,23 @@ namespace osu.Game.Beatmaps
|
||||
Source,
|
||||
Tags
|
||||
}.Where(s => !string.IsNullOrEmpty(s)).ToArray();
|
||||
|
||||
public bool Equals(BeatmapMetadata other)
|
||||
{
|
||||
if (other == null)
|
||||
return false;
|
||||
|
||||
return onlineBeatmapSetID == other.onlineBeatmapSetID
|
||||
&& Title == other.Title
|
||||
&& TitleUnicode == other.TitleUnicode
|
||||
&& Artist == other.Artist
|
||||
&& ArtistUnicode == other.ArtistUnicode
|
||||
&& AuthorString == other.AuthorString
|
||||
&& Source == other.Source
|
||||
&& Tags == other.Tags
|
||||
&& PreviewTime == other.PreviewTime
|
||||
&& AudioFile == other.AudioFile
|
||||
&& BackgroundFile == other.BackgroundFile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,6 +33,8 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public List<BeatmapSetFileInfo> Files { get; set; }
|
||||
|
||||
public override string ToString() => Metadata.ToString();
|
||||
|
||||
public bool Protected { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -32,6 +32,18 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
var context = GetContext();
|
||||
|
||||
foreach (var beatmap in beatmapSet.Beatmaps.Where(b => b.Metadata != null))
|
||||
{
|
||||
// If we detect a new metadata object it'll be attached to the current context so it can be reused
|
||||
// to prevent duplicate entries when persisting. To accomplish this we look in the cache (.Local)
|
||||
// of the corresponding table (.Set<BeatmapMetadata>()) for matching entries to our criteria.
|
||||
var contextMetadata = context.Set<BeatmapMetadata>().Local.SingleOrDefault(e => e.Equals(beatmap.Metadata));
|
||||
if (contextMetadata != null)
|
||||
beatmap.Metadata = contextMetadata;
|
||||
else
|
||||
context.BeatmapMetadata.Attach(beatmap.Metadata);
|
||||
}
|
||||
|
||||
context.BeatmapSetInfo.Attach(beatmapSet);
|
||||
context.SaveChanges();
|
||||
|
||||
|
@ -1,138 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class BeatmapGroup : IStateful<BeatmapGroupState>
|
||||
{
|
||||
public event Action<BeatmapGroupState> StateChanged;
|
||||
|
||||
public BeatmapPanel SelectedPanel;
|
||||
|
||||
/// <summary>
|
||||
/// Fires when one of our difficulties was selected. Will fire on first expand.
|
||||
/// </summary>
|
||||
public Action<BeatmapGroup, BeatmapPanel> SelectionChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
|
||||
/// </summary>
|
||||
public Action<BeatmapInfo> StartRequested;
|
||||
|
||||
public Action<BeatmapSetInfo> DeleteRequested;
|
||||
|
||||
public Action<BeatmapSetInfo> RestoreHiddenRequested;
|
||||
|
||||
public Action<BeatmapInfo> HideDifficultyRequested;
|
||||
|
||||
public Action<BeatmapInfo> EditRequested;
|
||||
|
||||
public BeatmapSetHeader Header;
|
||||
|
||||
public List<BeatmapPanel> BeatmapPanels;
|
||||
|
||||
public BeatmapSetInfo BeatmapSet;
|
||||
|
||||
private BeatmapGroupState state;
|
||||
public BeatmapGroupState State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
state = value;
|
||||
|
||||
switch (value)
|
||||
{
|
||||
case BeatmapGroupState.Expanded:
|
||||
Header.State = PanelSelectedState.Selected;
|
||||
foreach (BeatmapPanel panel in BeatmapPanels)
|
||||
panel.State = panel == SelectedPanel ? PanelSelectedState.Selected : PanelSelectedState.NotSelected;
|
||||
break;
|
||||
case BeatmapGroupState.Collapsed:
|
||||
Header.State = PanelSelectedState.NotSelected;
|
||||
foreach (BeatmapPanel panel in BeatmapPanels)
|
||||
panel.State = PanelSelectedState.Hidden;
|
||||
break;
|
||||
case BeatmapGroupState.Hidden:
|
||||
Header.State = PanelSelectedState.Hidden;
|
||||
foreach (BeatmapPanel panel in BeatmapPanels)
|
||||
panel.State = PanelSelectedState.Hidden;
|
||||
break;
|
||||
}
|
||||
|
||||
StateChanged?.Invoke(state);
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapManager manager)
|
||||
{
|
||||
if (beatmapSet == null)
|
||||
throw new ArgumentNullException(nameof(beatmapSet));
|
||||
if (manager == null)
|
||||
throw new ArgumentNullException(nameof(manager));
|
||||
|
||||
BeatmapSet = beatmapSet;
|
||||
WorkingBeatmap beatmap = manager.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
|
||||
|
||||
Header = new BeatmapSetHeader(beatmap)
|
||||
{
|
||||
GainedSelection = headerGainedSelection,
|
||||
DeleteRequested = b => DeleteRequested(b),
|
||||
RestoreHiddenRequested = b => RestoreHiddenRequested(b),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
BeatmapPanels = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.StarDifficulty).Select(b => new BeatmapPanel(b)
|
||||
{
|
||||
Alpha = 0,
|
||||
GainedSelection = panelGainedSelection,
|
||||
HideRequested = p => HideDifficultyRequested?.Invoke(p),
|
||||
StartRequested = p => StartRequested?.Invoke(p.Beatmap),
|
||||
EditRequested = p => EditRequested?.Invoke(p.Beatmap),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
}).ToList();
|
||||
|
||||
Header.AddDifficultyIcons(BeatmapPanels);
|
||||
}
|
||||
|
||||
|
||||
private void headerGainedSelection(BeatmapSetHeader panel)
|
||||
{
|
||||
State = BeatmapGroupState.Expanded;
|
||||
|
||||
//we want to make sure one of our children is selected in the case none have been selected yet.
|
||||
if (SelectedPanel == null)
|
||||
BeatmapPanels.First().State = PanelSelectedState.Selected;
|
||||
}
|
||||
|
||||
private void panelGainedSelection(BeatmapPanel panel)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (SelectedPanel == panel) return;
|
||||
|
||||
if (SelectedPanel != null)
|
||||
SelectedPanel.State = PanelSelectedState.NotSelected;
|
||||
SelectedPanel = panel;
|
||||
}
|
||||
finally
|
||||
{
|
||||
State = BeatmapGroupState.Expanded;
|
||||
SelectionChanged?.Invoke(this, SelectedPanel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum BeatmapGroupState
|
||||
{
|
||||
Collapsed,
|
||||
Expanded,
|
||||
Hidden,
|
||||
}
|
||||
}
|
@ -11,21 +11,44 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
public class BeatmapSetCover : Sprite
|
||||
{
|
||||
private readonly BeatmapSetInfo set;
|
||||
public BeatmapSetCover(BeatmapSetInfo set)
|
||||
private readonly BeatmapSetCoverType type;
|
||||
|
||||
public BeatmapSetCover(BeatmapSetInfo set, BeatmapSetCoverType type = BeatmapSetCoverType.Cover)
|
||||
{
|
||||
if (set == null)
|
||||
throw new ArgumentNullException(nameof(set));
|
||||
|
||||
this.set = set;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
string resource = set.OnlineInfo.Covers.Cover;
|
||||
string resource = null;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case BeatmapSetCoverType.Cover:
|
||||
resource = set.OnlineInfo.Covers.Cover;
|
||||
break;
|
||||
case BeatmapSetCoverType.Card:
|
||||
resource = set.OnlineInfo.Covers.Card;
|
||||
break;
|
||||
case BeatmapSetCoverType.List:
|
||||
resource = set.OnlineInfo.Covers.List;
|
||||
break;
|
||||
}
|
||||
|
||||
if (resource != null)
|
||||
Texture = textures.Get(resource);
|
||||
}
|
||||
}
|
||||
|
||||
public enum BeatmapSetCoverType
|
||||
{
|
||||
Cover,
|
||||
Card,
|
||||
List,
|
||||
}
|
||||
}
|
||||
|
@ -63,6 +63,8 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public override string Description => "dummy";
|
||||
|
||||
public override string ShortName => "dummy";
|
||||
|
||||
public DummyRuleset(RulesetInfo rulesetInfo)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
|
||||
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
|
||||
|
||||
Set(OsuSetting.SelectionRandomType, SelectionRandomType.RandomPermutation);
|
||||
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
|
||||
|
||||
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
|
||||
|
||||
@ -108,7 +108,7 @@ namespace osu.Game.Configuration
|
||||
SaveUsername,
|
||||
DisplayStarsMinimum,
|
||||
DisplayStarsMaximum,
|
||||
SelectionRandomType,
|
||||
RandomSelectAlgorithm,
|
||||
SnakingInSliders,
|
||||
SnakingOutSliders,
|
||||
ShowFpsDisplay,
|
||||
|
@ -5,11 +5,11 @@ using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public enum SelectionRandomType
|
||||
public enum RandomSelectAlgorithm
|
||||
{
|
||||
[Description("Never repeat")]
|
||||
RandomPermutation,
|
||||
[Description("Random")]
|
||||
Random
|
||||
}
|
||||
}
|
||||
}
|
@ -93,6 +93,7 @@ namespace osu.Game.Database
|
||||
modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);
|
||||
|
||||
modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.Available);
|
||||
modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.ShortName).IsUnique();
|
||||
|
||||
modelBuilder.Entity<BeatmapInfo>().HasOne(b => b.BaseDifficulty);
|
||||
}
|
||||
|
@ -15,14 +15,19 @@ namespace osu.Game.Graphics
|
||||
{
|
||||
public class SpriteIcon : CompositeDrawable
|
||||
{
|
||||
private readonly Sprite spriteShadow;
|
||||
private readonly Sprite spriteMain;
|
||||
private Sprite spriteShadow;
|
||||
private Sprite spriteMain;
|
||||
|
||||
private Cached layout = new Cached();
|
||||
private readonly Container shadowVisibility;
|
||||
private Container shadowVisibility;
|
||||
|
||||
public SpriteIcon()
|
||||
private FontStore store;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FontStore store)
|
||||
{
|
||||
this.store = store;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
shadowVisibility = new Container
|
||||
@ -39,7 +44,7 @@ namespace osu.Game.Graphics
|
||||
Y = 2,
|
||||
Colour = new Color4(0f, 0f, 0f, 0.2f),
|
||||
},
|
||||
Alpha = 0,
|
||||
Alpha = shadow ? 1 : 0,
|
||||
},
|
||||
spriteMain = new Sprite
|
||||
{
|
||||
@ -49,14 +54,7 @@ namespace osu.Game.Graphics
|
||||
FillMode = FillMode.Fit
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private FontStore store;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FontStore store)
|
||||
{
|
||||
this.store = store;
|
||||
updateTexture();
|
||||
}
|
||||
|
||||
@ -105,12 +103,15 @@ namespace osu.Game.Graphics
|
||||
}
|
||||
}
|
||||
|
||||
private bool shadow;
|
||||
public bool Shadow
|
||||
{
|
||||
get { return spriteShadow.IsPresent; }
|
||||
get { return shadow; }
|
||||
set
|
||||
{
|
||||
shadowVisibility.Alpha = value ? 1 : 0;
|
||||
shadow = value;
|
||||
if (shadowVisibility != null)
|
||||
shadowVisibility.Alpha = value ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -72,16 +73,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(star_spacing),
|
||||
ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(i => new Star { Alpha = minStarAlpha })
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < StarCount; i++)
|
||||
{
|
||||
stars.Add(new Star
|
||||
{
|
||||
Alpha = minStarAlpha,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -147,15 +141,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Size = new Vector2(star_size);
|
||||
|
||||
Children = new[]
|
||||
Child = Icon = new SpriteIcon
|
||||
{
|
||||
Icon = new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(star_size),
|
||||
Icon = FontAwesome.fa_star,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
Size = new Vector2(star_size),
|
||||
Icon = FontAwesome.fa_star,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
307
osu.Game/Migrations/20171209034410_AddRulesetInfoShortName.Designer.cs
generated
Normal file
307
osu.Game/Migrations/20171209034410_AddRulesetInfoShortName.Designer.cs
generated
Normal file
@ -0,0 +1,307 @@
|
||||
// <auto-generated />
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Metadata;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage;
|
||||
using osu.Game.Database;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
[DbContext(typeof(OsuDbContext))]
|
||||
[Migration("20171209034410_AddRulesetInfoShortName")]
|
||||
partial class AddRulesetInfoShortName
|
||||
{
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "2.0.0-rtm-26452");
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<float>("ApproachRate");
|
||||
|
||||
b.Property<float>("CircleSize");
|
||||
|
||||
b.Property<float>("DrainRate");
|
||||
|
||||
b.Property<float>("OverallDifficulty");
|
||||
|
||||
b.Property<float>("SliderMultiplier");
|
||||
|
||||
b.Property<float>("SliderTickRate");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapDifficulty");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("AudioLeadIn");
|
||||
|
||||
b.Property<int>("BaseDifficultyID");
|
||||
|
||||
b.Property<int>("BeatDivisor");
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<bool>("Countdown");
|
||||
|
||||
b.Property<double>("DistanceSpacing");
|
||||
|
||||
b.Property<int>("GridSize");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<bool>("Hidden");
|
||||
|
||||
b.Property<bool>("LetterboxInBreaks");
|
||||
|
||||
b.Property<string>("MD5Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapID");
|
||||
|
||||
b.Property<string>("Path");
|
||||
|
||||
b.Property<int>("RulesetID");
|
||||
|
||||
b.Property<bool>("SpecialStyle");
|
||||
|
||||
b.Property<float>("StackLeniency");
|
||||
|
||||
b.Property<double>("StarDifficulty");
|
||||
|
||||
b.Property<string>("StoredBookmarks");
|
||||
|
||||
b.Property<double>("TimelineZoom");
|
||||
|
||||
b.Property<string>("Version");
|
||||
|
||||
b.Property<bool>("WidescreenStoryboard");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BaseDifficultyID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MD5Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapID")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("RulesetID");
|
||||
|
||||
b.ToTable("BeatmapInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Artist");
|
||||
|
||||
b.Property<string>("ArtistUnicode");
|
||||
|
||||
b.Property<string>("AudioFile");
|
||||
|
||||
b.Property<string>("AuthorString")
|
||||
.HasColumnName("Author");
|
||||
|
||||
b.Property<string>("BackgroundFile");
|
||||
|
||||
b.Property<int>("PreviewTime");
|
||||
|
||||
b.Property<string>("Source");
|
||||
|
||||
b.Property<string>("Tags");
|
||||
|
||||
b.Property<string>("Title");
|
||||
|
||||
b.Property<string>("TitleUnicode");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapMetadata");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.ToTable("BeatmapSetFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapSetID");
|
||||
|
||||
b.Property<bool>("Protected");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("DeletePending");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapSetID")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("BeatmapSetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntAction")
|
||||
.HasColumnName("Action");
|
||||
|
||||
b.Property<string>("KeysString")
|
||||
.HasColumnName("Keys");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("IntAction");
|
||||
|
||||
b.HasIndex("Variant");
|
||||
|
||||
b.ToTable("KeyBinding");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int>("ReferenceCount");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("ReferenceCount");
|
||||
|
||||
b.ToTable("FileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
|
||||
{
|
||||
b.Property<int?>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Available");
|
||||
|
||||
b.Property<string>("InstantiationInfo");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.Property<string>("ShortName");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Available");
|
||||
|
||||
b.HasIndex("ShortName")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("RulesetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
|
||||
.WithMany()
|
||||
.HasForeignKey("BaseDifficultyID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("MetadataID");
|
||||
|
||||
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
|
||||
.WithMany()
|
||||
.HasForeignKey("RulesetID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("BeatmapSets")
|
||||
.HasForeignKey("MetadataID");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
public partial class AddRulesetInfoShortName : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "ShortName",
|
||||
table: "RulesetInfo",
|
||||
type: "TEXT",
|
||||
nullable: true);
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_RulesetInfo_ShortName",
|
||||
table: "RulesetInfo",
|
||||
column: "ShortName",
|
||||
unique: true);
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropIndex(
|
||||
name: "IX_RulesetInfo_ShortName",
|
||||
table: "RulesetInfo");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "ShortName",
|
||||
table: "RulesetInfo");
|
||||
}
|
||||
}
|
||||
}
|
@ -247,10 +247,15 @@ namespace osu.Game.Migrations
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.Property<string>("ShortName");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Available");
|
||||
|
||||
b.HasIndex("ShortName")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("RulesetInfo");
|
||||
});
|
||||
|
||||
|
@ -10,7 +10,7 @@ using System;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetBeatmapSetsResponse : BeatmapMetadata // todo: this is a bit wrong...
|
||||
public class APIResponseBeatmapSet : BeatmapMetadata // todo: this is a bit wrong...
|
||||
{
|
||||
[JsonProperty(@"covers")]
|
||||
private BeatmapSetOnlineCovers covers { get; set; }
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Online.API.Requests
|
||||
}
|
||||
|
||||
[JsonProperty(@"beatmaps")]
|
||||
private IEnumerable<GetBeatmapSetsBeatmapResponse> beatmaps { get; set; }
|
||||
private IEnumerable<APIResponseBeatmap> beatmaps { get; set; }
|
||||
|
||||
public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
|
||||
{
|
||||
@ -65,11 +65,11 @@ namespace osu.Game.Online.API.Requests
|
||||
Ranked = ranked,
|
||||
LastUpdated = lastUpdated,
|
||||
},
|
||||
Beatmaps = beatmaps.Select(b => b.ToBeatmap(rulesets)).ToList(),
|
||||
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
|
||||
};
|
||||
}
|
||||
|
||||
private class GetBeatmapSetsBeatmapResponse : BeatmapMetadata
|
||||
private class APIResponseBeatmap : BeatmapMetadata
|
||||
{
|
||||
[JsonProperty(@"id")]
|
||||
private int onlineBeatmapID { get; set; }
|
@ -3,7 +3,7 @@
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetBeatmapSetRequest : APIRequest<GetBeatmapSetsResponse>
|
||||
public class GetBeatmapSetRequest : APIRequest<APIResponseBeatmapSet>
|
||||
{
|
||||
private readonly int beatmapSetId;
|
||||
|
||||
|
@ -6,7 +6,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserBeatmapsRequest : APIRequest<List<GetBeatmapSetsResponse>>
|
||||
public class GetUserBeatmapsRequest : APIRequest<List<APIResponseBeatmapSet>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly int offset;
|
||||
@ -24,7 +24,6 @@ namespace osu.Game.Online.API.Requests
|
||||
|
||||
public enum BeatmapSetType
|
||||
{
|
||||
MostPlayed,
|
||||
Favourite,
|
||||
RankedAndApproved,
|
||||
Unranked,
|
||||
|
@ -0,0 +1,48 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserMostPlayedBeatmapsRequest : APIRequest<List<MostPlayedBeatmap>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly int offset;
|
||||
|
||||
public GetUserMostPlayedBeatmapsRequest(long userId, int offset = 0)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.offset = offset;
|
||||
}
|
||||
|
||||
protected override string Target => $@"users/{userId}/beatmapsets/most_played?offset={offset}";
|
||||
}
|
||||
|
||||
public class MostPlayedBeatmap
|
||||
{
|
||||
[JsonProperty("beatmap_id")]
|
||||
public int BeatmapID;
|
||||
|
||||
[JsonProperty("count")]
|
||||
public int PlayCount;
|
||||
|
||||
[JsonProperty]
|
||||
private BeatmapInfo beatmap;
|
||||
|
||||
[JsonProperty]
|
||||
private APIResponseBeatmapSet beatmapSet;
|
||||
|
||||
public BeatmapInfo GetBeatmapInfo(RulesetStore rulesets)
|
||||
{
|
||||
BeatmapSetInfo setInfo = beatmapSet.ToBeatmapSet(rulesets);
|
||||
beatmap.BeatmapSet = setInfo;
|
||||
beatmap.OnlineBeatmapSetID = setInfo.OnlineBeatmapSetID;
|
||||
beatmap.Metadata = setInfo.Metadata;
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
}
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class SearchBeatmapSetsRequest : APIRequest<IEnumerable<GetBeatmapSetsResponse>>
|
||||
public class SearchBeatmapSetsRequest : APIRequest<IEnumerable<APIResponseBeatmapSet>>
|
||||
{
|
||||
private readonly string query;
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
@ -251,7 +251,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
|
||||
|
||||
if (track.HasCompleted && !beatmapBacking.Disabled && playlist.BeatmapSets.Any())
|
||||
if (track.HasCompleted && !track.Looping && !beatmapBacking.Disabled && playlist.BeatmapSets.Any())
|
||||
next();
|
||||
}
|
||||
else
|
||||
|
@ -81,12 +81,12 @@ namespace osu.Game.Overlays.Profile
|
||||
{
|
||||
rankText.Text = user.Statistics.Rank > 0 ? $"#{user.Statistics.Rank:#,0}" : "no rank";
|
||||
performanceText.Text = user.Statistics.PP != null ? $"{user.Statistics.PP:#,0}pp" : string.Empty;
|
||||
relativeText.Text = $"{user.Country?.FullName} #{user.CountryRank:#,0}";
|
||||
relativeText.Text = user.CountryRank > 0 ? $"{user.Country?.FullName} #{user.CountryRank:#,0}" : $"{user.Country?.FullName}";
|
||||
}
|
||||
|
||||
private void showHistoryRankTexts(int dayIndex)
|
||||
{
|
||||
rankText.Text = $"#{ranks[dayIndex]:#,0}";
|
||||
rankText.Text = ranks[dayIndex] > 0 ? $"#{ranks[dayIndex]:#,0}" : "no rank";
|
||||
dayIndex++;
|
||||
relativeText.Text = dayIndex == ranks.Length ? "Now" : $"{ranks.Length - dayIndex} days ago";
|
||||
//plural should be handled in a general way
|
||||
@ -99,7 +99,7 @@ namespace osu.Game.Overlays.Profile
|
||||
{
|
||||
graph.Colour = colours.Yellow;
|
||||
// use logarithmic coordinates
|
||||
graph.Values = ranks.Select(x => -(float)Math.Log(x));
|
||||
graph.Values = ranks.Select(x => x == 0 ? float.MinValue : -(float)Math.Log(x));
|
||||
graph.SetStaticBallPosition();
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,63 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
namespace osu.Game.Overlays.Profile.Sections
|
||||
{
|
||||
/// <summary>
|
||||
/// Display artist/title/mapper information, commonly used as the left portion of a profile or score display row (see <see cref="DrawableProfileRow"/>).
|
||||
/// </summary>
|
||||
public class BeatmapMetadataContainer : OsuHoverContainer, IHasTooltip
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
|
||||
public BeatmapMetadataContainer(BeatmapInfo beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
TooltipText = $"{beatmap.Metadata.Artist} - {beatmap.Metadata.Title}";
|
||||
}
|
||||
|
||||
public string TooltipText { get; }
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(LocalisationEngine locale, BeatmapSetOverlay beatmapSetOverlay)
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
if (beatmap.OnlineBeatmapSetID.HasValue) beatmapSetOverlay?.ShowBeatmapSet(beatmap.OnlineBeatmapSetID.Value);
|
||||
};
|
||||
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Current = locale.GetUnicodePreference(
|
||||
$"{beatmap.Metadata.TitleUnicode ?? beatmap.Metadata.Title} [{beatmap.Version}] ",
|
||||
$"{beatmap.Metadata.Title ?? beatmap.Metadata.TitleUnicode} [{beatmap.Version}] "
|
||||
),
|
||||
TextSize = 15,
|
||||
Font = "Exo2.0-SemiBoldItalic",
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Current = locale.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist),
|
||||
TextSize = 12,
|
||||
Padding = new MarginPadding { Top = 3 },
|
||||
Font = "Exo2.0-RegularItalic",
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
124
osu.Game/Overlays/Profile/Sections/DrawableProfileRow.cs
Normal file
124
osu.Game/Overlays/Profile/Sections/DrawableProfileRow.cs
Normal file
@ -0,0 +1,124 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections
|
||||
{
|
||||
public abstract class DrawableProfileRow : Container
|
||||
{
|
||||
private const int fade_duration = 200;
|
||||
|
||||
private Box underscoreLine;
|
||||
private readonly Box coloredBackground;
|
||||
private readonly Container background;
|
||||
|
||||
/// <summary>
|
||||
/// A visual element displayed to the left of <see cref="LeftFlowContainer"/> content.
|
||||
/// </summary>
|
||||
protected abstract Drawable CreateLeftVisual();
|
||||
|
||||
protected FillFlowContainer LeftFlowContainer { get; private set; }
|
||||
protected FillFlowContainer RightFlowContainer { get; private set; }
|
||||
|
||||
protected override Container<Drawable> Content { get; }
|
||||
|
||||
protected DrawableProfileRow()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 60;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
background = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 3,
|
||||
Alpha = 0,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
Radius = 1f,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
},
|
||||
Child = coloredBackground = new Box { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
Content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = 0.97f,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
underscoreLine = new Box
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new[]
|
||||
{
|
||||
CreateLeftVisual(),
|
||||
LeftFlowContainer = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Left = 10 },
|
||||
Direction = FillDirection.Vertical,
|
||||
},
|
||||
}
|
||||
},
|
||||
RightFlowContainer = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Direction = FillDirection.Vertical,
|
||||
},
|
||||
});
|
||||
|
||||
coloredBackground.Colour = underscoreLine.Colour = colour.Gray4;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
background.FadeIn(fade_duration, Easing.OutQuint);
|
||||
underscoreLine.FadeOut(fade_duration, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
background.FadeOut(fade_duration, Easing.OutQuint);
|
||||
underscoreLine.FadeIn(fade_duration, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,105 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
public class DrawableMostPlayedRow : DrawableProfileRow
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
private readonly int playCount;
|
||||
private OsuHoverContainer mapperContainer;
|
||||
|
||||
public DrawableMostPlayedRow(BeatmapInfo beatmap, int playCount)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.playCount = playCount;
|
||||
}
|
||||
|
||||
protected override Drawable CreateLeftVisual() => new DelayedLoadWrapper(new BeatmapSetCover(beatmap.BeatmapSet, BeatmapSetCoverType.List)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fit,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OnLoadComplete = d => d.FadeInFromZero(500, Easing.OutQuint)
|
||||
})
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Size = new Vector2(80, 50),
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(UserProfileOverlay profileOverlay)
|
||||
{
|
||||
LeftFlowContainer.Add(new BeatmapMetadataContainer(beatmap));
|
||||
LeftFlowContainer.Add(new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"mapped by ",
|
||||
TextSize = 12,
|
||||
},
|
||||
mapperContainer = new OsuHoverContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = beatmap.Metadata.AuthorString,
|
||||
TextSize = 12,
|
||||
Font = @"Exo2.0-MediumItalic"
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
RightFlowContainer.Add(new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Text = playCount.ToString(),
|
||||
TextSize = 18,
|
||||
Font = @"Exo2.0-SemiBoldItalic"
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Text = @"times played ",
|
||||
TextSize = 12,
|
||||
Font = @"Exo2.0-RegularItalic"
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
if (profileOverlay != null)
|
||||
mapperContainer.Action = () => profileOverlay.ShowUser(beatmap.BeatmapSet.Metadata.Author);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer
|
||||
{
|
||||
public PaginatedMostPlayedBeatmapContainer(Bindable<User> user)
|
||||
:base(user, "Most Played Beatmaps", "No records. :(")
|
||||
{
|
||||
ItemsPerPage = 5;
|
||||
|
||||
ItemsContainer.Direction = FillDirection.Vertical;
|
||||
}
|
||||
|
||||
protected override void ShowMore()
|
||||
{
|
||||
base.ShowMore();
|
||||
|
||||
var req = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
|
||||
|
||||
req.Success += beatmaps =>
|
||||
{
|
||||
ShowMoreButton.FadeTo(beatmaps.Count == ItemsPerPage ? 1 : 0);
|
||||
ShowMoreLoading.Hide();
|
||||
|
||||
if (!beatmaps.Any() && VisiblePages == 1)
|
||||
{
|
||||
MissingText.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
MissingText.Hide();
|
||||
|
||||
foreach (var beatmap in beatmaps)
|
||||
{
|
||||
ItemsContainer.Add(new DrawableMostPlayedRow(beatmap.GetBeatmapInfo(Rulesets), beatmap.PlayCount));
|
||||
}
|
||||
};
|
||||
|
||||
Api.Queue(req);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,9 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Profile.Sections.Historical;
|
||||
using osu.Game.Overlays.Profile.Sections.Ranks;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections
|
||||
@ -14,7 +16,11 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
|
||||
public HistoricalSection()
|
||||
{
|
||||
Child = new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)", "No performance records. :(");
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new PaginatedMostPlayedBeatmapContainer(User),
|
||||
new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)", "No performance records. :("),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
{
|
||||
public class DrawablePerformanceScore : DrawableScore
|
||||
public class DrawablePerformanceScore : DrawableProfileScore
|
||||
{
|
||||
private readonly double? weight;
|
||||
|
||||
@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
double pp = Score.PP ?? 0;
|
||||
Stats.Add(new OsuSpriteText
|
||||
RightFlowContainer.Add(new OsuSpriteText
|
||||
{
|
||||
Text = $"{pp:0}pp",
|
||||
Anchor = Anchor.TopRight,
|
||||
@ -34,7 +34,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
|
||||
if (weight.HasValue)
|
||||
{
|
||||
Stats.Add(new OsuSpriteText
|
||||
RightFlowContainer.Add(new OsuSpriteText
|
||||
{
|
||||
Text = $"weighted: {pp * weight:0}pp ({weight:P0})",
|
||||
Anchor = Anchor.TopRight,
|
||||
|
@ -0,0 +1,75 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
{
|
||||
public abstract class DrawableProfileScore : DrawableProfileRow
|
||||
{
|
||||
private readonly FillFlowContainer metadata;
|
||||
private readonly ScoreModsContainer modsContainer;
|
||||
protected readonly Score Score;
|
||||
|
||||
protected DrawableProfileScore(Score score)
|
||||
{
|
||||
Score = score;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 60;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
modsContainer = new ScoreModsContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Width = 60,
|
||||
Margin = new MarginPadding { Right = 160 }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
RightFlowContainer.Add(new OsuSpriteText
|
||||
{
|
||||
Text = $"accuracy: {Score.Accuracy:P2}",
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Colour = colour.GrayA,
|
||||
TextSize = 11,
|
||||
Font = "Exo2.0-RegularItalic",
|
||||
Depth = -1,
|
||||
});
|
||||
|
||||
LeftFlowContainer.Add(new BeatmapMetadataContainer(Score.Beatmap));
|
||||
LeftFlowContainer.Add(new OsuSpriteText
|
||||
{
|
||||
Text = Score.Date.LocalDateTime.ToShortDateString(),
|
||||
TextSize = 11,
|
||||
Colour = OsuColour.Gray(0xAA),
|
||||
});
|
||||
|
||||
foreach (Mod mod in Score.Mods)
|
||||
modsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.5f) });
|
||||
}
|
||||
|
||||
protected override Drawable CreateLeftVisual() => new DrawableRank(Score.Rank)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 60,
|
||||
FillMode = FillMode.Fit,
|
||||
};
|
||||
}
|
||||
}
|
@ -1,195 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
{
|
||||
public abstract class DrawableScore : Container
|
||||
{
|
||||
private const int fade_duration = 200;
|
||||
|
||||
protected readonly FillFlowContainer<OsuSpriteText> Stats;
|
||||
private readonly FillFlowContainer metadata;
|
||||
private readonly ScoreModsContainer modsContainer;
|
||||
protected readonly Score Score;
|
||||
private readonly Box underscoreLine;
|
||||
private readonly Box coloredBackground;
|
||||
private readonly Container background;
|
||||
|
||||
protected DrawableScore(Score score)
|
||||
{
|
||||
Score = score;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 60;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 3,
|
||||
Alpha = 0,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
Radius = 1f,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
},
|
||||
Child = coloredBackground = new Box { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = 0.97f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
underscoreLine = new Box
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
},
|
||||
new DrawableRank(score.Rank)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 60,
|
||||
FillMode = FillMode.Fit,
|
||||
},
|
||||
Stats = new FillFlowContainer<OsuSpriteText>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Direction = FillDirection.Vertical,
|
||||
},
|
||||
metadata = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Left = 70 },
|
||||
Direction = FillDirection.Vertical,
|
||||
Child = new OsuSpriteText
|
||||
{
|
||||
Text = score.Date.LocalDateTime.ToShortDateString(),
|
||||
TextSize = 11,
|
||||
Colour = OsuColour.Gray(0xAA),
|
||||
Depth = -1,
|
||||
},
|
||||
},
|
||||
modsContainer = new ScoreModsContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Width = 60,
|
||||
Margin = new MarginPadding { Right = 160 }
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colour, LocalisationEngine locale, BeatmapSetOverlay beatmapSetOverlay)
|
||||
{
|
||||
coloredBackground.Colour = underscoreLine.Colour = colour.Gray4;
|
||||
|
||||
Stats.Add(new OsuSpriteText
|
||||
{
|
||||
Text = $"accuracy: {Score.Accuracy:P2}",
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Colour = colour.GrayA,
|
||||
TextSize = 11,
|
||||
Font = "Exo2.0-RegularItalic",
|
||||
Depth = -1,
|
||||
});
|
||||
|
||||
metadata.Add(new MetadataContainer(Score.Beatmap.Metadata.Title, Score.Beatmap.Metadata.Artist)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Action = () =>
|
||||
{
|
||||
if (Score.Beatmap.OnlineBeatmapSetID.HasValue) beatmapSetOverlay?.ShowBeatmapSet(Score.Beatmap.OnlineBeatmapSetID.Value);
|
||||
},
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Current = locale.GetUnicodePreference(
|
||||
$"{Score.Beatmap.Metadata.TitleUnicode ?? Score.Beatmap.Metadata.Title} [{Score.Beatmap.Version}] ",
|
||||
$"{Score.Beatmap.Metadata.Title ?? Score.Beatmap.Metadata.TitleUnicode} [{Score.Beatmap.Version}] "
|
||||
),
|
||||
TextSize = 15,
|
||||
Font = "Exo2.0-SemiBoldItalic",
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Current = locale.GetUnicodePreference(Score.Beatmap.Metadata.ArtistUnicode, Score.Beatmap.Metadata.Artist),
|
||||
TextSize = 12,
|
||||
Padding = new MarginPadding { Top = 3 },
|
||||
Font = "Exo2.0-RegularItalic",
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
foreach (Mod mod in Score.Mods)
|
||||
modsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.5f) });
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
background.FadeIn(fade_duration, Easing.OutQuint);
|
||||
underscoreLine.FadeOut(fade_duration, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
background.FadeOut(fade_duration, Easing.OutQuint);
|
||||
underscoreLine.FadeIn(fade_duration, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
private class MetadataContainer : OsuHoverContainer, IHasTooltip
|
||||
{
|
||||
public string TooltipText { get; set; }
|
||||
|
||||
public MetadataContainer(string title, string artist)
|
||||
{
|
||||
TooltipText = $"{artist} - {title}";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -8,7 +8,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
{
|
||||
public class DrawableTotalScore : DrawableScore
|
||||
public class DrawableTotalScore : DrawableProfileScore
|
||||
{
|
||||
public DrawableTotalScore(Score score)
|
||||
: base(score)
|
||||
@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Stats.Add(new OsuSpriteText
|
||||
RightFlowContainer.Add(new OsuSpriteText
|
||||
{
|
||||
Text = Score.TotalScore.ToString("#,###"),
|
||||
Anchor = Anchor.TopRight,
|
||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
|
||||
foreach (OnlineScore score in scores)
|
||||
{
|
||||
DrawableScore drawableScore;
|
||||
DrawableProfileScore drawableScore;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
|
@ -34,10 +34,10 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
|
||||
KeyboardStep = 1f
|
||||
},
|
||||
new SettingsEnumDropdown<SelectionRandomType>
|
||||
new SettingsEnumDropdown<RandomSelectAlgorithm>
|
||||
{
|
||||
LabelText = "Random beatmap selection",
|
||||
Bindable = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType),
|
||||
LabelText = "Random selection algorithm",
|
||||
Bindable = config.GetBindable<RandomSelectAlgorithm>(OsuSetting.RandomSelectAlgorithm),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -159,8 +159,6 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
public string TooltipText => "Revert to default";
|
||||
|
||||
public override bool HandleInput => true;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
|
||||
|
@ -23,13 +23,12 @@ namespace osu.Game.Rulesets
|
||||
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
|
||||
|
||||
public IEnumerable<Mod> GetAllMods() => Enum.GetValues(typeof(ModType)).Cast<ModType>()
|
||||
// Get all mod types as an IEnumerable<ModType>
|
||||
.SelectMany(GetModsFor)
|
||||
// Confine all mods of each mod type into a single IEnumerable<Mod>
|
||||
.Where(mod => mod != null)
|
||||
// Filter out all null mods
|
||||
.SelectMany(mod => (mod as MultiMod)?.Mods ?? new[] { mod });
|
||||
// Resolve MultiMods as their .Mods property
|
||||
// Confine all mods of each mod type into a single IEnumerable<Mod>
|
||||
.SelectMany(GetModsFor)
|
||||
// Filter out all null mods
|
||||
.Where(mod => mod != null)
|
||||
// Resolve MultiMods as their .Mods property
|
||||
.SelectMany(mod => (mod as MultiMod)?.Mods ?? new[] { mod });
|
||||
|
||||
public abstract IEnumerable<Mod> GetModsFor(ModType type);
|
||||
|
||||
@ -66,6 +65,11 @@ namespace osu.Game.Rulesets
|
||||
/// </summary>
|
||||
public virtual int LegacyID => -1;
|
||||
|
||||
/// <summary>
|
||||
/// A unique short name to reference this ruleset in online requests.
|
||||
/// </summary>
|
||||
public abstract string ShortName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// A list of available variant ids.
|
||||
/// </summary>
|
||||
|
@ -13,6 +13,8 @@ namespace osu.Game.Rulesets
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string ShortName { get; set; }
|
||||
|
||||
public string InstantiationInfo { get; set; }
|
||||
|
||||
public bool Available { get; set; }
|
||||
|
@ -83,7 +83,11 @@ namespace osu.Game.Rulesets
|
||||
{
|
||||
try
|
||||
{
|
||||
r.CreateInstance();
|
||||
var instance = r.CreateInstance();
|
||||
|
||||
r.Name = instance.Description;
|
||||
r.ShortName = instance.ShortName;
|
||||
|
||||
r.Available = true;
|
||||
}
|
||||
catch
|
||||
@ -117,6 +121,7 @@ namespace osu.Game.Rulesets
|
||||
private RulesetInfo createRulesetInfo(Ruleset ruleset) => new RulesetInfo
|
||||
{
|
||||
Name = ruleset.Description,
|
||||
ShortName = ruleset.ShortName,
|
||||
InstantiationInfo = ruleset.GetType().AssemblyQualifiedName,
|
||||
ID = ruleset.LegacyID
|
||||
};
|
||||
|
@ -16,8 +16,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
public bool ReplayLoaded;
|
||||
|
||||
public override bool HandleInput => true;
|
||||
|
||||
public readonly PlaybackSettings PlaybackSettings;
|
||||
//public readonly CollectionSettings CollectionSettings;
|
||||
//public readonly DiscussionSettings DiscussionSettings;
|
||||
@ -35,7 +33,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Margin = new MarginPadding { Top = 100, Right = 10 },
|
||||
Children = new []
|
||||
Children = new[]
|
||||
{
|
||||
//CollectionSettings = new CollectionSettings(),
|
||||
//DiscussionSettings = new DiscussionSettings(),
|
||||
|
@ -141,8 +141,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
public override bool HandleInput => true;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyDown(state, args));
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyUp(state, args));
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
@ -15,493 +14,304 @@ using osu.Framework.MathUtils;
|
||||
using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class BeatmapCarousel : OsuScrollContainer
|
||||
{
|
||||
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
|
||||
/// <summary>
|
||||
/// Triggered when the <see cref="BeatmapSets"/> loaded change and are completely loaded.
|
||||
/// </summary>
|
||||
public Action BeatmapSetsChanged;
|
||||
|
||||
/// <summary>
|
||||
/// The currently selected beatmap.
|
||||
/// </summary>
|
||||
public BeatmapInfo SelectedBeatmap => selectedBeatmap?.Beatmap;
|
||||
|
||||
private CarouselBeatmap selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State == CarouselItemState.Selected);
|
||||
|
||||
/// <summary>
|
||||
/// The currently selected beatmap set.
|
||||
/// </summary>
|
||||
public BeatmapSetInfo SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet;
|
||||
|
||||
private CarouselBeatmapSet selectedBeatmapSet;
|
||||
|
||||
/// <summary>
|
||||
/// Raised when the <see cref="SelectedBeatmap"/> is changed.
|
||||
/// </summary>
|
||||
public Action<BeatmapInfo> SelectionChanged;
|
||||
|
||||
public override bool HandleInput => AllowSelection;
|
||||
|
||||
public Action BeatmapsChanged;
|
||||
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
|
||||
|
||||
public IEnumerable<BeatmapSetInfo> Beatmaps
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets
|
||||
{
|
||||
get { return groups.Select(g => g.BeatmapSet); }
|
||||
|
||||
get { return beatmapSets.Select(g => g.BeatmapSet); }
|
||||
set
|
||||
{
|
||||
scrollableContent.Clear(false);
|
||||
panels.Clear();
|
||||
groups.Clear();
|
||||
|
||||
List<BeatmapGroup> newGroups = null;
|
||||
CarouselGroup newRoot = new CarouselGroupEagerSelect();
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
newGroups = value.Select(createGroup).Where(g => g != null).ToList();
|
||||
criteria.Filter(newGroups);
|
||||
}).ContinueWith(t =>
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
foreach (var g in newGroups)
|
||||
if (g != null) addGroup(g);
|
||||
value.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
|
||||
newRoot.Filter(activeCriteria);
|
||||
|
||||
computeYPositions();
|
||||
BeatmapsChanged?.Invoke();
|
||||
});
|
||||
});
|
||||
// preload drawables as the ctor overhead is quite high currently.
|
||||
var _ = newRoot.Drawables;
|
||||
}).ContinueWith(_ => Schedule(() =>
|
||||
{
|
||||
root = newRoot;
|
||||
scrollableContent.Clear(false);
|
||||
itemsCache.Invalidate();
|
||||
scrollPositionCache.Invalidate();
|
||||
BeatmapSetsChanged?.Invoke();
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<float> yPositions = new List<float>();
|
||||
private Cached itemsCache = new Cached();
|
||||
private Cached scrollPositionCache = new Cached();
|
||||
|
||||
/// <summary>
|
||||
/// Required for now unfortunately.
|
||||
/// </summary>
|
||||
private BeatmapManager manager;
|
||||
private readonly Container<DrawableCarouselItem> scrollableContent;
|
||||
|
||||
private readonly Container<Panel> scrollableContent;
|
||||
public Bindable<RandomSelectAlgorithm> RandomAlgorithm = new Bindable<RandomSelectAlgorithm>();
|
||||
private readonly List<CarouselBeatmapSet> previouslyVisitedRandomSets = new List<CarouselBeatmapSet>();
|
||||
private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
|
||||
|
||||
private readonly List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
||||
|
||||
private Bindable<SelectionRandomType> randomType;
|
||||
private readonly List<BeatmapGroup> seenGroups = new List<BeatmapGroup>();
|
||||
|
||||
private readonly List<Panel> panels = new List<Panel>();
|
||||
|
||||
private readonly Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>> randomSelectedBeatmaps = new Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>>();
|
||||
|
||||
private BeatmapGroup selectedGroup;
|
||||
private BeatmapPanel selectedPanel;
|
||||
protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
|
||||
private CarouselGroup root = new CarouselGroupEagerSelect();
|
||||
|
||||
public BeatmapCarousel()
|
||||
{
|
||||
Add(new OsuContextMenuContainer
|
||||
Child = new OsuContextMenuContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = scrollableContent = new Container<Panel>
|
||||
Child = scrollableContent = new Container<DrawableCarouselItem>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
}
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
public void AddBeatmap(BeatmapSetInfo beatmapSet)
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
|
||||
}
|
||||
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
var group = createGroup(beatmapSet);
|
||||
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||
|
||||
if (group == null)
|
||||
if (existingSet == null)
|
||||
return;
|
||||
|
||||
addGroup(group);
|
||||
computeYPositions();
|
||||
if (selectedGroup == null)
|
||||
selectGroup(group);
|
||||
root.RemoveChild(existingSet);
|
||||
itemsCache.Invalidate();
|
||||
});
|
||||
}
|
||||
|
||||
public void RemoveBeatmap(BeatmapSetInfo beatmapSet)
|
||||
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
Schedule(() => removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID)));
|
||||
}
|
||||
|
||||
public void UpdateBeatmap(BeatmapInfo beatmap)
|
||||
{
|
||||
// todo: this method should not run more than once for the same BeatmapSetInfo.
|
||||
var set = manager.QueryBeatmapSet(s => s.ID == beatmap.BeatmapSetInfoID);
|
||||
|
||||
// todo: this method should be smarter as to not recreate panels that haven't changed, etc.
|
||||
var group = groups.Find(b => b.BeatmapSet.ID == set.ID);
|
||||
|
||||
int i = groups.IndexOf(group);
|
||||
if (i >= 0)
|
||||
groups.RemoveAt(i);
|
||||
|
||||
var newGroup = createGroup(set);
|
||||
|
||||
if (newGroup != null)
|
||||
Schedule(() =>
|
||||
{
|
||||
if (i >= 0)
|
||||
groups.Insert(i, newGroup);
|
||||
else
|
||||
groups.Add(newGroup);
|
||||
}
|
||||
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||
|
||||
bool hadSelection = selectedGroup == group;
|
||||
bool hadSelection = existingSet?.State?.Value == CarouselItemState.Selected;
|
||||
|
||||
if (hadSelection && newGroup == null)
|
||||
selectedGroup = null;
|
||||
var newSet = createCarouselSet(beatmapSet);
|
||||
|
||||
Filter(null, false);
|
||||
if (existingSet != null)
|
||||
root.RemoveChild(existingSet);
|
||||
|
||||
//check if we can/need to maintain our current selection.
|
||||
if (hadSelection && newGroup != null)
|
||||
{
|
||||
var newSelection =
|
||||
newGroup.BeatmapPanels.Find(p => p.Beatmap.ID == selectedPanel?.Beatmap.ID) ??
|
||||
newGroup.BeatmapPanels[Math.Min(newGroup.BeatmapPanels.Count - 1, group.BeatmapPanels.IndexOf(selectedPanel))];
|
||||
|
||||
selectGroup(newGroup, newSelection);
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
|
||||
{
|
||||
if (beatmap == null || beatmap.Hidden)
|
||||
{
|
||||
SelectNext();
|
||||
return;
|
||||
}
|
||||
|
||||
if (beatmap == SelectedBeatmap) return;
|
||||
|
||||
foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||
if (panel != null)
|
||||
if (newSet == null)
|
||||
{
|
||||
selectGroup(group, panel, animated);
|
||||
itemsCache.Invalidate();
|
||||
SelectNext();
|
||||
return;
|
||||
}
|
||||
|
||||
root.AddChild(newSet);
|
||||
|
||||
applyActiveCriteria(false, false);
|
||||
|
||||
//check if we can/need to maintain our current selection.
|
||||
if (hadSelection)
|
||||
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID) ?? newSet);
|
||||
|
||||
itemsCache.Invalidate();
|
||||
});
|
||||
}
|
||||
|
||||
public void SelectBeatmap(BeatmapInfo beatmap)
|
||||
{
|
||||
if (beatmap?.Hidden != false)
|
||||
return;
|
||||
|
||||
foreach (CarouselBeatmapSet group in beatmapSets)
|
||||
{
|
||||
var item = group.Beatmaps.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||
if (item != null)
|
||||
{
|
||||
select(item);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Action<BeatmapInfo> SelectionChanged;
|
||||
|
||||
public Action StartRequested;
|
||||
|
||||
public Action<BeatmapSetInfo> DeleteRequested;
|
||||
|
||||
public Action<BeatmapSetInfo> RestoreRequested;
|
||||
|
||||
public Action<BeatmapInfo> EditRequested;
|
||||
|
||||
public Action<BeatmapInfo> HideDifficultyRequested;
|
||||
|
||||
private void selectNullBeatmap()
|
||||
{
|
||||
selectedGroup = null;
|
||||
selectedPanel = null;
|
||||
SelectionChanged?.Invoke(null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increment selection in the carousel in a chosen direction.
|
||||
/// </summary>
|
||||
/// <param name="direction">The direction to increment. Negative is backwards.</param>
|
||||
/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
|
||||
public void SelectNext(int direction = 1, bool skipDifficulties = true)
|
||||
{
|
||||
if (groups.All(g => g.State == BeatmapGroupState.Hidden))
|
||||
{
|
||||
selectNullBeatmap();
|
||||
return;
|
||||
}
|
||||
int originalIndex = Items.IndexOf(selectedBeatmap?.Drawables.First());
|
||||
int currentIndex = originalIndex;
|
||||
|
||||
if (!skipDifficulties && selectedGroup != null)
|
||||
{
|
||||
int i = selectedGroup.BeatmapPanels.IndexOf(selectedPanel) + direction;
|
||||
// local function to increment the index in the required direction, wrapping over extremities.
|
||||
int incrementIndex() => currentIndex = (currentIndex + direction + Items.Count) % Items.Count;
|
||||
|
||||
if (i >= 0 && i < selectedGroup.BeatmapPanels.Count)
|
||||
while (incrementIndex() != originalIndex)
|
||||
{
|
||||
var item = Items[currentIndex].Item;
|
||||
|
||||
if (item.Filtered || item.State == CarouselItemState.Selected) continue;
|
||||
|
||||
switch (item)
|
||||
{
|
||||
//changing difficulty panel, not set.
|
||||
selectGroup(selectedGroup, selectedGroup.BeatmapPanels[i]);
|
||||
return;
|
||||
case CarouselBeatmap beatmap:
|
||||
if (skipDifficulties) continue;
|
||||
select(beatmap);
|
||||
return;
|
||||
case CarouselBeatmapSet set:
|
||||
if (skipDifficulties)
|
||||
select(set);
|
||||
else
|
||||
select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered) : set.Beatmaps.Last(b => !b.Filtered));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int startIndex = Math.Max(0, groups.IndexOf(selectedGroup));
|
||||
int index = startIndex;
|
||||
|
||||
do
|
||||
{
|
||||
index = (index + direction + groups.Count) % groups.Count;
|
||||
if (groups[index].State != BeatmapGroupState.Hidden)
|
||||
{
|
||||
if (skipDifficulties)
|
||||
SelectBeatmap(groups[index].SelectedPanel != null ? groups[index].SelectedPanel.Beatmap : groups[index].BeatmapPanels.First().Beatmap);
|
||||
else
|
||||
SelectBeatmap(direction == 1 ? groups[index].BeatmapPanels.First().Beatmap : groups[index].BeatmapPanels.Last().Beatmap);
|
||||
|
||||
return;
|
||||
}
|
||||
} while (index != startIndex);
|
||||
}
|
||||
|
||||
private IEnumerable<BeatmapGroup> getVisibleGroups() => groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden);
|
||||
|
||||
public void SelectNextRandom()
|
||||
{
|
||||
if (groups.Count == 0)
|
||||
var visible = beatmapSets.Where(s => !s.Filtered).ToList();
|
||||
if (!visible.Any())
|
||||
return;
|
||||
|
||||
var visibleGroups = getVisibleGroups();
|
||||
if (!visibleGroups.Any())
|
||||
return;
|
||||
|
||||
if (selectedGroup != null)
|
||||
randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
|
||||
|
||||
BeatmapGroup group;
|
||||
|
||||
if (randomType == SelectionRandomType.RandomPermutation)
|
||||
if (selectedBeatmap != null)
|
||||
{
|
||||
var notSeenGroups = visibleGroups.Except(seenGroups);
|
||||
if (!notSeenGroups.Any())
|
||||
randomSelectedBeatmaps.Push(selectedBeatmap);
|
||||
|
||||
// when performing a random, we want to add the current set to the previously visited list
|
||||
// else the user may be "randomised" to the existing selection.
|
||||
if (previouslyVisitedRandomSets.LastOrDefault() != selectedBeatmapSet)
|
||||
previouslyVisitedRandomSets.Add(selectedBeatmapSet);
|
||||
}
|
||||
|
||||
CarouselBeatmapSet set;
|
||||
|
||||
if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation)
|
||||
{
|
||||
var notYetVisitedSets = visible.Except(previouslyVisitedRandomSets).ToList();
|
||||
if (!notYetVisitedSets.Any())
|
||||
{
|
||||
seenGroups.Clear();
|
||||
notSeenGroups = visibleGroups;
|
||||
previouslyVisitedRandomSets.Clear();
|
||||
notYetVisitedSets = visible;
|
||||
}
|
||||
|
||||
group = notSeenGroups.ElementAt(RNG.Next(notSeenGroups.Count()));
|
||||
seenGroups.Add(group);
|
||||
set = notYetVisitedSets.ElementAt(RNG.Next(notYetVisitedSets.Count));
|
||||
previouslyVisitedRandomSets.Add(set);
|
||||
}
|
||||
else
|
||||
group = visibleGroups.ElementAt(RNG.Next(visibleGroups.Count()));
|
||||
set = visible.ElementAt(RNG.Next(visible.Count));
|
||||
|
||||
BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)];
|
||||
|
||||
selectGroup(group, panel);
|
||||
select(set.Beatmaps.Skip(RNG.Next(set.Beatmaps.Count())).FirstOrDefault());
|
||||
}
|
||||
|
||||
public void SelectPreviousRandom()
|
||||
{
|
||||
if (!randomSelectedBeatmaps.Any())
|
||||
return;
|
||||
|
||||
var visibleGroups = getVisibleGroups();
|
||||
if (!visibleGroups.Any())
|
||||
return;
|
||||
|
||||
while (randomSelectedBeatmaps.Any())
|
||||
{
|
||||
var beatmapCoordinates = randomSelectedBeatmaps.Pop();
|
||||
var group = beatmapCoordinates.Key;
|
||||
if (visibleGroups.Contains(group))
|
||||
var beatmap = randomSelectedBeatmaps.Pop();
|
||||
|
||||
if (!beatmap.Filtered)
|
||||
{
|
||||
selectGroup(group, beatmapCoordinates.Value);
|
||||
if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation)
|
||||
previouslyVisitedRandomSets.Remove(selectedBeatmapSet);
|
||||
select(beatmap);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private FilterCriteria criteria = new FilterCriteria();
|
||||
private void select(CarouselItem item)
|
||||
{
|
||||
if (item == null) return;
|
||||
item.State.Value = CarouselItemState.Selected;
|
||||
}
|
||||
|
||||
private ScheduledDelegate filterTask;
|
||||
private FilterCriteria activeCriteria = new FilterCriteria();
|
||||
|
||||
protected ScheduledDelegate FilterTask;
|
||||
|
||||
public bool AllowSelection = true;
|
||||
|
||||
public void FlushPendingFilters()
|
||||
public void FlushPendingFilterOperations()
|
||||
{
|
||||
if (filterTask?.Completed == false)
|
||||
Filter(null, false);
|
||||
if (FilterTask?.Completed == false)
|
||||
applyActiveCriteria(false, false);
|
||||
}
|
||||
|
||||
public void Filter(FilterCriteria newCriteria = null, bool debounce = true)
|
||||
public void Filter(FilterCriteria newCriteria, bool debounce = true)
|
||||
{
|
||||
if (newCriteria != null)
|
||||
criteria = newCriteria;
|
||||
activeCriteria = newCriteria;
|
||||
|
||||
if (!IsLoaded) return;
|
||||
applyActiveCriteria(debounce, true);
|
||||
}
|
||||
|
||||
Action perform = delegate
|
||||
private void applyActiveCriteria(bool debounce, bool scroll)
|
||||
{
|
||||
if (root.Children.Any() != true) return;
|
||||
|
||||
void perform()
|
||||
{
|
||||
filterTask = null;
|
||||
FilterTask = null;
|
||||
|
||||
criteria.Filter(groups);
|
||||
root.Filter(activeCriteria);
|
||||
itemsCache.Invalidate();
|
||||
if (scroll) scrollPositionCache.Invalidate();
|
||||
}
|
||||
|
||||
var filtered = new List<BeatmapGroup>(groups);
|
||||
|
||||
scrollableContent.Clear(false);
|
||||
panels.Clear();
|
||||
groups.Clear();
|
||||
|
||||
foreach (var g in filtered)
|
||||
addGroup(g);
|
||||
|
||||
computeYPositions();
|
||||
|
||||
if (selectedGroup == null || selectedGroup.State == BeatmapGroupState.Hidden)
|
||||
SelectNext();
|
||||
else
|
||||
selectGroup(selectedGroup, selectedPanel);
|
||||
};
|
||||
|
||||
filterTask?.Cancel();
|
||||
filterTask = null;
|
||||
FilterTask?.Cancel();
|
||||
FilterTask = null;
|
||||
|
||||
if (debounce)
|
||||
filterTask = Scheduler.AddDelayed(perform, 250);
|
||||
FilterTask = Scheduler.AddDelayed(perform, 250);
|
||||
else
|
||||
perform();
|
||||
}
|
||||
|
||||
public void ScrollToSelected(bool animated = true)
|
||||
{
|
||||
float selectedY = computeYPositions(animated);
|
||||
ScrollTo(selectedY, animated);
|
||||
}
|
||||
private float? scrollTarget;
|
||||
|
||||
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
if (beatmapSet.Beatmaps.All(b => b.Hidden))
|
||||
return null;
|
||||
|
||||
foreach (var b in beatmapSet.Beatmaps)
|
||||
{
|
||||
if (b.Metadata == null)
|
||||
b.Metadata = beatmapSet.Metadata;
|
||||
}
|
||||
|
||||
return new BeatmapGroup(beatmapSet, manager)
|
||||
{
|
||||
SelectionChanged = (g, p) => selectGroup(g, p),
|
||||
StartRequested = b => StartRequested?.Invoke(),
|
||||
DeleteRequested = b => DeleteRequested?.Invoke(b),
|
||||
RestoreHiddenRequested = s => RestoreRequested?.Invoke(s),
|
||||
EditRequested = b => EditRequested?.Invoke(b),
|
||||
HideDifficultyRequested = b => HideDifficultyRequested?.Invoke(b),
|
||||
State = BeatmapGroupState.Collapsed
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapManager manager, OsuConfigManager config)
|
||||
{
|
||||
this.manager = manager;
|
||||
|
||||
randomType = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType);
|
||||
}
|
||||
|
||||
private void addGroup(BeatmapGroup group)
|
||||
{
|
||||
groups.Add(group);
|
||||
panels.Add(group.Header);
|
||||
panels.AddRange(group.BeatmapPanels);
|
||||
}
|
||||
|
||||
private void removeGroup(BeatmapGroup group)
|
||||
{
|
||||
if (group == null)
|
||||
return;
|
||||
|
||||
if (selectedGroup == group)
|
||||
{
|
||||
if (getVisibleGroups().Count() == 1)
|
||||
selectNullBeatmap();
|
||||
else
|
||||
SelectNext();
|
||||
}
|
||||
|
||||
groups.Remove(group);
|
||||
panels.Remove(group.Header);
|
||||
foreach (var p in group.BeatmapPanels)
|
||||
panels.Remove(p);
|
||||
|
||||
scrollableContent.Remove(group.Header);
|
||||
scrollableContent.RemoveRange(group.BeatmapPanels);
|
||||
|
||||
computeYPositions();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the target Y positions for every panel in the carousel.
|
||||
/// </summary>
|
||||
/// <returns>The Y position of the currently selected panel.</returns>
|
||||
private float computeYPositions(bool animated = true)
|
||||
{
|
||||
yPositions.Clear();
|
||||
|
||||
float currentY = DrawHeight / 2;
|
||||
float selectedY = currentY;
|
||||
|
||||
foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
movePanel(group.Header, group.State != BeatmapGroupState.Hidden, animated, ref currentY);
|
||||
|
||||
if (group.State == BeatmapGroupState.Expanded)
|
||||
{
|
||||
group.Header.MoveToX(-100, 500, Easing.OutExpo);
|
||||
var headerY = group.Header.Position.Y;
|
||||
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
{
|
||||
if (panel == selectedPanel)
|
||||
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
|
||||
|
||||
panel.MoveToX(-50, 500, Easing.OutExpo);
|
||||
|
||||
//on first display we want to begin hidden under our group's header.
|
||||
if (panel.Alpha == 0)
|
||||
panel.MoveToY(headerY);
|
||||
|
||||
movePanel(panel, true, animated, ref currentY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
group.Header.MoveToX(0, 500, Easing.OutExpo);
|
||||
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
{
|
||||
panel.MoveToX(0, 500, Easing.OutExpo);
|
||||
movePanel(panel, false, animated, ref currentY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
currentY += DrawHeight / 2;
|
||||
scrollableContent.Height = currentY;
|
||||
|
||||
return selectedY;
|
||||
}
|
||||
|
||||
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
|
||||
{
|
||||
yPositions.Add(currentY);
|
||||
panel.MoveToY(currentY, animated ? 750 : 0, Easing.OutExpo);
|
||||
|
||||
if (advance)
|
||||
currentY += panel.DrawHeight + 5;
|
||||
}
|
||||
|
||||
private void selectGroup(BeatmapGroup group, BeatmapPanel panel = null, bool animated = true)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (panel == null)
|
||||
panel = group.BeatmapPanels.First();
|
||||
|
||||
if (selectedPanel == panel) return;
|
||||
|
||||
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
|
||||
|
||||
if (selectedGroup != null && selectedGroup != group && selectedGroup.State != BeatmapGroupState.Hidden)
|
||||
selectedGroup.State = BeatmapGroupState.Collapsed;
|
||||
|
||||
group.State = BeatmapGroupState.Expanded;
|
||||
group.SelectedPanel = panel;
|
||||
|
||||
panel.State = PanelSelectedState.Selected;
|
||||
|
||||
if (selectedPanel == panel) return;
|
||||
|
||||
selectedPanel = panel;
|
||||
selectedGroup = group;
|
||||
|
||||
SelectionChanged?.Invoke(panel.Beatmap);
|
||||
}
|
||||
finally
|
||||
{
|
||||
ScrollToSelected(animated);
|
||||
}
|
||||
}
|
||||
public void ScrollToSelected() => scrollPositionCache.Invalidate();
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
@ -537,68 +347,185 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!itemsCache.IsValid)
|
||||
updateItems();
|
||||
|
||||
if (!scrollPositionCache.IsValid)
|
||||
updateScrollPosition();
|
||||
|
||||
float drawHeight = DrawHeight;
|
||||
|
||||
// Remove all panels that should no longer be on-screen
|
||||
scrollableContent.RemoveAll(delegate(Panel p)
|
||||
{
|
||||
float panelPosY = p.Position.Y;
|
||||
bool remove = panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !p.IsPresent;
|
||||
return remove;
|
||||
});
|
||||
// Remove all items that should no longer be on-screen
|
||||
scrollableContent.RemoveAll(p => p.Y < Current - p.DrawHeight || p.Y > Current + drawHeight || !p.IsPresent);
|
||||
|
||||
// Find index range of all panels that should be on-screen
|
||||
Trace.Assert(panels.Count == yPositions.Count);
|
||||
// Find index range of all items that should be on-screen
|
||||
Trace.Assert(Items.Count == yPositions.Count);
|
||||
|
||||
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
|
||||
int firstIndex = yPositions.BinarySearch(Current - DrawableCarouselItem.MAX_HEIGHT);
|
||||
if (firstIndex < 0) firstIndex = ~firstIndex;
|
||||
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
|
||||
if (lastIndex < 0)
|
||||
{
|
||||
lastIndex = ~lastIndex;
|
||||
if (lastIndex < 0) lastIndex = ~lastIndex;
|
||||
|
||||
// Add the first panel of the last visible beatmap group to preload its data.
|
||||
if (lastIndex != 0 && panels[lastIndex - 1] is BeatmapSetHeader)
|
||||
lastIndex++;
|
||||
}
|
||||
int notVisibleCount = 0;
|
||||
|
||||
// Add those panels within the previously found index range that should be displayed.
|
||||
// Add those items within the previously found index range that should be displayed.
|
||||
for (int i = firstIndex; i < lastIndex; ++i)
|
||||
{
|
||||
Panel panel = panels[i];
|
||||
if (panel.State == PanelSelectedState.Hidden)
|
||||
DrawableCarouselItem item = Items[i];
|
||||
|
||||
if (!item.Item.Visible)
|
||||
{
|
||||
if (!item.IsPresent)
|
||||
notVisibleCount++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Only add if we're not already part of the content.
|
||||
if (!scrollableContent.Contains(panel))
|
||||
if (!scrollableContent.Contains(item))
|
||||
{
|
||||
// Makes sure headers are always _below_ panels,
|
||||
// Makes sure headers are always _below_ items,
|
||||
// and depth flows downward.
|
||||
panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0);
|
||||
item.Depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0);
|
||||
|
||||
switch (panel.LoadState)
|
||||
switch (item.LoadState)
|
||||
{
|
||||
case LoadState.NotLoaded:
|
||||
LoadComponentAsync(panel);
|
||||
LoadComponentAsync(item);
|
||||
break;
|
||||
case LoadState.Loading:
|
||||
break;
|
||||
default:
|
||||
scrollableContent.Add(panel);
|
||||
scrollableContent.Add(item);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update externally controlled state of currently visible panels
|
||||
// this is not actually useful right now, but once we have groups may well be.
|
||||
if (notVisibleCount > 50)
|
||||
itemsCache.Invalidate();
|
||||
|
||||
// Update externally controlled state of currently visible items
|
||||
// (e.g. x-offset and opacity).
|
||||
float halfHeight = drawHeight / 2;
|
||||
foreach (Panel p in scrollableContent.Children)
|
||||
updatePanel(p, halfHeight);
|
||||
foreach (DrawableCarouselItem p in scrollableContent.Children)
|
||||
updateItem(p, halfHeight);
|
||||
}
|
||||
|
||||
private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
if (beatmapSet.Beatmaps.All(b => b.Hidden))
|
||||
return null;
|
||||
|
||||
// todo: remove the need for this.
|
||||
foreach (var b in beatmapSet.Beatmaps)
|
||||
{
|
||||
if (b.Metadata == null)
|
||||
b.Metadata = beatmapSet.Metadata;
|
||||
}
|
||||
|
||||
var set = new CarouselBeatmapSet(beatmapSet);
|
||||
|
||||
foreach (var c in set.Beatmaps)
|
||||
{
|
||||
c.State.ValueChanged += v =>
|
||||
{
|
||||
if (v == CarouselItemState.Selected)
|
||||
{
|
||||
selectedBeatmapSet = set;
|
||||
SelectionChanged?.Invoke(c.Beatmap);
|
||||
|
||||
itemsCache.Invalidate();
|
||||
scrollPositionCache.Invalidate();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
return set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
|
||||
/// Computes the target Y positions for every item in the carousel.
|
||||
/// </summary>
|
||||
/// <returns>The Y position of the currently selected item.</returns>
|
||||
private void updateItems()
|
||||
{
|
||||
Items = root.Drawables.ToList();
|
||||
|
||||
yPositions.Clear();
|
||||
|
||||
float currentY = DrawHeight / 2;
|
||||
DrawableCarouselBeatmapSet lastSet = null;
|
||||
|
||||
scrollTarget = null;
|
||||
|
||||
foreach (DrawableCarouselItem d in Items)
|
||||
{
|
||||
if (d.IsPresent)
|
||||
{
|
||||
switch (d)
|
||||
{
|
||||
case DrawableCarouselBeatmapSet set:
|
||||
lastSet = set;
|
||||
|
||||
set.MoveToX(set.Item.State == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
|
||||
set.MoveToY(currentY, 750, Easing.OutExpo);
|
||||
break;
|
||||
case DrawableCarouselBeatmap beatmap:
|
||||
if (beatmap.Item.State.Value == CarouselItemState.Selected)
|
||||
scrollTarget = currentY + beatmap.DrawHeight / 2 - DrawHeight / 2;
|
||||
|
||||
void performMove(float y, float? startY = null)
|
||||
{
|
||||
if (startY != null) beatmap.MoveTo(new Vector2(0, startY.Value));
|
||||
beatmap.MoveToX(beatmap.Item.State == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo);
|
||||
beatmap.MoveToY(y, 750, Easing.OutExpo);
|
||||
}
|
||||
|
||||
Debug.Assert(lastSet != null);
|
||||
|
||||
float? setY = null;
|
||||
if (!d.IsLoaded || beatmap.Alpha == 0) // can't use IsPresent due to DrawableCarouselItem override.
|
||||
setY = lastSet.Y + lastSet.DrawHeight + 5;
|
||||
|
||||
if (d.IsLoaded)
|
||||
performMove(currentY, setY);
|
||||
else
|
||||
{
|
||||
float y = currentY;
|
||||
d.OnLoadComplete = _ => performMove(y, setY);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
yPositions.Add(currentY);
|
||||
|
||||
if (d.Item.Visible)
|
||||
currentY += d.DrawHeight + 5;
|
||||
}
|
||||
|
||||
currentY += DrawHeight / 2;
|
||||
scrollableContent.Height = currentY;
|
||||
|
||||
if (selectedBeatmapSet != null && selectedBeatmapSet.State.Value != CarouselItemState.Selected)
|
||||
{
|
||||
selectedBeatmapSet = null;
|
||||
SelectionChanged?.Invoke(null);
|
||||
}
|
||||
|
||||
itemsCache.Validate();
|
||||
}
|
||||
|
||||
private void updateScrollPosition()
|
||||
{
|
||||
if (scrollTarget != null) ScrollTo(scrollTarget.Value);
|
||||
scrollPositionCache.Validate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the x-offset of currently visible items. Makes the carousel appear round.
|
||||
/// </summary>
|
||||
/// <param name="dist">
|
||||
/// Vertical distance from the center of the carousel container
|
||||
@ -616,20 +543,20 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update a panel's x position and multiplicative alpha based on its y position and
|
||||
/// Update a item's x position and multiplicative alpha based on its y position and
|
||||
/// the current scroll position.
|
||||
/// </summary>
|
||||
/// <param name="p">The panel to be updated.</param>
|
||||
/// <param name="p">The item to be updated.</param>
|
||||
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
|
||||
private void updatePanel(Panel p, float halfHeight)
|
||||
private void updateItem(DrawableCarouselItem p, float halfHeight)
|
||||
{
|
||||
var height = p.IsPresent ? p.DrawHeight : 0;
|
||||
|
||||
float panelDrawY = p.Position.Y - Current + height / 2;
|
||||
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
||||
float itemDrawY = p.Position.Y - Current + height / 2;
|
||||
float dist = Math.Abs(1f - itemDrawY / halfHeight);
|
||||
|
||||
// Setting the origin position serves as an additive position on top of potential
|
||||
// local transformation we may want to apply (e.g. when a panel gets selected, we
|
||||
// local transformation we may want to apply (e.g. when a item gets selected, we
|
||||
// may want to smoothly transform it leftwards.)
|
||||
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);
|
||||
|
||||
|
@ -19,6 +19,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -217,8 +218,8 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20, Left = 10 },
|
||||
Spacing = new Vector2(40, 0),
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Spacing = new Vector2(20, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = labels
|
||||
},
|
||||
@ -232,43 +233,59 @@ namespace osu.Game.Screens.Select
|
||||
double bpmMax = beatmap.ControlPointInfo.BPMMaximum;
|
||||
double bpmMin = beatmap.ControlPointInfo.BPMMinimum;
|
||||
|
||||
if (Precision.AlmostEquals(bpmMin, bpmMax)) return $"{bpmMin:0}bpm";
|
||||
if (Precision.AlmostEquals(bpmMin, bpmMax)) return $"{bpmMin:0}";
|
||||
|
||||
return $"{bpmMin:0}-{bpmMax:0}bpm (mostly {beatmap.ControlPointInfo.BPMMode:0}bpm)";
|
||||
return $"{bpmMin:0}-{bpmMax:0} (mostly {beatmap.ControlPointInfo.BPMMode:0})";
|
||||
}
|
||||
|
||||
public class InfoLabel : Container
|
||||
public class InfoLabel : Container, IHasTooltip
|
||||
{
|
||||
public string TooltipText { get; private set; }
|
||||
|
||||
public InfoLabel(BeatmapStatistic statistic)
|
||||
{
|
||||
TooltipText = statistic.Name;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
new Container
|
||||
{
|
||||
Icon = FontAwesome.fa_square,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = new Color4(68, 17, 136, 255),
|
||||
Rotation = 45,
|
||||
Size = new Vector2(20),
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Icon = statistic.Icon,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = new Color4(255, 221, 85, 255),
|
||||
Scale = new Vector2(0.8f),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(20),
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"441288"),
|
||||
Icon = FontAwesome.fa_square,
|
||||
Rotation = 45,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.8f),
|
||||
Colour = OsuColour.FromHex(@"f7dd55"),
|
||||
Icon = statistic.Icon,
|
||||
},
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Left = 13 },
|
||||
Font = @"Exo2.0-Bold",
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Colour = new Color4(255, 221, 85, 255),
|
||||
Font = @"Exo2.0-Bold",
|
||||
Margin = new MarginPadding { Left = 30 },
|
||||
Text = statistic.Content,
|
||||
TextSize = 17,
|
||||
Origin = Anchor.CentreLeft
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
55
osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs
Normal file
55
osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs
Normal file
@ -0,0 +1,55 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class CarouselBeatmap : CarouselItem
|
||||
{
|
||||
public readonly BeatmapInfo Beatmap;
|
||||
|
||||
public CarouselBeatmap(BeatmapInfo beatmap)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
State.Value = CarouselItemState.Collapsed;
|
||||
}
|
||||
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
base.Filter(criteria);
|
||||
|
||||
bool match = criteria.Ruleset == null || Beatmap.RulesetID == criteria.Ruleset.ID || Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps;
|
||||
|
||||
if (!string.IsNullOrEmpty(criteria.SearchText))
|
||||
match &=
|
||||
Beatmap.Metadata.SearchableTerms.Any(term => term.IndexOf(criteria.SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0) ||
|
||||
Beatmap.Version.IndexOf(criteria.SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0;
|
||||
|
||||
Filtered.Value = !match;
|
||||
}
|
||||
|
||||
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
|
||||
{
|
||||
if (!(other is CarouselBeatmap otherBeatmap))
|
||||
return base.CompareTo(criteria, other);
|
||||
|
||||
switch (criteria.Sort)
|
||||
{
|
||||
default:
|
||||
case SortMode.Difficulty:
|
||||
var ruleset = Beatmap.RulesetID.CompareTo(otherBeatmap.Beatmap.RulesetID);
|
||||
if (ruleset != 0) return ruleset;
|
||||
|
||||
return Beatmap.StarDifficulty.CompareTo(otherBeatmap.Beatmap.StarDifficulty);
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString() => Beatmap.ToString();
|
||||
}
|
||||
}
|
58
osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs
Normal file
58
osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs
Normal file
@ -0,0 +1,58 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class CarouselBeatmapSet : CarouselGroupEagerSelect
|
||||
{
|
||||
public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
|
||||
|
||||
public BeatmapSetInfo BeatmapSet;
|
||||
|
||||
public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
|
||||
|
||||
beatmapSet.Beatmaps
|
||||
.Where(b => !b.Hidden)
|
||||
.Select(b => new CarouselBeatmap(b))
|
||||
.ForEach(AddChild);
|
||||
}
|
||||
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
|
||||
|
||||
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
|
||||
{
|
||||
if (!(other is CarouselBeatmapSet otherSet))
|
||||
return base.CompareTo(criteria, other);
|
||||
|
||||
switch (criteria.Sort)
|
||||
{
|
||||
default:
|
||||
case SortMode.Artist:
|
||||
return string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase);
|
||||
case SortMode.Title:
|
||||
return string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase);
|
||||
case SortMode.Author:
|
||||
return string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase);
|
||||
case SortMode.Difficulty:
|
||||
return BeatmapSet.MaxStarDifficulty.CompareTo(otherSet.BeatmapSet.MaxStarDifficulty);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
base.Filter(criteria);
|
||||
Filtered.Value = InternalChildren.All(i => i.Filtered);
|
||||
}
|
||||
|
||||
public override string ToString() => BeatmapSet.ToString();
|
||||
}
|
||||
}
|
91
osu.Game/Screens/Select/Carousel/CarouselGroup.cs
Normal file
91
osu.Game/Screens/Select/Carousel/CarouselGroup.cs
Normal file
@ -0,0 +1,91 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
/// <summary>
|
||||
/// A group which ensures only one child is selected.
|
||||
/// </summary>
|
||||
public class CarouselGroup : CarouselItem
|
||||
{
|
||||
private readonly List<CarouselItem> items;
|
||||
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
|
||||
|
||||
public IReadOnlyList<CarouselItem> Children => InternalChildren;
|
||||
|
||||
protected List<CarouselItem> InternalChildren = new List<CarouselItem>();
|
||||
|
||||
public override List<DrawableCarouselItem> Drawables
|
||||
{
|
||||
get
|
||||
{
|
||||
var drawables = base.Drawables;
|
||||
foreach (var c in InternalChildren)
|
||||
drawables.AddRange(c.Drawables);
|
||||
return drawables;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void RemoveChild(CarouselItem i)
|
||||
{
|
||||
InternalChildren.Remove(i);
|
||||
|
||||
// it's important we do the deselection after removing, so any further actions based on
|
||||
// State.ValueChanged make decisions post-removal.
|
||||
i.State.Value = CarouselItemState.Collapsed;
|
||||
}
|
||||
|
||||
public virtual void AddChild(CarouselItem i)
|
||||
{
|
||||
i.State.ValueChanged += v => ChildItemStateChanged(i, v);
|
||||
InternalChildren.Add(i);
|
||||
}
|
||||
|
||||
public CarouselGroup(List<CarouselItem> items = null)
|
||||
{
|
||||
if (items != null) InternalChildren = items;
|
||||
|
||||
State.ValueChanged += v =>
|
||||
{
|
||||
switch (v)
|
||||
{
|
||||
case CarouselItemState.Collapsed:
|
||||
case CarouselItemState.NotSelected:
|
||||
InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Collapsed);
|
||||
break;
|
||||
case CarouselItemState.Selected:
|
||||
InternalChildren.ForEach(c =>
|
||||
{
|
||||
if (c.State == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected;
|
||||
});
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
base.Filter(criteria);
|
||||
InternalChildren.Sort((x, y) => x.CompareTo(criteria, y));
|
||||
InternalChildren.ForEach(c => c.Filter(criteria));
|
||||
}
|
||||
|
||||
protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
|
||||
{
|
||||
// ensure we are the only item selected
|
||||
if (value == CarouselItemState.Selected)
|
||||
{
|
||||
foreach (var b in InternalChildren)
|
||||
{
|
||||
if (item == b) continue;
|
||||
b.State.Value = CarouselItemState.NotSelected;
|
||||
}
|
||||
|
||||
State.Value = CarouselItemState.Selected;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
104
osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs
Normal file
104
osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs
Normal file
@ -0,0 +1,104 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
/// <summary>
|
||||
/// A group which ensures at least one child is selected (if the group itself is selected).
|
||||
/// </summary>
|
||||
public class CarouselGroupEagerSelect : CarouselGroup
|
||||
{
|
||||
public CarouselGroupEagerSelect()
|
||||
{
|
||||
State.ValueChanged += v =>
|
||||
{
|
||||
if (v == CarouselItemState.Selected)
|
||||
attemptSelection();
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// We need to keep track of the index for cases where the selection is removed but we want to select a new item based on its old location.
|
||||
/// </summary>
|
||||
private int lastSelectedIndex;
|
||||
|
||||
private CarouselItem lastSelected;
|
||||
|
||||
/// <summary>
|
||||
/// To avoid overhead during filter operations, we don't attempt any selections until after all
|
||||
/// children have been filtered. This bool will be true during the base <see cref="Filter(FilterCriteria)"/>
|
||||
/// operation.
|
||||
/// </summary>
|
||||
private bool filteringChildren;
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
filteringChildren = true;
|
||||
base.Filter(criteria);
|
||||
filteringChildren = false;
|
||||
|
||||
attemptSelection();
|
||||
}
|
||||
|
||||
public override void RemoveChild(CarouselItem i)
|
||||
{
|
||||
base.RemoveChild(i);
|
||||
|
||||
if (i != lastSelected)
|
||||
updateSelectedIndex();
|
||||
}
|
||||
|
||||
public override void AddChild(CarouselItem i)
|
||||
{
|
||||
base.AddChild(i);
|
||||
attemptSelection();
|
||||
}
|
||||
|
||||
protected override void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
|
||||
{
|
||||
base.ChildItemStateChanged(item, value);
|
||||
|
||||
switch (value)
|
||||
{
|
||||
case CarouselItemState.Selected:
|
||||
updateSelected(item);
|
||||
break;
|
||||
case CarouselItemState.NotSelected:
|
||||
case CarouselItemState.Collapsed:
|
||||
attemptSelection();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void attemptSelection()
|
||||
{
|
||||
if (filteringChildren) return;
|
||||
|
||||
// we only perform eager selection if we are a currently selected group.
|
||||
if (State != CarouselItemState.Selected) return;
|
||||
|
||||
// we only perform eager selection if none of our children are in a selected state already.
|
||||
if (Children.Any(i => i.State == CarouselItemState.Selected)) return;
|
||||
|
||||
CarouselItem nextToSelect =
|
||||
Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered) ??
|
||||
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered);
|
||||
|
||||
if (nextToSelect != null)
|
||||
nextToSelect.State.Value = CarouselItemState.Selected;
|
||||
else
|
||||
updateSelected(null);
|
||||
}
|
||||
|
||||
private void updateSelected(CarouselItem newSelection)
|
||||
{
|
||||
lastSelected = newSelection;
|
||||
updateSelectedIndex();
|
||||
}
|
||||
|
||||
private void updateSelectedIndex() => lastSelectedIndex = lastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(lastSelected));
|
||||
}
|
||||
}
|
62
osu.Game/Screens/Select/Carousel/CarouselItem.cs
Normal file
62
osu.Game/Screens/Select/Carousel/CarouselItem.cs
Normal file
@ -0,0 +1,62 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public abstract class CarouselItem
|
||||
{
|
||||
public readonly BindableBool Filtered = new BindableBool();
|
||||
|
||||
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
|
||||
|
||||
/// <summary>
|
||||
/// This item is not in a hidden state.
|
||||
/// </summary>
|
||||
public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered;
|
||||
|
||||
public virtual List<DrawableCarouselItem> Drawables
|
||||
{
|
||||
get
|
||||
{
|
||||
var items = new List<DrawableCarouselItem>();
|
||||
|
||||
var self = drawableRepresentation.Value;
|
||||
if (self?.IsPresent == true) items.Add(self);
|
||||
|
||||
return items;
|
||||
}
|
||||
}
|
||||
|
||||
protected CarouselItem()
|
||||
{
|
||||
drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
|
||||
|
||||
Filtered.ValueChanged += v =>
|
||||
{
|
||||
if (v && State == CarouselItemState.Selected)
|
||||
State.Value = CarouselItemState.NotSelected;
|
||||
};
|
||||
}
|
||||
|
||||
private readonly Lazy<DrawableCarouselItem> drawableRepresentation;
|
||||
|
||||
protected abstract DrawableCarouselItem CreateDrawableRepresentation();
|
||||
|
||||
public virtual void Filter(FilterCriteria criteria)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());
|
||||
}
|
||||
|
||||
public enum CarouselItemState
|
||||
{
|
||||
Collapsed,
|
||||
NotSelected,
|
||||
Selected,
|
||||
}
|
||||
}
|
@ -2,82 +2,56 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class BeatmapPanel : Panel, IHasContextMenu
|
||||
public class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu
|
||||
{
|
||||
public BeatmapInfo Beatmap;
|
||||
private readonly Sprite background;
|
||||
private readonly BeatmapInfo beatmap;
|
||||
|
||||
public Action<BeatmapPanel> GainedSelection;
|
||||
public Action<BeatmapPanel> StartRequested;
|
||||
public Action<BeatmapPanel> EditRequested;
|
||||
public Action<BeatmapInfo> HideRequested;
|
||||
private Sprite background;
|
||||
|
||||
private readonly Triangles triangles;
|
||||
private readonly StarCounter starCounter;
|
||||
private Action<BeatmapInfo> startRequested;
|
||||
private Action<BeatmapInfo> editRequested;
|
||||
private Action<BeatmapInfo> hideRequested;
|
||||
|
||||
protected override void Selected()
|
||||
private Triangles triangles;
|
||||
private StarCounter starCounter;
|
||||
|
||||
public DrawableCarouselBeatmap(CarouselBeatmap panel) : base(panel)
|
||||
{
|
||||
base.Selected();
|
||||
|
||||
GainedSelection?.Invoke(this);
|
||||
|
||||
background.Colour = ColourInfo.GradientVertical(
|
||||
new Color4(20, 43, 51, 255),
|
||||
new Color4(40, 86, 102, 255));
|
||||
|
||||
triangles.Colour = Color4.White;
|
||||
}
|
||||
|
||||
protected override void Deselected()
|
||||
{
|
||||
base.Deselected();
|
||||
|
||||
background.Colour = new Color4(20, 43, 51, 255);
|
||||
triangles.Colour = OsuColour.Gray(0.5f);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (State == PanelSelectedState.Selected)
|
||||
StartRequested?.Invoke(this);
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
base.ApplyState(last);
|
||||
|
||||
if (last == PanelSelectedState.Hidden && State != last)
|
||||
starCounter.ReplayAnimation();
|
||||
}
|
||||
|
||||
public BeatmapPanel(BeatmapInfo beatmap)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
|
||||
Beatmap = beatmap;
|
||||
beatmap = panel.Beatmap;
|
||||
Height *= 0.60f;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(SongSelect songSelect, BeatmapManager manager)
|
||||
{
|
||||
if (songSelect != null)
|
||||
{
|
||||
startRequested = songSelect.Start;
|
||||
editRequested = songSelect.Edit;
|
||||
}
|
||||
|
||||
if (manager != null)
|
||||
hideRequested = manager.Hide;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -157,11 +131,46 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Selected()
|
||||
{
|
||||
base.Selected();
|
||||
|
||||
background.Colour = ColourInfo.GradientVertical(
|
||||
new Color4(20, 43, 51, 255),
|
||||
new Color4(40, 86, 102, 255));
|
||||
|
||||
triangles.Colour = Color4.White;
|
||||
}
|
||||
|
||||
protected override void Deselected()
|
||||
{
|
||||
base.Deselected();
|
||||
|
||||
background.Colour = new Color4(20, 43, 51, 255);
|
||||
triangles.Colour = OsuColour.Gray(0.5f);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (Item.State == CarouselItemState.Selected)
|
||||
startRequested?.Invoke(beatmap);
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override void ApplyState()
|
||||
{
|
||||
if (Item.State.Value != CarouselItemState.Collapsed && Alpha == 0)
|
||||
starCounter.ReplayAnimation();
|
||||
|
||||
base.ApplyState();
|
||||
}
|
||||
|
||||
public MenuItem[] ContextMenuItems => new MenuItem[]
|
||||
{
|
||||
new OsuMenuItem("Play", MenuItemType.Highlighted, () => StartRequested?.Invoke(this)),
|
||||
new OsuMenuItem("Edit", MenuItemType.Standard, () => EditRequested?.Invoke(this)),
|
||||
new OsuMenuItem("Hide", MenuItemType.Destructive, () => HideRequested?.Invoke(Beatmap)),
|
||||
new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)),
|
||||
new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)),
|
||||
new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)),
|
||||
};
|
||||
}
|
||||
}
|
@ -4,67 +4,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class BeatmapSetHeader : Panel, IHasContextMenu
|
||||
public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
|
||||
{
|
||||
public Action<BeatmapSetHeader> GainedSelection;
|
||||
private Action<BeatmapSetInfo> deleteRequested;
|
||||
private Action<BeatmapSetInfo> restoreHiddenRequested;
|
||||
|
||||
public Action<BeatmapSetInfo> DeleteRequested;
|
||||
|
||||
public Action<BeatmapSetInfo> RestoreHiddenRequested;
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly BeatmapSetInfo beatmapSet;
|
||||
|
||||
private readonly FillFlowContainer difficultyIcons;
|
||||
|
||||
public BeatmapSetHeader(WorkingBeatmap beatmap)
|
||||
public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
|
||||
: base(set)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
|
||||
this.beatmap = beatmap;
|
||||
|
||||
difficultyIcons = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Selected()
|
||||
{
|
||||
base.Selected();
|
||||
GainedSelection?.Invoke(this);
|
||||
beatmapSet = set.BeatmapSet;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LocalisationEngine localisation)
|
||||
private void load(LocalisationEngine localisation, BeatmapManager manager)
|
||||
{
|
||||
if (localisation == null)
|
||||
throw new ArgumentNullException(nameof(localisation));
|
||||
|
||||
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
|
||||
deleteRequested = manager.Delete;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DelayedLoadWrapper(
|
||||
new PanelBackground(beatmap)
|
||||
new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
}, 300),
|
||||
OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint),
|
||||
}, 300
|
||||
),
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
@ -75,23 +65,46 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title),
|
||||
Current = localisation.GetUnicodePreference(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title),
|
||||
TextSize = 22,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-SemiBoldItalic",
|
||||
Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist),
|
||||
Current = localisation.GetUnicodePreference(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist),
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
difficultyIcons
|
||||
new FillFlowContainer<FilterableDifficultyIcon>
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList()
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
{
|
||||
List<MenuItem> items = new List<MenuItem>();
|
||||
|
||||
if (Item.State == CarouselItemState.NotSelected)
|
||||
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
|
||||
|
||||
if (beatmapSet.Beatmaps.Any(b => b.Hidden))
|
||||
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested?.Invoke(beatmapSet)));
|
||||
|
||||
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => deleteRequested?.Invoke(beatmapSet)));
|
||||
|
||||
return items.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private class PanelBackground : BufferedContainer
|
||||
{
|
||||
public PanelBackground(WorkingBeatmap working)
|
||||
@ -128,22 +141,19 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(
|
||||
Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(
|
||||
new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
|
||||
Width = 0.2f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(
|
||||
new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
}
|
||||
@ -152,30 +162,16 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
public void AddDifficultyIcons(IEnumerable<BeatmapPanel> panels)
|
||||
public class FilterableDifficultyIcon : DifficultyIcon
|
||||
{
|
||||
if (panels == null)
|
||||
throw new ArgumentNullException(nameof(panels));
|
||||
private readonly BindableBool filtered = new BindableBool();
|
||||
|
||||
foreach (var p in panels)
|
||||
difficultyIcons.Add(new DifficultyIcon(p.Beatmap));
|
||||
}
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
public FilterableDifficultyIcon(CarouselBeatmap item)
|
||||
: base(item.Beatmap)
|
||||
{
|
||||
List<MenuItem> items = new List<MenuItem>();
|
||||
|
||||
if (State == PanelSelectedState.NotSelected)
|
||||
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => State = PanelSelectedState.Selected));
|
||||
|
||||
if (beatmap.BeatmapSetInfo.Beatmaps.Any(b => b.Hidden))
|
||||
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => RestoreHiddenRequested?.Invoke(beatmap.BeatmapSetInfo)));
|
||||
|
||||
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmap.BeatmapSetInfo)));
|
||||
|
||||
return items.ToArray();
|
||||
filtered.BindTo(item.Filtered);
|
||||
filtered.ValueChanged += v => Schedule(() => this.FadeTo(v ? 0.1f : 1, 100));
|
||||
filtered.TriggerChange();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,45 +1,53 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class Panel : Container, IStateful<PanelSelectedState>
|
||||
public abstract class DrawableCarouselItem : Container
|
||||
{
|
||||
public const float MAX_HEIGHT = 80;
|
||||
|
||||
public event Action<PanelSelectedState> StateChanged;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
private readonly Container nestedContainer;
|
||||
public override bool IsPresent => base.IsPresent || Item.Visible;
|
||||
|
||||
private readonly Container borderContainer;
|
||||
public readonly CarouselItem Item;
|
||||
|
||||
private readonly Box hoverLayer;
|
||||
private Container nestedContainer;
|
||||
private Container borderContainer;
|
||||
|
||||
private Box hoverLayer;
|
||||
|
||||
protected override Container<Drawable> Content => nestedContainer;
|
||||
|
||||
protected Panel()
|
||||
protected DrawableCarouselItem(CarouselItem item)
|
||||
{
|
||||
Item = item;
|
||||
|
||||
Height = MAX_HEIGHT;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
AddInternal(borderContainer = new Container
|
||||
private SampleChannel sampleHover;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
InternalChild = borderContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
@ -58,16 +66,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
Blending = BlendingMode.Additive,
|
||||
},
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
private SampleChannel sampleHover;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
sampleHover = audio.Sample.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
|
||||
hoverLayer.Colour = colours.Blue.Opacity(0.1f);
|
||||
}
|
||||
@ -86,60 +86,41 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
public void SetMultiplicativeAlpha(float alpha)
|
||||
{
|
||||
borderContainer.Alpha = alpha;
|
||||
}
|
||||
public void SetMultiplicativeAlpha(float alpha) => borderContainer.Alpha = alpha;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ApplyState();
|
||||
Item.Filtered.ValueChanged += _ => Schedule(ApplyState);
|
||||
Item.State.ValueChanged += _ => Schedule(ApplyState);
|
||||
}
|
||||
|
||||
protected virtual void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
|
||||
protected virtual void ApplyState()
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
switch (state)
|
||||
switch (Item.State.Value)
|
||||
{
|
||||
case PanelSelectedState.Hidden:
|
||||
case PanelSelectedState.NotSelected:
|
||||
case CarouselItemState.NotSelected:
|
||||
Deselected();
|
||||
break;
|
||||
case PanelSelectedState.Selected:
|
||||
case CarouselItemState.Selected:
|
||||
Selected();
|
||||
break;
|
||||
}
|
||||
|
||||
if (state == PanelSelectedState.Hidden)
|
||||
if (!Item.Visible)
|
||||
this.FadeOut(300, Easing.OutQuint);
|
||||
else
|
||||
this.FadeIn(250);
|
||||
}
|
||||
|
||||
private PanelSelectedState state = PanelSelectedState.NotSelected;
|
||||
|
||||
public PanelSelectedState State
|
||||
{
|
||||
get { return state; }
|
||||
|
||||
set
|
||||
{
|
||||
if (state == value)
|
||||
return;
|
||||
|
||||
var last = state;
|
||||
state = value;
|
||||
|
||||
ApplyState(last);
|
||||
|
||||
StateChanged?.Invoke(State);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Selected()
|
||||
{
|
||||
Item.State.Value = CarouselItemState.Selected;
|
||||
|
||||
borderContainer.BorderThickness = 2.5f;
|
||||
borderContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
@ -152,6 +133,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
protected virtual void Deselected()
|
||||
{
|
||||
Item.State.Value = CarouselItemState.NotSelected;
|
||||
|
||||
borderContainer.BorderThickness = 0;
|
||||
borderContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
@ -164,15 +147,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
State = PanelSelectedState.Selected;
|
||||
Item.State.Value = CarouselItemState.Selected;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public enum PanelSelectedState
|
||||
{
|
||||
Hidden,
|
||||
NotSelected,
|
||||
Selected
|
||||
}
|
||||
}
|
@ -1,14 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class EditSongSelect : SongSelect
|
||||
{
|
||||
protected override bool ShowFooter => false;
|
||||
|
||||
protected override void OnSelected(InputState state) => Exit();
|
||||
protected override void Start() => Exit();
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
@ -17,47 +13,5 @@ namespace osu.Game.Screens.Select
|
||||
public string SearchText;
|
||||
public RulesetInfo Ruleset;
|
||||
public bool AllowConvertedBeatmaps;
|
||||
|
||||
public void Filter(List<BeatmapGroup> groups)
|
||||
{
|
||||
foreach (var g in groups)
|
||||
{
|
||||
var set = g.BeatmapSet;
|
||||
|
||||
bool hasCurrentMode = AllowConvertedBeatmaps || set.Beatmaps.Any(bm => bm.RulesetID == (Ruleset?.ID ?? 0));
|
||||
|
||||
bool match = hasCurrentMode;
|
||||
|
||||
if (!string.IsNullOrEmpty(SearchText))
|
||||
match &= set.Metadata.SearchableTerms.Any(term => term.IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0);
|
||||
|
||||
switch (g.State)
|
||||
{
|
||||
case BeatmapGroupState.Hidden:
|
||||
if (match) g.State = BeatmapGroupState.Collapsed;
|
||||
break;
|
||||
default:
|
||||
if (!match) g.State = BeatmapGroupState.Hidden;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (Sort)
|
||||
{
|
||||
default:
|
||||
case SortMode.Artist:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case SortMode.Title:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case SortMode.Author:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author.Username, y.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case SortMode.Difficulty:
|
||||
groups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class MatchSongSelect : SongSelect
|
||||
{
|
||||
protected override void OnSelected(InputState state) => Exit();
|
||||
protected override void Start() => Exit();
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@ -114,11 +113,12 @@ namespace osu.Game.Screens.Select
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnSelected(InputState state)
|
||||
protected override void Start()
|
||||
{
|
||||
if (player != null) return;
|
||||
|
||||
if (state?.Keyboard.ControlPressed == true)
|
||||
// Ctrl+Enter should start map with autoplay enabled.
|
||||
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
|
||||
{
|
||||
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
|
||||
var autoType = auto.GetType();
|
||||
|
@ -27,25 +27,11 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
public abstract class SongSelect : OsuScreen
|
||||
{
|
||||
private BeatmapManager beatmaps;
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
|
||||
|
||||
private readonly BeatmapCarousel carousel;
|
||||
private DialogOverlay dialogOverlay;
|
||||
|
||||
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
|
||||
|
||||
private static readonly Vector2 background_blur = new Vector2(20);
|
||||
private const float left_area_padding = 20;
|
||||
|
||||
private readonly BeatmapInfoWedge beatmapInfoWedge;
|
||||
|
||||
protected Container LeftContent;
|
||||
|
||||
private static readonly Vector2 background_blur = new Vector2(20);
|
||||
private CancellationTokenSource initialAddSetsTask;
|
||||
|
||||
private SampleChannel sampleChangeDifficulty;
|
||||
private SampleChannel sampleChangeBeatmap;
|
||||
public readonly FilterControl FilterControl;
|
||||
|
||||
protected virtual bool ShowFooter => true;
|
||||
|
||||
@ -65,77 +51,90 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
protected readonly Container FooterPanels;
|
||||
|
||||
public readonly FilterControl FilterControl;
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
|
||||
|
||||
protected Container LeftContent;
|
||||
|
||||
private readonly BeatmapCarousel carousel;
|
||||
private readonly BeatmapInfoWedge beatmapInfoWedge;
|
||||
private DialogOverlay dialogOverlay;
|
||||
private BeatmapManager beatmaps;
|
||||
|
||||
private SampleChannel sampleChangeDifficulty;
|
||||
private SampleChannel sampleChangeBeatmap;
|
||||
|
||||
private CancellationTokenSource initialAddSetsTask;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
|
||||
|
||||
protected SongSelect()
|
||||
{
|
||||
const float carousel_width = 640;
|
||||
const float filter_height = 100;
|
||||
|
||||
Add(new ParallaxContainer
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
Padding = new MarginPadding { Top = filter_height },
|
||||
ParallaxAmount = 0.005f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
new ParallaxContainer
|
||||
{
|
||||
new WedgeBackground
|
||||
Padding = new MarginPadding { Top = filter_height },
|
||||
ParallaxAmount = 0.005f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = carousel_width * 0.76f },
|
||||
new WedgeBackground
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = carousel_width * 0.76f },
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
Add(LeftContent = new Container
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(wedged_container_size.X, 1),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = 50,
|
||||
Top = wedged_container_size.Y + left_area_padding,
|
||||
Left = left_area_padding,
|
||||
Right = left_area_padding * 2,
|
||||
}
|
||||
});
|
||||
Add(carousel = new BeatmapCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(carousel_width, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
SelectionChanged = carouselSelectionChanged,
|
||||
BeatmapsChanged = carouselBeatmapsLoaded,
|
||||
DeleteRequested = promptDelete,
|
||||
RestoreRequested = s => { foreach (var b in s.Beatmaps) beatmaps.Restore(b); },
|
||||
EditRequested = editRequested,
|
||||
HideDifficultyRequested = b => beatmaps.Hide(b),
|
||||
StartRequested = () => carouselRaisedStart(),
|
||||
});
|
||||
Add(FilterControl = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = filter_height,
|
||||
FilterChanged = criteria => filterChanged(criteria),
|
||||
Exit = Exit,
|
||||
});
|
||||
Add(beatmapInfoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
Alpha = 0,
|
||||
Size = wedged_container_size,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = left_area_padding,
|
||||
Right = left_area_padding,
|
||||
},
|
||||
});
|
||||
Add(new ResetScrollContainer(() => carousel.ScrollToSelected())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 250,
|
||||
LeftContent = new Container
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(wedged_container_size.X, 1),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = 50,
|
||||
Top = wedged_container_size.Y + left_area_padding,
|
||||
Left = left_area_padding,
|
||||
Right = left_area_padding * 2,
|
||||
}
|
||||
},
|
||||
carousel = new BeatmapCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(carousel_width, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
SelectionChanged = carouselSelectionChanged,
|
||||
BeatmapSetsChanged = carouselBeatmapsLoaded,
|
||||
},
|
||||
FilterControl = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = filter_height,
|
||||
FilterChanged = c => carousel.Filter(c),
|
||||
Exit = Exit,
|
||||
},
|
||||
beatmapInfoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
Alpha = 0,
|
||||
Size = wedged_container_size,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = left_area_padding,
|
||||
Right = left_area_padding,
|
||||
},
|
||||
},
|
||||
new ResetScrollContainer(() => carousel.ScrollToSelected())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 250,
|
||||
}
|
||||
});
|
||||
|
||||
if (ShowFooter)
|
||||
@ -163,12 +162,14 @@ namespace osu.Game.Screens.Select
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
|
||||
{
|
||||
dependencies.Cache(this);
|
||||
|
||||
if (Footer != null)
|
||||
{
|
||||
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
|
||||
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
|
||||
|
||||
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => promptDelete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
|
||||
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
|
||||
}
|
||||
|
||||
if (this.beatmaps == null)
|
||||
@ -189,36 +190,31 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
initialAddSetsTask = new CancellationTokenSource();
|
||||
|
||||
carousel.Beatmaps = this.beatmaps.GetAllUsableBeatmapSets();
|
||||
|
||||
Beatmap.ValueChanged += beatmap_ValueChanged;
|
||||
carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSets();
|
||||
|
||||
Beatmap.DisabledChanged += disabled => carousel.AllowSelection = !disabled;
|
||||
carousel.AllowSelection = !Beatmap.Disabled;
|
||||
Beatmap.TriggerChange();
|
||||
|
||||
Beatmap.ValueChanged += b =>
|
||||
{
|
||||
if (IsCurrentScreen)
|
||||
carousel.SelectBeatmap(b?.BeatmapInfo);
|
||||
};
|
||||
}
|
||||
|
||||
private void editRequested(BeatmapInfo beatmap)
|
||||
public void Edit(BeatmapInfo beatmap)
|
||||
{
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
|
||||
Push(new Editor());
|
||||
}
|
||||
|
||||
private void onBeatmapRestored(BeatmapInfo b) => Schedule(() => carousel.UpdateBeatmap(b));
|
||||
private void onBeatmapHidden(BeatmapInfo b) => Schedule(() => carousel.UpdateBeatmap(b));
|
||||
|
||||
private void carouselBeatmapsLoaded()
|
||||
{
|
||||
if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
|
||||
carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false);
|
||||
else
|
||||
carousel.SelectNextRandom();
|
||||
}
|
||||
|
||||
private void carouselRaisedStart(InputState state = null)
|
||||
public void Start(BeatmapInfo beatmap)
|
||||
{
|
||||
// if we have a pending filter operation, we want to run it now.
|
||||
// it could change selection (ie. if the ruleset has been changed).
|
||||
carousel.FlushPendingFilters();
|
||||
carousel.FlushPendingFilterOperations();
|
||||
|
||||
carousel.SelectBeatmap(beatmap);
|
||||
|
||||
if (selectionChangedDebounce?.Completed == false)
|
||||
{
|
||||
@ -227,9 +223,14 @@ namespace osu.Game.Screens.Select
|
||||
selectionChangedDebounce = null;
|
||||
}
|
||||
|
||||
OnSelected(state);
|
||||
Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when a selection is made.
|
||||
/// </summary>
|
||||
protected abstract void Start();
|
||||
|
||||
private ScheduledDelegate selectionChangedDebounce;
|
||||
|
||||
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
|
||||
@ -246,7 +247,7 @@ namespace osu.Game.Screens.Select
|
||||
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
|
||||
if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
|
||||
{
|
||||
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value.BeatmapInfo.BeatmapSetInfoID;
|
||||
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
|
||||
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
|
||||
ensurePlayingSelected(preview);
|
||||
@ -255,11 +256,11 @@ namespace osu.Game.Screens.Select
|
||||
UpdateBeatmap(Beatmap.Value);
|
||||
};
|
||||
|
||||
selectionChangedDebounce?.Cancel();
|
||||
|
||||
if (beatmap?.Equals(beatmapNoDebounce) == true)
|
||||
return;
|
||||
|
||||
selectionChangedDebounce?.Cancel();
|
||||
|
||||
beatmapNoDebounce = beatmap;
|
||||
|
||||
if (beatmap == null)
|
||||
@ -286,23 +287,11 @@ namespace osu.Game.Screens.Select
|
||||
carousel.SelectNextRandom();
|
||||
}
|
||||
|
||||
protected abstract void OnSelected(InputState state);
|
||||
|
||||
private void filterChanged(FilterCriteria criteria, bool debounce = true)
|
||||
{
|
||||
carousel.Filter(criteria, debounce);
|
||||
}
|
||||
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s));
|
||||
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
Content.FadeInFromZero(250);
|
||||
|
||||
FilterControl.Activate();
|
||||
}
|
||||
|
||||
@ -331,7 +320,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
logo.Action = () =>
|
||||
{
|
||||
carouselRaisedStart();
|
||||
Start();
|
||||
return false;
|
||||
};
|
||||
}
|
||||
@ -343,13 +332,6 @@ namespace osu.Game.Screens.Select
|
||||
logo.FadeOut(logo_transition / 2, Easing.Out);
|
||||
}
|
||||
|
||||
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
|
||||
{
|
||||
if (!IsCurrentScreen) return;
|
||||
|
||||
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
|
||||
@ -410,8 +392,7 @@ namespace osu.Game.Screens.Select
|
||||
/// <param name="beatmap">The working beatmap.</param>
|
||||
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
|
||||
{
|
||||
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
|
||||
if (backgroundModeBeatmap != null)
|
||||
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
|
||||
{
|
||||
backgroundModeBeatmap.Beatmap = beatmap;
|
||||
backgroundModeBeatmap.BlurTo(background_blur, 750, Easing.OutQuint);
|
||||
@ -436,20 +417,22 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private void addBeatmapSet(BeatmapSetInfo beatmapSet) => carousel.AddBeatmap(beatmapSet);
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => carousel.RemoveBeatmapSet(s);
|
||||
private void onBeatmapRestored(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
private void onBeatmapHidden(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
|
||||
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
private void carouselBeatmapsLoaded()
|
||||
{
|
||||
carousel.RemoveBeatmap(beatmapSet);
|
||||
if (carousel.SelectedBeatmap == null)
|
||||
Beatmap.SetDefault();
|
||||
if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
|
||||
carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
|
||||
else
|
||||
carousel.SelectNextRandom();
|
||||
}
|
||||
|
||||
private void promptDelete(BeatmapSetInfo beatmap)
|
||||
private void delete(BeatmapSetInfo beatmap)
|
||||
{
|
||||
if (beatmap == null)
|
||||
return;
|
||||
|
||||
if (beatmap == null) return;
|
||||
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
|
||||
}
|
||||
|
||||
@ -461,15 +444,16 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
case Key.KeypadEnter:
|
||||
case Key.Enter:
|
||||
carouselRaisedStart(state);
|
||||
Start();
|
||||
return true;
|
||||
case Key.Delete:
|
||||
if (state.Keyboard.ShiftPressed)
|
||||
{
|
||||
if (!Beatmap.IsDefault)
|
||||
promptDelete(Beatmap.Value.BeatmapSetInfo);
|
||||
delete(Beatmap.Value.BeatmapSetInfo);
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -136,5 +136,7 @@ namespace osu.Game.Users
|
||||
|
||||
[JsonProperty(@"rankHistory")]
|
||||
public RankHistoryData RankHistory;
|
||||
|
||||
public override string ToString() => Username;
|
||||
}
|
||||
}
|
||||
|
@ -262,10 +262,7 @@
|
||||
<Compile Include="Beatmaps\ControlPoints\TimingControlPoint.cs" />
|
||||
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapGroup.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapPanel.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyDecoder.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
|
||||
<Compile Include="Database\DatabaseContextFactory.cs" />
|
||||
@ -285,15 +282,24 @@
|
||||
<Compile Include="Migrations\20171119065731_AddBeatmapOnlineIDUniqueConstraint.Designer.cs">
|
||||
<DependentUpon>20171119065731_AddBeatmapOnlineIDUniqueConstraint.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Migrations\20171209034410_AddRulesetInfoShortName.cs" />
|
||||
<Compile Include="Migrations\20171209034410_AddRulesetInfoShortName.Designer.cs">
|
||||
<DependentUpon>20171209034410_AddRulesetInfoShortName.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Migrations\OsuDbContextModelSnapshot.cs" />
|
||||
<Compile Include="Online\API\Requests\GetBeatmapSetRequest.cs" />
|
||||
<Compile Include="Online\API\Requests\GetBeatmapSetsResponse.cs" />
|
||||
<Compile Include="Online\API\Requests\APIResponseBeatmapSet.cs" />
|
||||
<Compile Include="Online\API\Requests\GetUserMostPlayedBeatmapsRequest.cs" />
|
||||
<Compile Include="Overlays\BeatmapSet\Scores\ClickableUsername.cs" />
|
||||
<Compile Include="Overlays\BeatmapSet\Scores\DrawableScore.cs" />
|
||||
<Compile Include="Overlays\BeatmapSet\Scores\DrawableTopScore.cs" />
|
||||
<Compile Include="Overlays\BeatmapSet\Scores\ScoresContainer.cs" />
|
||||
<Compile Include="Online\API\Requests\GetUserBeatmapsRequest.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\BeatmapMetadataContainer.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\Beatmaps\PaginatedBeatmapContainer.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\DrawableProfileRow.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\Historical\DrawableMostPlayedRow.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\Historical\PaginatedMostPlayedBeatmapContainer.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\Kudosu\KudosuInfo.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\PaginatedContainer.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\DrawablePerformanceScore.cs" />
|
||||
@ -307,7 +313,6 @@
|
||||
<Compile Include="Rulesets\Mods\IApplicableToScoreProcessor.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\Panel.cs" />
|
||||
<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
|
||||
<Compile Include="Beatmaps\Formats\Decoder.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoder.cs" />
|
||||
@ -338,7 +343,7 @@
|
||||
<Compile Include="Configuration\ReleaseStream.cs" />
|
||||
<Compile Include="Configuration\ScoreMeterType.cs" />
|
||||
<Compile Include="Configuration\ScreenshotFormat.cs" />
|
||||
<Compile Include="Configuration\SelectionRandomType.cs" />
|
||||
<Compile Include="Configuration\RandomSelectAlgorithm.cs" />
|
||||
<Compile Include="Database\DatabaseBackedStore.cs" />
|
||||
<Compile Include="Database\OsuDbContext.cs" />
|
||||
<Compile Include="Graphics\Backgrounds\Background.cs" />
|
||||
@ -483,7 +488,7 @@
|
||||
<Compile Include="Overlays\Notifications\ProgressNotification.cs" />
|
||||
<Compile Include="Overlays\Notifications\SimpleNotification.cs" />
|
||||
<Compile Include="Overlays\OnScreenDisplay.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableScore.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableProfileScore.cs" />
|
||||
<Compile Include="Overlays\Profile\ProfileHeader.cs" />
|
||||
<Compile Include="Overlays\Profile\ProfileSection.cs" />
|
||||
<Compile Include="Overlays\Profile\RankChart.cs" />
|
||||
@ -747,6 +752,14 @@
|
||||
<Compile Include="Screens\Select\BeatmapDetailAreaTabControl.cs" />
|
||||
<Compile Include="Screens\Select\BeatmapDetails.cs" />
|
||||
<Compile Include="Screens\Select\BeatmapInfoWedge.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\CarouselBeatmap.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\CarouselBeatmapSet.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\CarouselGroup.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\CarouselGroupEagerSelect.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\CarouselItem.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\DrawableCarouselBeatmap.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\DrawableCarouselBeatmapSet.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\DrawableCarouselItem.cs" />
|
||||
<Compile Include="Screens\Select\Details\AdvancedStats.cs" />
|
||||
<Compile Include="Screens\Select\Details\FailRetryGraph.cs" />
|
||||
<Compile Include="Screens\Select\Details\UserRatings.cs" />
|
||||
@ -820,6 +833,9 @@
|
||||
<Compile Include="Overlays\BeatmapSet\SuccessRate.cs" />
|
||||
<Compile Include="Overlays\BeatmapSet\PreviewButton.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -602,6 +602,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-frame
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=Constants/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=EnumMember/@EntryIndexedValue"><Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=LocalConstants/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=LocalFunctions/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PrivateConstants/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PrivateInstanceFields/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb"><ExtraRule Prefix="_" Suffix="" Style="aaBb" /></Policy></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PrivateStaticFields/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></s:String>
|
||||
|
Loading…
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Reference in New Issue
Block a user