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Commit Graph

58634 Commits

Author SHA1 Message Date
Jeremiah DECOMBE
f13a5465ba variable naming and loc modifications 2023-01-23 23:07:50 +01:00
Susko3
a992682276 Fix OsuTouchInputMapper not handling all touches when using screen scaling 2023-01-23 21:46:01 +01:00
Bartłomiej Dach
7483967157
Merge branch 'master' into SliderEnd-Snap 2023-01-23 21:33:16 +01:00
Bartłomiej Dach
1f40b2daf6
Clean up xmldocs 2023-01-23 21:22:18 +01:00
Bartłomiej Dach
9f2ed853eb
Merge pull request #22371 from peppy/more-settings-keywords
Add more keywords to settings based on feedback
2023-01-23 20:19:53 +01:00
Jérémiah DÉCOMBE
6daa364779 adding setting to adjust blur of the background of the song select screen 2023-01-23 13:53:31 +01:00
Dean Herbert
b9ed6a7a7c Add visual demonstration of streaming that runs a bit faster than other tests 2023-01-23 17:55:04 +09:00
Dean Herbert
b436b7b99b Add test coverage of more streaming scenarios 2023-01-23 17:39:41 +09:00
Dean Herbert
238a3833e2 Add test coverage of stream scenario with an initial finger down 2023-01-23 17:28:01 +09:00
Dean Herbert
c4d5957ac3 Add empty space tap-streaming support for osu! ruleset on touchscreen devices 2023-01-23 17:07:27 +09:00
Dean Herbert
d695214ae1
Merge pull request #22277 from stanriders/level-badge-colour
Add tiered level badge colouring
2023-01-23 16:21:28 +09:00
Dean Herbert
432e0a6a37
Merge branch 'master' into level-badge-colour 2023-01-23 15:46:15 +09:00
Dean Herbert
736965e009 Fix test scene potentially overflowing visible region 2023-01-23 15:45:44 +09:00
Dean Herbert
9c2494383f Rename fetch method to be non-plural to match all others 2023-01-23 15:43:52 +09:00
Dean Herbert
e3932c077b
Merge pull request #22032 from frenzibyte/fix-potential-difficulty-failure-alt
Fix advanced statistics display potentially performing invalid difficulty calculation
2023-01-23 15:39:47 +09:00
Dean Herbert
7ebd31d42f Add more keywords to settings based on feedback 2023-01-23 15:14:16 +09:00
Dean Herbert
2ed9fe3747 Add support for externally specified keywords in SettingsButtons 2023-01-23 15:10:26 +09:00
Dean Herbert
73f083a316 Refactor how additional points are provided to avoid confusion 2023-01-23 14:13:46 +09:00
Dean Herbert
f87bb589a2
Merge pull request #22340 from EXtremeExploit/groups-modes
Add modes text to groups tooltip
2023-01-23 01:10:25 +09:00
Dean Herbert
9a89dfb7d1
Merge pull request #22339 from shinobu-uwu/fix-fail-sample-playing-after-leaving-dialog
Fix skin fail sound continuing to play after leaving gameplay
2023-01-22 22:27:26 +09:00
Bartłomiej Dach
e1acf85bb3
Merge branch 'master' into groups-modes 2023-01-22 10:09:34 +01:00
Bartłomiej Dach
9bde1ef9bf
Privatise setter 2023-01-22 10:09:08 +01:00
Bartłomiej Dach
b98da506c1
Fix code quality inspection 2023-01-22 10:07:47 +01:00
Bartłomiej Dach
31e7d7333b
Merge branch 'master' into fix-fail-sample-playing-after-leaving-dialog 2023-01-22 09:35:37 +01:00
Bartłomiej Dach
06aa3f7798
Rename Stop{SampleAndRemoveFilters -> }()
Now that just one method for stopping samples is left, let's just
repurpose st as the general "stop global effects" method rather than
have it there with a hyperspecific name. It also has good symmetry, as
there already was a `Start()` method in the class.
2023-01-22 09:29:22 +01:00
Bartłomiej Dach
9e4e85e3e3
Inline StopSample() into StopSampleAndRemoveFilters()
The first method no longer has any callers except for the second one.
2023-01-22 09:26:01 +01:00
Bartłomiej Dach
0edfd24410
Remove unnecessary sample stop in Restart()
It is unnecessary, as a successful restart will exit the current player
screen, and `OnExiting()` has another `StopSampleAndRemoveFilters()`
call, which means that in the restart flow the sample was actually
getting stopped twice.

Standard exit flow is fine, it only stopped the sample once.
2023-01-22 09:24:12 +01:00
Bartłomiej Dach
88d58e8476
Merge pull request #22337 from Joehuu/fix-comment-editor-sounds
Fix comment editor text boxes not having sound feedback
2023-01-22 09:10:20 +01:00
Bartłomiej Dach
b66279c5d7
Merge pull request #22341 from peppy/screen-scaling-keywords
Add search keywords for screen scaling sub-settings
2023-01-22 08:56:14 +01:00
Matheus Filipe dos Santos Reinert
db0b69db6b
Merge branch 'master' into fix-fail-sample-playing-after-leaving-dialog 2023-01-22 02:12:07 -03:00
Dean Herbert
27f1afdae1
Merge pull request #22330 from bdach/segmented-graph-bad-accesses
Fix `SegmentedGraph` draw node calculating segment colours in unsafe manner
2023-01-22 13:55:48 +09:00
Dean Herbert
7040743249 Add search keywords for screen scaling sub-settings 2023-01-22 13:47:31 +09:00
Matheus Filipe dos Santos Reinert
5b1a23c697 Replace RemoveFilters call with StopSampleAndRemoveFilters 2023-01-22 01:44:16 -03:00
Matheus Filipe dos Santos Reinert
2e1ba6ef49 Create StopSampleAndRemoveFilters method and change RemoveFilters to private 2023-01-22 01:43:40 -03:00
EXtremeExploit
2f3971b6fb
Move code to already existing if block 2023-01-22 01:40:00 -03:00
EXtremeExploit
8c208da324
Cleanup 2023-01-22 01:39:01 -03:00
EXtremeExploit
05f77d2cab
Add modes text to groups tooltip 2023-01-22 01:36:53 -03:00
Matheus Filipe dos Santos Reinert
a746cbc6ed Fix failSample still playing after player left FailOverlay 2023-01-22 01:14:33 -03:00
Joseph Madamba
da03abc812 Fix comment editor text boxes not having sound feedback 2023-01-21 17:32:42 -08:00
naoey
1c1c9915bb
Split saving new and existing beatmaps into separate flows 2023-01-22 10:27:33 +09:00
Bartłomiej Dach
718cbf9382
Fix SegmentedGraph draw node calculating segment colours in unsafe manner
The `SegmentedGraph`'s draw node would call `getSegmentColour()`
on the drawable, which would query the `DrawColourInfo` and
`tierColours` properties of the drawable. This is a cross-thread access
and as such completely unsafe, as due to being cross-thread it can die
on invalidations or out-of-bounds accesses.

Fix by transferring everything to the draw node first before attempting
to draw. `SegmentedGraph.TierColours` setter already correctly
invalidates the draw node via `graphNeedsUpdate`, so no further
intervention was required there.

Closes #22326.
2023-01-21 23:19:34 +01:00
sw1tchbl4d3
d4e5d7a873 Move fixed scroll speed change out of classic mod for taiko 2023-01-21 22:29:28 +01:00
naoey
a1b5c9d910
Don't transfer MD5 hashes in collections when copying beatmaps
Fixes #22306.

Changes beatmap saving so that by default it does not transfer
the hashes in collections, and only transfers them when saving the same
difficulty in the editor.

Issue seems to have been introduced in https://github.com/ppy/osu/pull/20641.
2023-01-22 01:14:18 +09:00
Salman Ahmed
292fd345bc
Merge pull request #22302 from ekrctb/fix-infinity-spm
Fix spinners potentially displaying incorrect SPM numbers
2023-01-21 16:56:34 +03:00
Salman Ahmed
ce64ba471a
Merge branch 'master' into fix-infinity-spm 2023-01-21 15:42:48 +03:00
Dean Herbert
c2e1c91b58
Merge pull request #22315 from frenzibyte/fix-test-browser-broken
Fix test browsers on longer working after framework update
2023-01-21 21:34:08 +09:00
Salman Ahmed
c48af79588 Fix test browsers on longer working after framework update 2023-01-21 14:49:47 +03:00
Dean Herbert
2a9b1ea9fc
Merge pull request #22310 from peppy/fix-threading-tournament-save
Fix incorrect async continuation causing tournament client to not enable save button
2023-01-21 15:31:56 +09:00
Dean Herbert
0fb12508f0 Fix incorrect async continuation causing tournament client to not enable save button 2023-01-21 11:28:56 +09:00
Dean Herbert
2075583313
Merge pull request #22303 from peppy/update-framework
Update framework
2023-01-21 00:30:59 +09:00