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Add more keywords to settings based on feedback
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@ -35,6 +35,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.GameplayCursorDuringTouch,
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Keywords = new[] { @"touchscreen" },
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Current = config.GetBindable<bool>(OsuSetting.GameplayCursorDuringTouch)
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},
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};
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@ -70,6 +70,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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Add(new SettingsButton
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{
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Text = GeneralSettingsStrings.OpenOsuFolder,
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Keywords = new[] { @"logs", @"files", @"access", "directory" },
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Action = () => storage.PresentExternally(),
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});
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@ -34,6 +34,7 @@ namespace osu.Game.Overlays.Settings.Sections
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new SettingsButton
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{
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Text = GeneralSettingsStrings.RunSetupWizard,
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Keywords = new[] { @"first run", @"initial", @"getting started" },
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TooltipText = FirstRunSetupOverlayStrings.FirstRunSetupDescription,
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Action = () => firstRunSetupOverlay?.Show(),
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},
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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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protected override LocalisableString Header => BindingSettingsStrings.ShortcutAndGameplayBindings;
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public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { "keybindings" });
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public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { @"keybindings", @"controls", @"keyboard", @"keys" });
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public BindingSettings(KeyBindingPanel keyConfig)
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{
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