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variable naming and loc modifications
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@ -60,7 +60,7 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.ToolbarClockDisplayMode, ToolbarClockDisplayMode.Full);
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SetDefault(OsuSetting.BeatmapSelectionBlurLevel, 1f, 0, 1f, 0.01f);
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SetDefault(OsuSetting.BeatmapSelectionBackgoundBlurLevel, 1f, 0, 1f, 0.01f);
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// Online settings
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SetDefault(OsuSetting.Username, string.Empty);
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@ -341,7 +341,7 @@ namespace osu.Game.Configuration
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ChatDisplayHeight,
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BeatmapListingCardSize,
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ToolbarClockDisplayMode,
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BeatmapSelectionBlurLevel,
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BeatmapSelectionBackgoundBlurLevel,
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Version,
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ShowFirstRunSetup,
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ShowConvertedBeatmaps,
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@ -110,10 +110,9 @@ namespace osu.Game.Localisation
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public static LocalisableString ModSelectHotkeyStyle => new TranslatableString(getKey(@"mod_select_hotkey_style"), @"Mod select hotkey style");
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/// <summary>
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/// "Beatmap selection blur level"
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/// "Song select background blur"
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/// </summary>
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public static LocalisableString BeatmapSelectionBlurLevel => new TranslatableString(getKey(@"beatmap_selection_blur_level"), @"Beatmap selection blur level");
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public static LocalisableString BeatmapSelectionBackgroundBlurLevel => new TranslatableString(getKey(@"beatmap_selection_background_blur_level"), @"Song select background blur");
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/// <summary>
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/// "no limit"
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@ -45,8 +45,8 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
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},
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new SettingsSlider<float>
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{
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LabelText = UserInterfaceStrings.BeatmapSelectionBlurLevel,
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Current = config.GetBindable<float>(OsuSetting.BeatmapSelectionBlurLevel)
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LabelText = UserInterfaceStrings.BeatmapSelectionBackgroundBlurLevel,
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Current = config.GetBindable<float>(OsuSetting.BeatmapSelectionBackgoundBlurLevel)
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}
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};
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}
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@ -143,7 +143,7 @@ namespace osu.Game.Screens.Select
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config)
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{
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backgroundBlurLevel = config.GetBindable<float>(OsuSetting.BeatmapSelectionBlurLevel);
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backgroundBlurLevel = config.GetBindable<float>(OsuSetting.BeatmapSelectionBackgoundBlurLevel);
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LoadComponentAsync(Carousel = new BeatmapCarousel
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{
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