Dean Herbert
74db42394a
Silence unobserved exceptions in BeginPlayingInternal
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Closes #20526 .
2022-10-05 14:31:13 +09:00
Dean Herbert
56d424003d
Fix sliders not dimming correctly due to modified miss window
2022-10-05 14:25:04 +09:00
Dean Herbert
276021dd85
Remove now unnecessary ScheduleAfterChildren
2022-10-05 14:20:01 +09:00
Dean Herbert
e06ece7531
Update framework
2022-10-05 14:19:51 +09:00
Dean Herbert
c7d645b086
Merge branch 'master' into fix-gameplay-leaderboard-overlap
2022-10-05 14:15:50 +09:00
Dean Herbert
44b99444a7
Hide approach circles immediate on successful hit
2022-10-05 13:42:04 +09:00
Dan Balasescu
d9c3f5834c
Merge pull request #20567 from peppy/fix-show-replay-crash
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Fix potential crash when attempting to display an imported score at song select
2022-10-04 19:46:15 +09:00
Dean Herbert
d3f1d387ef
Merge pull request #20506 from smoogipoo/intel-exclusive-warning
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Always show exclusive fullscreen as enabled on Intel platforms
2022-10-04 19:39:13 +09:00
Dean Herbert
75b9bf2cf9
Merge branch 'master' into intel-exclusive-warning
2022-10-04 19:02:01 +09:00
Dan Balasescu
7293ad751e
Update packages
2022-10-04 18:59:35 +09:00
Dan Balasescu
41082ab928
Fix misplaced parenthesis
2022-10-04 18:21:29 +09:00
Dean Herbert
c2956c6e1e
Add osu! hit object dim
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Stable would dim objects when they can't be hit (ie. the "miss" window
is not active yet). This was never implemented in lazer, and causes
quite large visual differences.
No one has mentioned this yet, but it will definitely be one of those
missing pieces which makes lazer feel different to stable.
2022-10-04 17:28:17 +09:00
Alden Wu
33f33a6845
Remove things that should've been removed before push
2022-10-04 00:53:03 -07:00
Dean Herbert
395ab58892
Attempt to fix code style infractions
2022-10-04 16:17:38 +09:00
Alden Wu
b0a948df45
Move LegacySmoke
animation implementation to Smoke
2022-10-04 00:17:00 -07:00
Dean Herbert
345430ab39
Fix argon hit target area not being aligned correctly
2022-10-04 16:16:09 +09:00
ekrctb
15d159a97e
Fix tests
2022-10-04 16:10:18 +09:00
Dean Herbert
1ffa0afafc
Tweak visuals and fix up code quality
2022-10-04 16:05:36 +09:00
Dean Herbert
c44e99d6c4
Merge pull request #20569 from smoogipoo/fix-deadlock
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Attempt to fix deadlock in `TestSceneOnlinePlayBeatmapAvailabilityTracker`
2022-10-04 15:39:21 +09:00
ekrctb
2aa4d21c75
Remove code that is not needed anymore
2022-10-04 15:17:14 +09:00
ekrctb
1cccd03480
Fix scrolling nested hit object lifetime not set
2022-10-04 15:17:14 +09:00
ekrctb
781f5420b0
Add test for scrolling hit object lifetime
2022-10-04 15:17:11 +09:00
ekrctb
5d80950eaf
Compute lifetime from entry in scrolling container
2022-10-04 15:12:28 +09:00
Dan Balasescu
21620bee1a
Attempt to fix deadlock in test
2022-10-04 15:02:53 +09:00
Dean Herbert
36e2f5c512
Add argon hit target pieces
2022-10-04 14:56:46 +09:00
Dean Herbert
d32eb64561
Adjust colour application to stay around a bit longer
2022-10-04 14:56:46 +09:00
Dean Herbert
4718f4ac24
Add second icon and improve glow effect
2022-10-04 14:56:46 +09:00
Dean Herbert
83e7cc1e09
Add argon key area
2022-10-04 14:56:46 +09:00
Dean Herbert
326a3e6583
Add TODO in osu! argon transformer regarding missing components
2022-10-04 14:56:46 +09:00
Dean Herbert
97207c11f5
Add base transformer for osu!mania argon skin
2022-10-04 14:56:46 +09:00
Dan Balasescu
f7f0aa1548
Merge pull request #20565 from peppy/random-dont-handle-repeat
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Change song select random key binding to not handle key repeat
2022-10-04 13:03:19 +09:00
Alden Wu
eaab0deef3
Fix InspectCode issues
2022-10-03 19:20:51 -07:00
Alden Wu
ccef189b81
Add barebones test for smoke
2022-10-03 18:19:05 -07:00
Alden Wu
343bdaa98e
Remove unnecessary IsActive
variable
2022-10-03 16:07:39 -07:00
Alden Wu
c1da3bc9cf
Remove skinnable parents at the same time as their smoke children
2022-10-03 16:03:37 -07:00
Alden Wu
929eb8559e
Fix LegacySmoke
alpha calculations
2022-10-03 16:02:33 -07:00
Dean Herbert
0bac5ef465
Merge branch 'master' into smoke
2022-10-03 21:29:42 +09:00
Dean Herbert
dfb143ec0b
Update resources
2022-10-03 21:14:57 +09:00
Dean Herbert
332d63b53b
Always return to main menu before attempting to present a score from import
2022-10-03 20:29:44 +09:00
Dean Herbert
7fbbe88c8e
Add test coverage of song select score presentation failures
2022-10-03 20:29:44 +09:00
Dean Herbert
13ee5c179e
Add missing parenthesis in log message
2022-10-03 18:42:40 +09:00
Dan Balasescu
deae7cff60
Adjust flashliht scaling to match classic
2022-10-03 18:38:29 +09:00
Dan Balasescu
8598eb29f8
Adjust flashlight to closely match classic
2022-10-03 18:38:05 +09:00
Dan Balasescu
0df217d85c
Add ability to adjust flashlight smoothness
2022-10-03 18:24:56 +09:00
Dean Herbert
d9f678d942
Change song select random key binding to not handle key repeat
2022-10-03 18:16:54 +09:00
Dean Herbert
42aac16b37
Adjust leaderboard score panels sizing based on accuracy/combo width
2022-10-03 18:12:36 +09:00
Dean Herbert
4dbac917fc
Merge pull request #20547 from nanashi-1/solo-gameplay-leaderboard-max-combo
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Display highest combo rather than current combo for local play on leaderboard
2022-10-03 16:57:05 +09:00
Dean Herbert
492f26c832
Update test step in line with new combo source
2022-10-03 16:56:32 +09:00
Dean Herbert
2f0ebcacff
Merge pull request #20549 from frenzibyte/fix-player-stuck
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Fix player potentially getting stuck on completion with storyboard enabled
2022-10-03 15:54:23 +09:00
Salman Ahmed
a810afafb3
Reschedule results display delegate to avoid potential softlocks in the future
2022-10-02 15:37:56 +03:00