Dean Herbert
de23a4691e
Change JudgementCountController
to a Component
2023-06-27 16:38:15 +09:00
Bartłomiej Dach
7200855d46
Rename Judgement{Tally -> CountController}
2023-06-26 19:30:04 +02:00
Dean Herbert
d159d6b970
Rename ISkinnableDrawable
to ISerialisableDrawable
2023-02-15 18:37:41 +09:00
Dean Herbert
cf8cfe0d2c
Move skin component localisations to namespaces
2023-02-03 15:34:57 +09:00
tsrk
0fb6a63709
refactor: change namespacing to allow osu-localisation-analyzer to process all strings
2023-02-02 00:46:14 +00:00
tsrk
8645e705fd
feat: add localisation for Skin editor components
2023-02-01 23:48:05 +00:00
Dean Herbert
2ce32e3209
Refactor update logic to be easier to follow
2023-01-19 19:27:05 +09:00
mk56-spn
b22363ed8c
Fix JudgementCounterDisplay.cs max judgement always showing upon changing display mode
2023-01-19 10:31:02 +01:00
Bartłomiej Dach
769f8c6190
Fix ShowMaxJudgement
callback conflicting with JudgementCounter.Pop{In,Out}
...
Both `JudgementCounterDisplay` (via the `ShowMaxJudgement` callback)
and the `JudgementCounter.Pop{In,Out}` methods were operating on the
alpha of the `JudgementCounter`. This meant that if the counter display
was created with max judgement initially hidden, it would be hidden
by the `ShowMaxJudgement` callback first, but then _unhidden_
by `PopIn()`.
2023-01-18 21:46:28 +01:00
Dean Herbert
14649160e1
Adjust transform delay to make things feel more snappy
2023-01-17 18:39:21 +09:00
Dean Herbert
81aa7feeb5
Fix using FadeTo
on a visibility container
2023-01-17 18:39:21 +09:00
Dean Herbert
48959c0212
Start name not visible to avoid pop out when hidden on startup
2023-01-17 18:35:19 +09:00
Dean Herbert
7d1fd24ab4
Start all counters hidden to fix pop out animation when some portions are hidden
2023-01-17 18:31:25 +09:00
Dean Herbert
448abf897a
Tidy up direction assignment
2023-01-17 18:31:08 +09:00
Dean Herbert
ca17993769
Don't use OverlayContainer
(what)
2023-01-17 18:30:50 +09:00
Dean Herbert
181473c5fc
Rename flow to better match its purpose
2023-01-17 18:28:08 +09:00
Dean Herbert
35ad66eef9
Give flow container a type to avoid locally casting in every location
2023-01-17 18:27:33 +09:00
Dean Herbert
09c7ab3af6
Rename exposed settings to make more sense
2023-01-17 18:27:15 +09:00
Dean Herbert
f923dc5009
Use framework Direction
instead of local enum
...
It should be stable enough to use.
2023-01-17 18:27:15 +09:00
Dean Herbert
0a7d6948ca
Nest model class
2023-01-17 18:19:04 +09:00
mk56-spn
f3873b73e3
Clean up syntax for readability
2022-12-16 20:56:34 +01:00
mk56-spn
0c177aa7de
Improve tests, simplify "updateDisplay" method
2022-12-15 16:12:34 +01:00
mk56-spn
9a235b3213
remove rolling duration, fix issue with loading
2022-12-15 15:21:03 +01:00
mk56-spn
99d83315c1
change settings order
2022-12-12 15:10:45 +01:00
mk56-spn
8efe7528e3
change ruleset source to avoid issues with converted beatmaps
2022-12-12 15:10:10 +01:00
mk56-spn
4d592184ca
temp cmt
2022-12-12 11:53:07 +01:00
mk56-spn
58bf081096
Fix judgement counter not loading after first attempt in gameplay, Fix typo in Display
2022-12-12 10:52:55 +01:00
mk56-spn
f0c780f1f6
Fix tally header
2022-12-12 00:48:35 +01:00
mk56-spn
a107fca5d0
Hide "Full" option from counter flow directions
2022-12-12 00:33:28 +01:00
mk56-spn
161894da3b
Add more test checks and fix deserialisation test
2022-12-11 23:58:10 +01:00
mk56-spn
4c17b27273
Add Display, Counter, Tests
2022-12-11 23:47:17 +01:00
mk56-spn
f798951f09
Create Judgement Info struct
2022-12-11 22:09:14 +01:00
mk56-spn
ffbe68bd26
Add judgementTally to HUD overlay
2022-12-11 22:08:48 +01:00