1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 03:47:26 +08:00
Commit Graph

33 Commits

Author SHA1 Message Date
Dean Herbert
de23a4691e Change JudgementCountController to a Component 2023-06-27 16:38:15 +09:00
Bartłomiej Dach
7200855d46
Rename Judgement{Tally -> CountController} 2023-06-26 19:30:04 +02:00
Dean Herbert
d159d6b970 Rename ISkinnableDrawable to ISerialisableDrawable 2023-02-15 18:37:41 +09:00
Dean Herbert
cf8cfe0d2c Move skin component localisations to namespaces 2023-02-03 15:34:57 +09:00
tsrk
0fb6a63709
refactor: change namespacing to allow osu-localisation-analyzer to process all strings 2023-02-02 00:46:14 +00:00
tsrk
8645e705fd
feat: add localisation for Skin editor components 2023-02-01 23:48:05 +00:00
Dean Herbert
2ce32e3209 Refactor update logic to be easier to follow 2023-01-19 19:27:05 +09:00
mk56-spn
b22363ed8c Fix JudgementCounterDisplay.cs max judgement always showing upon changing display mode 2023-01-19 10:31:02 +01:00
Bartłomiej Dach
769f8c6190
Fix ShowMaxJudgement callback conflicting with JudgementCounter.Pop{In,Out}
Both `JudgementCounterDisplay` (via the `ShowMaxJudgement` callback)
and the `JudgementCounter.Pop{In,Out}` methods were operating on the
alpha of the `JudgementCounter`. This meant that if the counter display
was created with max judgement initially hidden, it would be hidden
by the `ShowMaxJudgement` callback first, but then _unhidden_
by `PopIn()`.
2023-01-18 21:46:28 +01:00
Dean Herbert
14649160e1 Adjust transform delay to make things feel more snappy 2023-01-17 18:39:21 +09:00
Dean Herbert
81aa7feeb5 Fix using FadeTo on a visibility container 2023-01-17 18:39:21 +09:00
Dean Herbert
48959c0212 Start name not visible to avoid pop out when hidden on startup 2023-01-17 18:35:19 +09:00
Dean Herbert
7d1fd24ab4 Start all counters hidden to fix pop out animation when some portions are hidden 2023-01-17 18:31:25 +09:00
Dean Herbert
448abf897a Tidy up direction assignment 2023-01-17 18:31:08 +09:00
Dean Herbert
ca17993769 Don't use OverlayContainer (what) 2023-01-17 18:30:50 +09:00
Dean Herbert
181473c5fc Rename flow to better match its purpose 2023-01-17 18:28:08 +09:00
Dean Herbert
35ad66eef9 Give flow container a type to avoid locally casting in every location 2023-01-17 18:27:33 +09:00
Dean Herbert
09c7ab3af6 Rename exposed settings to make more sense 2023-01-17 18:27:15 +09:00
Dean Herbert
f923dc5009 Use framework Direction instead of local enum
It should be stable enough to use.
2023-01-17 18:27:15 +09:00
Dean Herbert
0a7d6948ca Nest model class 2023-01-17 18:19:04 +09:00
mk56-spn
f3873b73e3 Clean up syntax for readability 2022-12-16 20:56:34 +01:00
mk56-spn
0c177aa7de Improve tests, simplify "updateDisplay" method 2022-12-15 16:12:34 +01:00
mk56-spn
9a235b3213 remove rolling duration, fix issue with loading 2022-12-15 15:21:03 +01:00
mk56-spn
99d83315c1 change settings order 2022-12-12 15:10:45 +01:00
mk56-spn
8efe7528e3 change ruleset source to avoid issues with converted beatmaps 2022-12-12 15:10:10 +01:00
mk56-spn
4d592184ca temp cmt 2022-12-12 11:53:07 +01:00
mk56-spn
58bf081096 Fix judgement counter not loading after first attempt in gameplay, Fix typo in Display 2022-12-12 10:52:55 +01:00
mk56-spn
f0c780f1f6 Fix tally header 2022-12-12 00:48:35 +01:00
mk56-spn
a107fca5d0 Hide "Full" option from counter flow directions 2022-12-12 00:33:28 +01:00
mk56-spn
161894da3b Add more test checks and fix deserialisation test 2022-12-11 23:58:10 +01:00
mk56-spn
4c17b27273 Add Display, Counter, Tests 2022-12-11 23:47:17 +01:00
mk56-spn
f798951f09 Create Judgement Info struct 2022-12-11 22:09:14 +01:00
mk56-spn
ffbe68bd26 Add judgementTally to HUD overlay 2022-12-11 22:08:48 +01:00