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Commit Graph

424 Commits

Author SHA1 Message Date
smoogipooo
7edabe730a Cleanup. 2017-04-03 21:10:39 +09:00
Dean Herbert
aebd953980 Merge branch 'master' into taiko_barlines 2017-04-03 20:43:15 +09:00
smoogipooo
5cb16f6e7c Renamings + comments. 2017-04-03 20:32:03 +09:00
smoogipooo
2be7458532 Commenting (+ version check for speed adjustment). 2017-04-03 20:27:11 +09:00
smoogipooo
91eec9e8fc Fix incorrect split hit circle start time. 2017-04-03 17:54:48 +09:00
smoogipooo
a32eb66538 Fix missing speed multiplier + split onto multiple lines. 2017-04-03 17:31:08 +09:00
smoogipooo
0c57299066 Rewrite drum roll -> hit conversion to match osu-stable. 2017-04-03 17:30:49 +09:00
smoogipooo
d7ed392f27 Add a velocity multiplier to taiko hit objects.
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
2017-04-03 17:19:46 +09:00
smoogipooo
aad8851460 Define TickRate to adjust rate of ticks externally, removing todo. 2017-04-03 15:32:38 +09:00
smoogipooo
293ea6fbd7 Fix up beatmap converter error. 2017-04-03 15:24:30 +09:00
Dan Balasescu
9ba230aa58 Merge branch 'master' into taiko_barlines 2017-04-03 15:15:29 +09:00
Dean Herbert
c005cf82c1 Merge pull request #587 from smoogipooo/fix_slider_velocities
Fix slider velocities
2017-04-03 15:13:37 +09:00
Dean Herbert
c539e514f5 Merge branch 'master' into fix_slider_velocities 2017-04-03 15:08:54 +09:00
smoogipooo
a03cffab58 No need to compute end time manually anymore. 2017-04-03 15:05:12 +09:00
smoogipooo
774e15b89d Set RequiredHits at conversion time to remove HitMultiplier. 2017-04-03 15:02:21 +09:00
smoogipooo
e7b55f9bea Fix bar line pre empt time calculation. 2017-04-03 14:49:26 +09:00
Dean Herbert
6043c4787b Merge branch 'master' into taiko-fixes 2017-04-03 14:47:43 +09:00
smoogipooo
759869f551 Merge branch 'fix_slider_velocities' into taiko_barlines 2017-04-03 14:47:40 +09:00
smoogipooo
ebbf381cd6 Fix kiai not working during gameplay. 2017-04-03 14:40:12 +09:00
smoogipooo
6e612bbefc Reduce complexity of instantiating circle pieces in hits. 2017-04-03 14:39:56 +09:00
smoogipooo
ef992b03bf Merge remote-tracking branch 'origin/master' into taiko-fixes 2017-04-03 14:34:47 +09:00
smoogipooo
501d52dd89 Good catch resharper 👍. 2017-04-03 14:28:28 +09:00
smoogipooo
6a3601efdc Fix post-merge errors. 2017-04-03 14:22:22 +09:00
smoogipooo
27132958c8 Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
	osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
	osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00
smoogipooo
74bd427997 Remove SliderVelocityAt, compute it manually inside hit objects. 2017-04-03 14:12:15 +09:00
smoogipooo
8aa723b6a3 General fixes. 2017-04-03 11:05:15 +09:00
smoogipooo
cd6fdcf029 Rename spinnerRotationRatio -> baseHitMultiplier. 2017-04-03 11:00:59 +09:00
smoogipooo
3920758981 Rename all occurrences of finishers to strong. 2017-04-03 10:59:49 +09:00
smoogipooo
33e10adfa6 Rewrite beatmap conversion to allow converting sliders to normal hits. 2017-04-03 10:54:13 +09:00
smoogipooo
3b672fd842 Lengthen drum rolls as required by conversion. 2017-04-03 10:29:35 +09:00
smoogipooo
b027d0d3b4 Changing duration is wrong, add HitMultiplier.
I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane?
This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
2017-04-03 10:28:52 +09:00
smoogipooo
1a66755694 Fix second hit displaying two judgements, move hitobjects above playfield when hit. 2017-04-03 10:20:20 +09:00
smoogipooo
0745098783 Cleanup. 2017-04-03 10:04:13 +09:00
smoogipooo
2510a9fd32 Cleanups. 2017-04-02 02:06:58 +09:00
smoogipooo
38bbf2ac77 Fix post-merge errors. 2017-04-01 23:59:44 +09:00
smoogipooo
b4ed8aeb98 Merge remote-tracking branch 'origin/master' into taiko_barlines
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
	osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
	osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-01 23:57:02 +09:00
smoogipooo
efb589cc08 (de)creases for misses. 2017-04-01 16:34:30 +09:00
smoogipooo
b5ef0ae0d8 consecutiveHits -> rollingHits. 2017-04-01 16:32:31 +09:00
Dean Herbert
041e4f921a Merge remote-tracking branch 'upstream/master' into taiko_drumroll_drawing 2017-04-01 14:53:25 +09:00
Dean Herbert
1110747648 Merge branch 'master' into taiko_replays 2017-03-31 17:10:56 +09:00
Dean Herbert
14fcc197e9 Merge branch 'master' into partial-judgements 2017-03-31 16:53:49 +09:00
Dean Herbert
50c328f1b4
Merge remote-tracking branch 'upstream/master' into partial-judgements
# Conflicts:
#	osu.Game/osu.Game.csproj
2017-03-31 16:46:40 +09:00
smoogipooo
8f37d1ad91 Update to match new replay structure. 2017-03-31 16:20:31 +09:00
smoogipooo
fb6f27a439 Merge branch 'master' into taiko_replays 2017-03-31 16:11:58 +09:00
Dan Balasescu
9be60e7a25 Merge branch 'master' into accented-interface 2017-03-31 15:08:22 +09:00
smoogipooo
43c306d658 IAccented -> IHasAccentColour. 2017-03-31 15:06:31 +09:00
smoogipooo
c2dbbc608a General fixes. 2017-03-31 11:50:31 +09:00
Dan Balasescu
dbcd2d134b Merge branch 'master' into taiko_drumroll_drawing 2017-03-31 11:43:58 +09:00
smoogipooo
0e2f725425 Fade the accent colour instead of stepping. 2017-03-31 11:41:06 +09:00
Dean Herbert
bcd7e41bf7
Visual adjustments to DrawableSwell. 2017-03-31 11:20:04 +09:00