Salman Ahmed
32ba58109b
Remove score multiplier on difficulty-increasing mods with customised settings
2022-07-18 07:29:03 +03:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Bartłomiej Dach
5e02ba353b
Make OsuMod{Blinds,Flashlight}
incompatible
2022-04-07 22:38:46 +02:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
aitani9
715f3e3f7c
Make blinds move correctly whenever the playfield is rotated
2021-07-22 14:07:41 -07:00
aitani9
80cb7c77b9
Calculate the diagonal length using Vector2.LengthFast
instead of manually
2021-07-22 14:04:01 -07:00
aitani9
e6b28e1386
Rename origin
to center
for clarity
2021-07-22 14:01:31 -07:00
aitani9
283d953c4f
Fix blinds moving when barrel roll mod is active
2021-07-21 14:07:00 -07:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Dean Herbert
d0e9f8ef90
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
Bartłomiej Dach
164370bc7d
Resolve more CA1805 inspections
2020-11-01 20:51:23 +01:00
mcendu
5d160376c0
nullable-ize Mod.Icon
2020-01-14 21:22:00 +08:00
smoogipoo
76f2fb378f
Separate score and health parts of ScoreProcessor
2019-12-19 20:03:14 +09:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Dean Herbert
70e417533f
Update naming
2019-08-30 15:13:29 +09:00
KingLuigi4932
c6b3197dd0
Add AdjustRank and use it in Hidden Mod
2019-04-25 13:56:57 +03:00
iiSaLMaN
59da78b0d4
nothing.
2019-04-20 06:44:59 +03:00
iiSaLMaN
8e485f3283
Fix issue
2019-04-20 06:41:09 +03:00
Dean Herbert
f1952c0816
Update font awesome usage
2019-04-02 19:55:24 +09:00
Dean Herbert
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
Dean Herbert
3b7a76aa4e
Fix typo
2019-03-20 11:22:34 +09:00
Dean Herbert
baea7230bc
Rename RulesetContainer to DrawableRuleset
2019-03-19 23:47:31 +09:00
Dean Herbert
3fe4b8fd1c
Update variable names
...
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
ef9d93ff6b
Remove mod multipliers
...
We decided that mods shouldn't be interacting with other mods. This can be added once we have the ability to have per-mod settings, as a difficulty setting local to blinds.
2018-12-20 19:46:39 +09:00
Dean Herbert
d3368df94d
Simplify changes to RulesetContainer
2018-12-20 19:35:32 +09:00
Dean Herbert
bb850da200
Remove skinnability for now
...
Not sure if we want this going forward.
2018-12-20 15:48:45 +09:00
Dean Herbert
4f34d42b33
Major code refactors
2018-12-07 21:11:35 +09:00
Dean Herbert
d379d02761
Remove unnecessary base class
2018-12-07 20:12:56 +09:00
WebFreak001
a14de5bd1b
Remove blinds random NPC
2018-12-06 12:52:39 +01:00
WebFreak001
46b98702e1
make target animation call more obvious
2018-12-06 12:48:11 +01:00
WebFreak001
3b08ad0742
Merge branch 'master' of https://github.com/ppy/osu into mod-fl2
...
Changes how OsuModBlinds passes the playfield and how DrawableOsuBlinds
handles the restrictTo parameter.
2018-10-27 16:34:48 +02:00
WebFreak001
c9ea5ce817
Made blinds open during breaks and start
2018-09-16 16:51:18 +02:00
WebFreak001
633e8fafee
Style & const fix
2018-09-16 12:57:54 +02:00
WebFreak001
91b25870ef
Make fruit catcher enter and leave what's behind the blinds
2018-09-16 12:48:36 +02:00
WebFreak001
5f3c0549c9
Sprites in blinds mod & gameplay improvements
...
There are now skinnable actual blinds (shoji screen panels)
The black overlay is still behind them to avoid cheating with skins
The blinds don't open linearly anymore, they are health squared now
When easy mod is on, there is always a little gap open
2018-09-15 23:44:22 +02:00
WebFreak001
b33954d9db
Implement blinds mod
2018-08-05 14:20:56 +02:00