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40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModBlinds : Mod, IApplicableToRulesetContainer<OsuHitObject>, IApplicableToScoreProcessor
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{
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public override string Name => "Blinds";
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public override string Acronym => "BL";
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public override FontAwesome Icon => FontAwesome.fa_adjust;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Play with blinds on your screen.";
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public override bool Ranked => false;
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public override double ScoreMultiplier => 1.12;
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private DrawableOsuBlinds flashlight;
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public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
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{
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bool hasEasy = rulesetContainer.ActiveMods.Any(m => m is ModEasy);
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bool hasHardrock = rulesetContainer.ActiveMods.Any(m => m is ModHardRock);
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rulesetContainer.Overlays.Add(flashlight = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, hasEasy, hasHardrock, rulesetContainer.Beatmap));
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}
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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scoreProcessor.Health.ValueChanged += val => { flashlight.AnimateTarget((float)val); };
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}
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}
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}
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