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43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModBlinds : ModBlinds<OsuHitObject>
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{
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public override double ScoreMultiplier => 1.12;
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private DrawableOsuBlinds flashlight;
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public override void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
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{
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bool hasEasy = false;
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bool hasHardrock = false;
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foreach (var mod in rulesetContainer.ActiveMods)
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{
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if (mod is ModEasy)
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hasEasy = true;
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if (mod is ModHardRock)
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hasHardrock = true;
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}
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rulesetContainer.Overlays.Add(flashlight = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, hasEasy, hasHardrock, rulesetContainer.Beatmap));
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}
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public override void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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scoreProcessor.Health.ValueChanged += val => {
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flashlight.AnimateTarget((float)val);
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};
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scoreProcessor.Combo.ValueChanged += val => {
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if (val > 0 && val % 30 == 0)
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flashlight.TriggerNpc();
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};
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}
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}
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}
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