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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs
2018-12-06 12:48:11 +01:00

43 lines
1.5 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModBlinds : ModBlinds<OsuHitObject>
{
public override double ScoreMultiplier => 1.12;
private DrawableOsuBlinds flashlight;
public override void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
{
bool hasEasy = false;
bool hasHardrock = false;
foreach (var mod in rulesetContainer.ActiveMods)
{
if (mod is ModEasy)
hasEasy = true;
if (mod is ModHardRock)
hasHardrock = true;
}
rulesetContainer.Overlays.Add(flashlight = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, hasEasy, hasHardrock, rulesetContainer.Beatmap));
}
public override void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
scoreProcessor.Health.ValueChanged += val => {
flashlight.AnimateTarget((float)val);
};
scoreProcessor.Combo.ValueChanged += val => {
if (val > 0 && val % 30 == 0)
flashlight.TriggerNpc();
};
}
}
}