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h1or4dme8
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osu-lazer
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https://github.com/ppy/osu.git
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Code
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24,822
Commits
4
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791
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32843ffef55c9dc956120ef8a4c8c96fd94de106
Commit Graph
37 Commits
Fix game-wide performance drop when triangles intro is used
Dean Herbert
·
2019-10-29 01:09:49 +09:00
a4a57eec54
Fix remaining issues
Dean Herbert
·
2019-02-28 13:31:40 +09:00
26d53d06a9
Adjust sprite texts in-line with framework changes
smoogipoo
·
2019-02-20 15:03:20 +09:00
a2aa3ec5cb
Update licence header (and remove year)
Dean Herbert
·
2019-01-24 17:43:03 +09:00
8617aaa2a7
OpenTK -> osuTK
smoogipoo
·
2018-11-20 17:14:59 +09:00
f27bd3ef3e
Normalize all the line endings
Dean Herbert
·
2018-04-13 18:26:38 +09:00
32a74f95a5
Local functions related CI fixes
TocoToucan
·
2018-01-15 23:27:00 +03:00
c3ca40dcff
Use local functions
TocoToucan
·
2018-01-15 21:42:17 +03:00
3c11978cfa
Update licence headers
Dean Herbert
·
2018-01-05 20:21:19 +09:00
37d393bca0
Adjust timings
Dean Herbert
·
2017-11-09 18:12:33 +09:00
598e1652dc
Adjust animation to designer-san's liking
Dean Herbert
·
2017-11-08 17:04:36 +09:00
df6c808d28
Add intro in to actual game
Dean Herbert
·
2017-11-08 14:31:11 +09:00
41fcecf759
Simplify restart process and defaults initialisation
Dean Herbert
·
2017-11-08 13:32:03 +09:00
713d730d10
Simplify more
Dean Herbert
·
2017-11-08 12:13:30 +09:00
1771e003f7
Fix text alignment
Dean Herbert
·
2017-11-08 12:12:27 +09:00
419f041291
Simplify more
Dean Herbert
·
2017-11-08 12:10:32 +09:00
f83c095269
Simplify lines
Dean Herbert
·
2017-11-08 12:07:52 +09:00
89426e1c11
Make bars and circles better
Dean Herbert
·
2017-11-08 12:06:22 +09:00
7dcdf78608
bar -> line
Dean Herbert
·
2017-11-08 11:21:50 +09:00
a72e798b85
Simplify intro sequence a bit more
Dean Herbert
·
2017-11-08 11:20:21 +09:00
97b238d084
Many fixes
Dean Herbert
·
2017-11-03 17:54:35 +09:00
3adcfa8c38
Fix the shit
Dean Herbert
·
2017-11-01 17:07:03 +09:00
27156aeb93
CI fixes
EVAST9919
·
2017-10-10 21:03:35 +03:00
28a594179f
Simplify the code by using more delayed sequences
EVAST9919
·
2017-10-10 20:43:07 +03:00
15160f5116
Final adjustments
EVAST9919
·
2017-10-10 20:20:49 +03:00
d3a62082b4
Timing adjustments
EVAST9919
·
2017-10-10 20:06:18 +03:00
a58e828f54
Use constants instead of magic numbers
EVAST9919
·
2017-10-10 18:30:46 +03:00
10a3f7c1d0
No need to put a lot of stuff inside the big circular container
EVAST9919
·
2017-10-10 15:29:29 +03:00
c34b9aef98
Rings timing adjustment
EVAST9919
·
2017-10-10 15:02:43 +03:00
67a6da44f9
Group transforms using delayed sequence
And some timing adjustments
EVAST9919
·
2017-10-10 07:07:09 +03:00
9cad0ce2e9
Use less masking for the ring
EVAST9919
·
2017-10-10 06:06:09 +03:00
6fb8755a95
Remove ring's background field and adjust some timings
EVAST9919
·
2017-10-10 04:12:01 +03:00
19723b82f7
Change Ring type, use RelativeSizeAxes for Background/Foreground
EVAST9919
·
2017-10-10 03:57:15 +03:00
e2d6659d48
CI fixes
EVAST9919
·
2017-10-10 01:36:40 +03:00
59a0343c01
Animation adjustments
EVAST9919
·
2017-10-05 21:37:37 +03:00
f8830e1b7c
Add all the needed objects
EVAST9919
·
2017-10-05 02:50:13 +03:00
cafacf20ff
Basic logic
EVAST9919
·
2017-10-04 23:06:31 +03:00
6fa45aafc6