There should only ever be one osu! logo. It is now passed around between screens in a superfluous manner.
This is a very nice use-case scenario for TransformSequence.OnComplete
Also switch to using BeginDelayedSequence where possible.
Depends on https://github.com/ppy/osu-framework/pull/837
# Conflicts: # osu-framework # osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
References now use the Create*-names instead of the outdated Get*-names to create instances of FlowStrategies.