This was here to support dynamic re-ordering of hit objects and speed adjustment containers, however there needs to be more work done to TimingControlPoints/MultiplierControlPoints in general before this is possible.
# Conflicts: # osu-framework
# Conflicts: # osu.Game/Graphics/Containers/ReverseDepthFillFlowContainer.cs
# Conflicts: # osu.Game.Rulesets.Mania/UI/Column.cs
# Conflicts: # osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs # osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs