In a very rare case, the randomisation may cause all users to be on one team, causing a test failure. The odds make it basically impossible, but if adjusting the number of users in the test scene this can more readily be hit.
Rename legacy-facing overload to mention as much
TestSpectatorClient
Send
OnlineID
.Result
.WaitSafelyForResult
BeatmapInfo.OnlineBeatmapID
User
APIUser
var
MultiplayerRoomUser
int