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mirror of https://github.com/ppy/osu.git synced 2024-11-16 10:10:07 +08:00
Commit Graph

52 Commits

Author SHA1 Message Date
Dean Herbert
548fd9cbf9
Show breaks behind objects in timeline
Closes https://github.com/ppy/osu/issues/29227.
2024-08-01 19:47:44 +09:00
Dean Herbert
f65ab6736d
Adjust breaks in timeline to be centered with waveform / hitobjects 2024-07-12 15:45:58 +09:00
Bartłomiej Dach
814f1e552f
Implement ability to manually adjust breaks 2024-06-18 15:51:29 +02:00
Bartłomiej Dach
a9e662a2b6
Add break display to editor timeline 2024-06-18 14:55:59 +02:00
Susko3
2dcd790442 Resolve Clipboard via DI 2023-07-11 11:42:31 +02:00
Bartłomiej Dach
45194b2b4a
Fix pressing Ctrl-C in composer not copying timestamp to system clipboard 2023-07-09 18:21:43 +02:00
Dean Herbert
4a7d7c6ed9 Use MaxBy in all locations that can and update inspection level to match dotnet-build 2022-12-19 16:47:10 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Salman Ahmed
7a28a7f2a0 Move IGameplaySettings override to compose screen to keep test mode unaffected 2022-11-17 01:45:16 +03:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
91be77ad3d Fix null ref in ComposeScreen when ruleset doesn't provide a composer 2022-01-28 14:01:10 +09:00
Dean Herbert
51251e3204 Fix CI reported warnings 2022-01-12 22:39:00 +09:00
Bartłomiej Dach
10dd64e07c
Fix being able to paste objects while composer is loading
Would lead to exceptions due to modification of `Beatmap.HitObjects`
during its enumeration by `DrawableRuleset`, which was happening as an
async load via `EditorScreenWithTimeline.CreateMainContent()`.
2021-12-07 21:00:25 +01:00
Bartłomiej Dach
b25ad8dfcb
Copy editor timestamp to OS clipboard even when triggered via menu bar
Would only work when triggered via Ctrl+C before, and not work at all
for Ctrl+X.
2021-11-10 12:49:10 +01:00
Bartłomiej Dach
5e31e890ae
Extract class for clipboard contents for DI purposes 2021-11-10 12:36:23 +01:00
Bartłomiej Dach
042b05a250
Move clipboard action availability logic down to editor screens 2021-11-09 19:54:37 +01:00
Bartłomiej Dach
286754f6f7
Move clipboard operation implementation down to current screen 2021-11-09 19:54:37 +01:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Bartłomiej Dach
79d0f4835e
Add failing tests for preserving clipboard content 2021-09-13 21:03:30 +02:00
Bartłomiej Dach
0d64da8c63
Add skin providing container responding to beatmap skin edits 2021-08-15 21:18:08 +02:00
ekrctb
1bac471b49 Adapt to PlatformAction type change 2021-07-21 16:12:53 +09:00
Salman Ahmed
e30f6581b3 Wrap gameplay content within a RulesetSkinProvidingContainer 2021-06-09 22:49:31 +03:00
Dean Herbert
3909eda095 Avoid using a StringBuilder 2021-03-29 18:51:28 +09:00
Dean Herbert
90ab765cf5 Reorder methods and surround with region 2021-03-29 18:46:32 +09:00
Nathan Alo
cdb779f764 move copy logic inside ComposeScreen 2021-03-29 17:30:23 +08:00
Nathan Alo
c96321206a fix appveyor complaints 2021-03-26 16:17:24 +08:00
Nathan Alo
71a0616861 remove extra semi colons 2021-03-26 15:34:45 +08:00
Nathan Alo
b8b7eb4c4b refactor logic to its own component and handle hit object to string conversion to its ruleset-specific composers 2021-03-26 15:25:20 +08:00
Dean Herbert
b7dd54847f Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse 2021-01-04 16:56:37 +09:00
smoogipoo
e53f849aa0 Completely separate combo colours from DHOs 2020-11-26 18:14:25 +09:00
Bartłomiej Dach
6356b2dde9 Prevent editor from crashing for rulesets with no compose screen implementation 2020-11-19 22:11:52 +01:00
smoogipoo
4ef2e9548c Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
Dean Herbert
53b3d23842 Expose HitObjectComposer for other components in the Compose csreen to use 2020-09-29 17:26:54 +09:00
Dean Herbert
158d307126 Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
smoogipoo
1f797207f7 Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
smoogipoo
811ddb02a4 General refactoring 2020-01-24 17:50:36 +09:00
Dean Herbert
477e1b7d27 Rename TimelineHitObjectDisplay to TimelineBlueprintContainer 2020-01-23 14:30:25 +09:00
smoogipoo
8c378dc625 Move EditorBeatmap construction/conversion to Editor 2019-12-30 14:51:14 +09:00
Dean Herbert
bf85f4affb Fix editor crashing when loading a beatmap for an unsupported ruleset 2019-12-18 17:53:26 +09:00
Dean Herbert
b1426d1b22 Full impossible nullref 2019-12-06 12:51:43 +09:00
Dean Herbert
28400aa865 Update test scene 2019-12-06 11:27:24 +09:00
Dean Herbert
d8620a70fb Make work in editor 2019-12-05 20:12:25 +09:00
Dean Herbert
0681bb9a2b Fix potential nullref 2019-10-09 16:49:10 +09:00
Dean Herbert
2d8e5615e4 Extract timeline and layout logic from ComposeScreen 2019-10-09 16:05:55 +09:00
Dean Herbert
63bf8ff832 Better signify under construction screens in editor 2019-10-08 14:32:48 +09:00
Dean Herbert
24269c0384 Fix skins not being displayed correctly in the editor 2019-10-08 12:52:34 +09:00
smoogipoo
7927b684d3 Hook up + use editor beatmap 2019-08-29 16:06:40 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00