Naxess
2bb079ea14
Add audio quality check tests
2021-04-20 01:36:15 +02:00
Naxess
c633f15565
Add audio quality check
2021-04-20 01:36:03 +02:00
Naxess
f168247254
Add Track
as a property to IWorkingBeatmap
...
This is implemented by `WorkingBeatmap` already, and is much better to use than loading the track every time we need it.
2021-04-20 01:35:41 +02:00
Naxess
40ae856dfc
Show 2 decimals for background filesize
2021-04-20 01:34:05 +02:00
Naxess
14c626ffcb
Use the playable beatmap for file presence checks
2021-04-20 01:33:19 +02:00
Naxess
be6a02a17e
Simplify background quality test names
2021-04-20 01:32:22 +02:00
Naxess
8656176ab8
Add the playable beatmap as check argument
...
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.
So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.
This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
Naxess
9a69ca34a6
Add audio presence check
2021-04-18 02:07:57 +02:00
Naxess
010720de74
Factor out general file presence checking
...
This allows us to use the same method of checking for other files that should exist, for example the audio file.
By using the same method, they all share test cases too.
2021-04-18 02:07:33 +02:00
Naxess
0502fbb429
Add background quality check tests
2021-04-18 01:21:51 +02:00
Naxess
56bf49c85c
Take IWorkingBeatmap
instead of WorkingBeatmap
...
This makes testing much easier, and allows for checking of any class deriving from that interface, including `WorkingBeatmap`.
2021-04-18 01:21:20 +02:00
Naxess
abf512532e
Clean up check logic
...
Makes use of the new `BeatmapSet.GetPathForFile` method and removes dependency on `WorkingBeatmap` specifically, allowing us to switch to `IWorkingBeatmap` later.
2021-04-18 01:19:25 +02:00
Naxess
ef65c8910f
Fix resolved fields
2021-04-18 01:15:13 +02:00
Naxess
bf8789528a
Add GetStream
to IWorkingBeatmap
2021-04-18 01:13:57 +02:00
Naxess
cb41c89935
Don't return low res and too low res at the same time
2021-04-17 20:10:07 +02:00
Naxess
62c54e00cb
Add check for background resolution and filesize
2021-04-17 18:01:04 +02:00
Naxess
b36da2664c
Add GetPathForFile
to BeatmapSetInfo
...
This is used in several places, and so should probably have a function rather than remaining as duplicated code.
Also applies this together with the previous commit to `BeatmapManagerWorkingBeatmap`.
2021-04-17 17:49:10 +02:00
Naxess
400f8b3938
Add GetStream
to IWorkingBeatmap
...
This is necessary to obtain the filesize of the audio and background files.
2021-04-17 17:47:13 +02:00
Naxess
448574e7e6
Use WorkingBeatmap
instead of IBeatmap
...
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.
Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
Bartłomiej Dach
1832f624e2
Merge pull request #12460 from bdach/fix-idle-tracker-assumption
2021-04-17 15:31:54 +02:00
Bartłomiej Dach
f3ea51eeed
Adjust tests to not rely on invalid assumption
2021-04-17 14:23:32 +02:00
Bartłomiej Dach
250c7403e8
Fix idle tracker assuming time starts at 0
...
`IdleTracker` in its construction quietly assumed that the clock it
receives from its parent starts ticking from 0 at the point at which it
is passed down. This is not necessarily the case when headless
executions are involved, which means that the initial state of the
tracker could be computed as idle incorrectly.
Resolve by explicitly reading the clock time at the point of
`LoadComplete()`.
2021-04-17 13:50:00 +02:00
Dean Herbert
3eb2fb7e89
Merge pull request #12456 from frenzibyte/improve-br-tooltip
...
Improve "barrel roll" mod settings description
2021-04-17 13:19:24 +09:00
Salman Ahmed
c1082ddb9a
Add space before the unit
...
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2021-04-17 06:28:07 +03:00
Salman Ahmed
892a8a7cd2
Remove unnecessary comma
2021-04-17 04:23:48 +03:00
Salman Ahmed
78c8508784
Remove unused using directive
...
gotta git gud
2021-04-17 03:52:08 +03:00
Salman Ahmed
d5a1e00feb
Improve "barrel roll" mod settings description
2021-04-17 03:32:47 +03:00
Dean Herbert
dc899515ec
Empty commit
2021-04-17 00:56:53 +09:00
Dan Balasescu
1f577ce566
Merge pull request #12444 from peppy/fix-slider-zero-length
...
Avoid all scenarios where sliders can become zero length
2021-04-16 19:33:35 +09:00
Dan Balasescu
a1787d3819
Merge pull request #12445 from peppy/show-selected-objects-in-timeline
...
Add border showing selected blueprints in timeline
2021-04-16 19:22:04 +09:00
Dean Herbert
b413ffae3e
Fix test going offscreen in headless execution
2021-04-16 18:54:33 +09:00
Dean Herbert
f824105075
Merge branch 'master' into fix-slider-zero-length
2021-04-16 18:47:22 +09:00
Dean Herbert
473ff7c020
Merge pull request #12440 from smoogipoo/apply-ibindable-interface-change
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Apply changes resulting from IBindable interface updates
2021-04-16 18:37:47 +09:00
Dean Herbert
d9d50f0e88
Add border showing selected blueprints in timeline
2021-04-16 18:16:22 +09:00
Dan Balasescu
7648d6f7fb
Merge pull request #12443 from peppy/fix-slider-scale-crash
...
Fix div-by-zero when scaling a 1-dimensional slider
2021-04-16 17:31:42 +09:00
Dean Herbert
fbf7d838da
Update framework
2021-04-16 17:30:39 +09:00
Dean Herbert
9b95cf227e
Merge branch 'master' into apply-ibindable-interface-change
2021-04-16 17:30:35 +09:00
Dean Herbert
0030b2dde6
Merge pull request #12442 from smoogipoo/fix-match-subscreen-test
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Attempt to fix match subscreen test failure
2021-04-16 17:29:58 +09:00
Dan Balasescu
5ad2d0e759
Merge pull request #12439 from ekrctb/further-refactor-framed-replay
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Further refactor FrameReplayInputHandler, simplify the template code
2021-04-16 17:16:09 +09:00
Dan Balasescu
b8d5839baf
Merge pull request #12441 from peppy/fix-potential-deselection-crash
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Fix an occasional crash when deleting a HitObject via internal means
2021-04-16 17:15:52 +09:00
Dean Herbert
30e00cc4aa
Add test coverage of selection / scaling scenarios
2021-04-16 17:07:20 +09:00
Dean Herbert
401bf368a7
Merge branch 'fix-slider-scale-crash' into fix-slider-zero-length
2021-04-16 16:58:19 +09:00
Dean Herbert
8de68e0ebf
Fix div-by-zero when scaling a 1-dimensional slider
2021-04-16 16:55:26 +09:00
Dean Herbert
ab1a1a1df4
Add failing test case due to div by zero
2021-04-16 16:55:17 +09:00
Dan Balasescu
3c8e2b8b32
Merge branch 'master' into fix-potential-deselection-crash
2021-04-16 16:27:47 +09:00
Dan Balasescu
d3acbcced7
Merge pull request #12437 from peppy/fix-editor-placement-commit-false
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Fix placement blueprints not being correctly removed after a rolled back placement
2021-04-16 16:25:05 +09:00
smoogipoo
25f0f17766
Attempt to fix match subscreen test failure
2021-04-16 16:16:28 +09:00
Dean Herbert
c59906e925
Fix an occasional crash when deleting a HitObject via internal means
2021-04-16 15:55:33 +09:00
Dean Herbert
ff408b852e
Handle scaling a slider below minimum length
2021-04-16 15:45:24 +09:00
Dean Herbert
89373638be
Handle control point deletion when the resulting slider would be too short to be useful
2021-04-16 15:45:24 +09:00