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Commit Graph

242 Commits

Author SHA1 Message Date
Natelytle
2b74c4ef8c tests return a greathitwindow of 0, add check 2022-12-03 15:39:38 -05:00
Natelytle
6a27206abd bugfix + tests 2022-12-02 17:01:15 -05:00
Dan Balasescu
34533e588a Merge branch 'master' into taikostatacc 2022-11-29 10:48:24 +09:00
Natelytle
7b5373ac5a add comments 2022-11-27 15:24:54 -05:00
Natelytle
e3ef180c46 fixes 2022-11-25 15:18:39 -05:00
Natelytle
b579af674e fix dt 2022-11-24 19:46:55 -05:00
Natelytle
0e4e92b344 totalvalue 2022-11-24 19:28:47 -05:00
Natelytle
2ba163440a account for low acc FC deviation 2022-11-24 19:09:30 -05:00
Terochi
eff6c7be64 Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace. 2022-11-19 16:53:35 +01:00
Dan Balasescu
819027d61c Rename to isConvert 2022-11-04 16:17:49 +09:00
Dan Balasescu
5448c0209e Rename var 2022-11-02 10:14:40 +09:00
Natelytle
37c21cdd7c fix formatting 2022-11-01 15:14:55 -04:00
Natelytle
16301f052e Fix low end accuracy, buff high end 2022-10-30 15:01:25 -04:00
Natelytle
7403c1cc86 Return null for greatprobability >= 1 2022-10-28 23:23:50 -04:00
Natelytle
01c79d8ef2 remove other infinity reference 2022-10-28 16:20:21 -04:00
Natelytle
883790c7a7 Return null instead of infinity 2022-10-28 16:18:17 -04:00
Dan Balasescu
4342521bc1 Merge branch 'master' into stamina-available-fingers 2022-10-28 13:07:48 +09:00
Dan Balasescu
707b9eaa50 Remove unnecessary null-forgiving 2022-10-28 13:07:44 +09:00
Natelytle
2940d18d33 Fix formatting 2022-10-27 00:07:32 -04:00
Natelytle
af919a6550 harshen deviation scaling 2022-10-26 16:10:36 -04:00
Natelytle
7d3338a0ea LTCA Balancing pass 2022-10-26 15:58:20 -04:00
Natelytle
87cba2d828 Slight adjustments 2022-10-25 19:15:58 -04:00
Natelytle
607a006c4f oops 2022-10-25 17:55:16 -04:00
Natelytle
d5b06ae945 Fix difficultyvalue acc scaling 2022-10-25 17:52:34 -04:00
Natelytle
442e68ac1a Implement taiko deviation estimation 2022-10-25 17:41:20 -04:00
vun
122064d03f Minor refactoring to reduce amount of looping 2022-10-09 07:09:05 +08:00
Dan Balasescu
234c6ac799 Pin taiko PP calculator accuracy to osu-stable values 2022-10-05 20:21:15 +09:00
vun
47781a8f94 Fix code inspect issues and SR test cases 2022-10-03 17:31:45 +08:00
vun
25976e1f10 Correct xmldocs 2022-10-03 14:20:01 +08:00
vun
c933b62df6 Correct xmldoc 2022-10-03 14:16:53 +08:00
Jay L
6752655b5a xml, remove speedbonus cap 2022-10-02 16:08:14 +10:00
Jay L
4b562f782f decrease finger count 2022-10-02 15:28:39 +10:00
Jay L
a276e40033 reintroduce fl bonus to converts 2022-10-02 09:05:58 +10:00
vun
e6093f94df Apply nerfs to HD/FL bonuses with converts 2022-09-30 20:56:16 +08:00
vun
02092ede64 Refactor previous and next colour change into TaikoDifficultyHitObjectColour 2022-09-30 11:42:48 +08:00
vun
09a38fec94 Implement mono tl nerf for stamina, disable convert specific nerfs 2022-09-30 09:10:56 +08:00
vun
d84c956af9 Refactor to move first-object detection to evaluation 2022-09-29 15:27:26 +08:00
Dan Balasescu
9645bfe708 Bump difficulty calculator versions 2022-09-02 16:27:25 +09:00
Dan Balasescu
85705d97a5
Merge pull request #19853 from Lawtrohux/pp-rescale-effective-misses
osu!taiko performance point adjustments & effective misses
2022-08-25 14:43:03 +09:00
Dan Balasescu
8eab36f8c9 Actually fix possible NaN value 2022-08-25 14:02:10 +09:00
vun
fb9bb2d42d Declare Parent as non-nullable 2022-08-24 08:57:13 +08:00
Jay L
3acbcac4d1 fix NaN PP on 0 object count 2022-08-22 19:45:51 +10:00
Jay L
c1da509119 round numerical value
this is painfully annoying me
2022-08-19 23:23:40 +10:00
Jay L
faf143b11a fix comment 2022-08-19 23:15:38 +10:00
Jay L
b30fba1430 emc attribute 2022-08-19 22:57:40 +10:00
Jay L
fea31cc895 introduce effective misscount, accuracy rescale 2022-08-19 22:57:28 +10:00
vun
f3e1287f04 Remove redundant using statement 2022-08-19 16:19:45 +08:00
vun
684efefb50 Add FirstHitObject as a property of encoding classes 2022-08-19 16:13:36 +08:00
vun
a26de0a10f Add HitType property to MonoStreak 2022-08-19 16:05:34 +08:00
vun
51176e9577 Naming changes 2022-08-19 15:45:43 +08:00