Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
7527d815e8
Remove unused using
2022-09-22 20:58:23 +09:00
Dean Herbert
a2ff31f37d
Fix failing test
2022-09-22 20:43:38 +09:00
Dean Herbert
cb8ed1f144
Adjust variables slightly for readability
2022-09-21 01:29:12 +09:00
Drison64
979f7f88a1
Fixed TestCatcherWidth and added TestFruitClampedToCatchableRegion
2022-09-20 12:41:06 +02:00
Drison64
18fe37bb22
Reverted changes
2022-09-19 17:25:35 +02:00
Drison64
ca9fe9f240
Fixed TestCatcherCatchWidth failing
2022-09-18 22:05:09 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Darius Wattimena
9685892b94
Added an extra unit test when actually catching the last banana to also clear the plate
2021-11-18 20:23:42 +01:00
Darius Wattimena
cfedbb92c1
Added a unit test to cover clearing of the plate when missing the last banana
2021-11-18 20:07:03 +01:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
ekrctb
da69867fd4
Move catcher trail generation logic to CatcherArea
2021-07-27 19:07:37 +09:00
ekrctb
bb046fa3b8
Move catcher trail generation logic to Catcher
...
It resolves mutual dependency of `Catcher` and `CatcherTrailDisplay`.
Trail generation logic is moved to `Catcher`.
The generation logic no longer uses delayed scheduling because the hidden state is hard to manage.
Instead, the last time a trail is generated is calculated and used.
The new logic has a different behavior when the dash key is pressed in succession under 50ms, but it is not noticeable for normal plays.
2021-07-26 17:51:59 +09:00
ekrctb
b88ee3c1a1
Pass DroppedObjectContainer
via constructor instead of DI
...
It is now just one level deep, so it is not beneficial to use DI here.
This effectively reverts ae09c23e
.
2021-07-19 20:11:49 +09:00
ekrctb
623ba15919
Relax caught object stacking test
...
The stacking code currently uses an unseeded RNG and there is a non-zero chance the stack will be very flat (small Y position difference).
Technically, `RNG.NextSingle(0, 5)` can return `0`, but extremely unlikely that the all RNG calls return 0.
2021-07-04 10:23:49 +09:00
ekrctb
170513568b
Move caught object stack vertical offset logic
2021-07-02 20:43:47 +09:00
ekrctb
ae09c23e4e
Resolve DroppedObjectContainer
via DI
2021-06-24 16:09:13 +09:00
ekrctb
16d5893535
Add DroppedObjectContainer
class
2021-06-24 15:51:54 +09:00
ekrctb
181f1da3d3
Maintain catch hit explosion by lifetime entries
...
- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
2021-06-04 19:46:50 +09:00
Dean Herbert
2203552e9e
Add stacking test logic to TestSceneCatcherArea
for skinned testing
2021-04-22 17:34:53 +09:00
Dean Herbert
84a7138223
Update tests to better support stack regeneration cases
2021-04-22 17:13:19 +09:00
smoogipoo
7fa5fd5647
Update usages of config with framework changes
2021-03-17 16:10:16 +09:00
ekrctb
ccca7e0b25
more specific type droppedObjectContainer
2020-12-09 10:35:01 +09:00
ekrctb
c301223d8c
Make object on the catcher plate separate CaughtObject class
2020-12-08 21:11:40 +09:00
ekrctb
ed50fd445e
Fix hit lighting colour not applied in TestSceneCatcher
2020-12-08 21:07:12 +09:00
ekrctb
100b365c98
Restore hyper dash state on revert judgement result
2020-12-08 15:21:47 +09:00
ekrctb
cb76a2d7b5
Restore catcher state on revert judgement result
2020-12-08 15:03:03 +09:00
ekrctb
0213f77b4b
Move catcher state changing logic to OnNewResult method
2020-12-08 14:28:30 +09:00
ekrctb
3de46d0a3b
Fix & clarify catcher tests
2020-12-04 10:14:00 +09:00
ekrctb
1d669cf65e
Add more TestSceneCatcher tests
...
Some tests are moved from TestSceneCatcherArea
2020-12-03 16:44:36 +09:00
ekrctb
2eb2c934cc
Refactor fruit dropping code
...
- The repeated `Remove` call was quadratic complexity.
Now it is linear time.
2020-12-03 16:44:36 +09:00
smoogipoo
648999a2de
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
Salman Ahmed
95de2c6f7f
Mark Catcher.additiveTarget to never be null
...
And provide empty containers instead.
2020-04-22 05:04:07 +03:00
Dean Herbert
2c840c52a3
Add skinnable test scene per ruleset to better allow dynamic compilation
2020-04-07 16:20:13 +09:00
Dean Herbert
1733519c3a
Split out CatcherArea nested classes and reorder methods
2020-03-13 12:59:30 +09:00
Dean Herbert
0d18ea1d29
Add animation and fallback catcher support
2020-03-10 12:36:25 +09:00
Dean Herbert
a3e0f84fcc
Update catcher test to use SkinnableTestScene
2020-02-17 17:19:46 +09:00
Dean Herbert
45514ff660
Apply fixes
2019-11-25 11:30:55 +09:00
Dean Herbert
c0bcbfd892
Merge branch 'master'
...
Conflicts:
osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs
2019-09-05 14:40:30 +09:00
Dean Herbert
40c61894ef
Update some case sensitive resources lookups in-line with resources
2019-09-04 10:44:24 +09:00
Dean Herbert
bebc3309ce
Refactor skin configuration to be infinitely extensible
2019-09-03 17:57:34 +09:00
Dean Herbert
70e417533f
Update naming
2019-08-30 15:13:29 +09:00
Dean Herbert
a15828ab25
Introduce the concept of SkinComponents
...
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
iiSaLMaN
94b5caf740
Fix build issues
2019-08-23 15:18:56 +03:00
iiSaLMaN
d8535574d1
Pass sample info to Skin.GetSample
2019-08-23 14:32:43 +03:00
Dean Herbert
9ab5204947
Make test a bit more sane
2019-06-24 15:10:50 +09:00
smoogipoo
2a4bd612d7
Rename test scene
2019-06-24 13:47:37 +09:00