Joppe27
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2b5f12e4fb
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Mark existing Drawable test scenes as NUnit for reuse in kiai test scenes
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2022-10-18 23:47:26 +02:00 |
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Dan Balasescu
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792b410c04
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Merge branch 'master' into classic_drumrolls
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2022-09-06 16:29:45 +09:00 |
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sw1tchbl4d3
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b185194d07
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Apply comments by smoogi
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2022-08-30 14:44:44 +02:00 |
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Dean Herbert
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d40d09a544
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Rename method to be more specific and standardise setBeatmap calls
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2022-08-17 23:03:39 +09:00 |
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Dean Herbert
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7d8fbc4dbc
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Refactor TestSceneDrawableTaikoMascot to read a bit better
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2022-08-17 19:21:50 +09:00 |
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Dean Herbert
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c32af3c041
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Merge branch 'master' into hongaaronc/master
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2022-07-22 15:55:38 +09:00 |
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Bartłomiej Dach
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26c5b59f6d
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Replace usages of string.To{Lower,Upper}()
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2022-06-24 11:57:45 +02:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Aaron Hong
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0f83308f7b
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Update osu!taiko TestSceneInputDrum with InputDrum changes for touch controls
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2022-03-11 02:49:10 -08:00 |
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Dan Balasescu
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3e5d29ed00
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Merge pull request #16505 from peppy/remove-base-difficulty-usage
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
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2022-01-19 13:53:55 +09:00 |
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Dean Herbert
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67bf95bc91
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Remove all usage of AuthorString
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2022-01-18 23:30:40 +09:00 |
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Dean Herbert
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7f65f3a47f
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Remove all usage of BaseDifficulty (and access Difficulty instead)
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2022-01-18 22:57:39 +09:00 |
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Joseph Madamba
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7de43e3aba
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Fix most open compound words in identifiers being closed
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2021-12-27 20:26:28 -08:00 |
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Dean Herbert
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8e0a04c4e5
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Update taiko InputDrum to use new trigger logic
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2021-08-25 16:56:44 +09:00 |
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Dean Herbert
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f8ae70e562
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Update existing function type rather than adding an override
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2021-06-02 16:04:53 +09:00 |
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Bartłomiej Dach
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483e0dd943
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Pass placeholder hitobject instead of null
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2021-05-15 00:09:34 +02:00 |
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Dean Herbert
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aa424165b3
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Fix broken taiko test
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2021-04-07 18:45:57 +09:00 |
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Bartłomiej Dach
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00306c0075
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Adjust test code after explosion pooling changes
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2021-03-14 16:15:33 +01:00 |
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Bartłomiej Dach
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8b74666cc3
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Add support for pooling explosions in taiko
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2021-03-14 16:15:33 +01:00 |
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Bartłomiej Dach
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7ba04a2cc3
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Merge branch 'master' into taiko-strong-state-refactor
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2020-12-14 21:44:50 +01:00 |
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Bartłomiej Dach
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a8e86a20e1
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Unify bar line types & prepare for pooling
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2020-12-13 22:31:33 +01:00 |
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Bartłomiej Dach
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61c488cd5e
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Create HO-specific nested hit types
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2020-12-13 13:08:32 +01:00 |
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Bartłomiej Dach
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1ddc896b76
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Rename Strong{-> Nested}HitObject
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2020-12-13 12:34:14 +01:00 |
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ekrctb
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c70b13ecc2
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Adjust namespace
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2020-12-07 12:30:25 +09:00 |
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Bartłomiej Dach
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35763a74fd
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Add test scene
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2020-11-10 14:08:13 +01:00 |
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smoogipoo
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f439c1afbc
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
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smoogipoo
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4ef7ab2872
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Fix tests
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2020-09-29 16:33:38 +09:00 |
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Bartłomiej Dach
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095686a320
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Hide test hit directly in explosion scene
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2020-09-26 17:26:26 +02:00 |
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Bartłomiej Dach
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b64e69fabd
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Add test hits to playfields directly where possible
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2020-09-26 17:18:50 +02:00 |
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smoogipoo
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acfa62bb50
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Fix potential taiko crash on rewind
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2020-09-25 19:25:58 +09:00 |
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Bartłomiej Dach
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026fc2023b
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Add visual tests for strong hit explosions
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2020-09-20 19:40:30 +02:00 |
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Bartłomiej Dach
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f7a330becd
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Fix tests failing due to not checking state early enough
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2020-07-25 13:32:06 +02:00 |
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Dean Herbert
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c1442568b9
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Make perfect mod ignore all non-combo-affecting hitobjects
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2020-07-21 17:04:45 +09:00 |
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Dean Herbert
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be3a0a3c1d
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Merge branch 'master' into remove-requiredtypes
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2020-05-16 18:28:14 +09:00 |
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smoogipoo
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648999a2de
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
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smoogipoo
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4bf5477252
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Merge branch 'master' into fix-taiko-scroller-time-control
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2020-05-14 17:04:09 +09:00 |
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Dean Herbert
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134a94e86d
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Rename enum members (no idea what a TaikoDon is)
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2020-05-14 10:02:47 +09:00 |
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Dean Herbert
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e28e89213f
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Fix incorrect spawning when scale adjustments are applied to child sprites
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2020-05-12 16:58:47 +09:00 |
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Dean Herbert
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949e17cc0e
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Rework scroller to support backwards playback
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2020-05-12 15:23:47 +09:00 |
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Bartłomiej Dach
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e5821ff2b2
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Integrate GameplayBeatmap changes
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2020-05-11 22:53:05 +02:00 |
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Dan Balasescu
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d697de29a6
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Merge branch 'master' into taiko-don
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2020-05-11 13:24:27 +09:00 |
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Dean Herbert
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8243dc239a
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Merge branch 'master' into taiko-don
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2020-05-10 22:34:47 +09:00 |
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Dean Herbert
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cea6be5e52
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Expose as JudgementResult instead of "passing" state
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2020-05-03 23:55:44 +09:00 |
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Dean Herbert
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ff1d63060d
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Add and consume passing state in GameplayBeatmap
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2020-05-01 20:08:18 +09:00 |
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Dean Herbert
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3033ab80ce
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Add passing/failing test
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2020-05-01 19:49:30 +09:00 |
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Dean Herbert
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8955b98cbb
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Add basic taiko scroller implementation
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2020-05-01 17:56:09 +09:00 |
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Bartłomiej Dach
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05183c6e6f
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Final test touch-ups
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2020-05-01 00:24:39 +02:00 |
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Bartłomiej Dach
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db4c8b2ba5
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Fix transition out of clear state
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2020-04-30 22:16:25 +02:00 |
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Bartłomiej Dach
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5cfc05e12a
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Ensure correct initial state
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2020-04-30 22:03:39 +02:00 |
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Bartłomiej Dach
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22fde8d2a0
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Implement partial clear transition logic
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2020-04-30 21:58:05 +02:00 |
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