Make DrawableHitObject's UpdateState safer
UpdateState is called in LoadComplete for cases where the state may have changed before a load operation.
Fix auto-sliders in TestCaseHitObject
Leaderboards
Separated menu and gameplay cursor size
Fixes
Add TaikoJudgementInfo.
Parse time signature from legacy beatmap control points.
Late-add the HitObjects container in the Playfield.
Allows derivers to define the Content container in the constructor, to redirect the positioning of the HitObjects container.
Make TextAwesome have a shadow.
Remove hit object types solution-wide.
Fix beatmap options overlay inconsistencies
Hide cursor
Make DrawableHitObject expires explicit.
Add legacy beatmap flag.
Taiko hitobject base