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Merge pull request #498 from smoogipooo/taiko_hitobject_base

Taiko hitobject base
This commit is contained in:
Dean Herbert 2017-03-19 12:03:29 +09:00 committed by GitHub
commit f237b5f1b8
13 changed files with 117 additions and 55 deletions

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@ -7,13 +7,13 @@ using System.Collections.Generic;
namespace osu.Game.Modes.Taiko.Beatmaps
{
internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoBaseHit>
internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoHitObject>
{
public Beatmap<TaikoBaseHit> Convert(Beatmap original)
public Beatmap<TaikoHitObject> Convert(Beatmap original)
{
return new Beatmap<TaikoBaseHit>(original)
return new Beatmap<TaikoHitObject>(original)
{
HitObjects = new List<TaikoBaseHit>() // Todo: Implement
HitObjects = new List<TaikoHitObject>() // Todo: Implement
};
}
}

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@ -6,13 +6,13 @@ using osu.Game.Modes.Taiko.Objects;
namespace osu.Game.Modes.Taiko.Beatmaps
{
internal class TaikoBeatmapProcessor : IBeatmapProcessor<TaikoBaseHit>
internal class TaikoBeatmapProcessor : IBeatmapProcessor<TaikoHitObject>
{
public void SetDefaults(TaikoBaseHit hitObject, Beatmap<TaikoBaseHit> beatmap)
public void SetDefaults(TaikoHitObject hitObject, Beatmap<TaikoHitObject> beatmap)
{
}
public void PostProcess(Beatmap<TaikoBaseHit> beatmap)
public void PostProcess(Beatmap<TaikoHitObject> beatmap)
{
}
}

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@ -12,9 +12,9 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
internal class DrawableTaikoHit : Sprite
{
private TaikoBaseHit h;
private TaikoHitObject h;
public DrawableTaikoHit(TaikoBaseHit h)
public DrawableTaikoHit(TaikoHitObject h)
{
this.h = h;

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@ -1,20 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Objects;
namespace osu.Game.Modes.Taiko.Objects
{
public class TaikoBaseHit : HitObject
{
public float Scale = 1;
public TaikoColour Type;
}
public enum TaikoColour
{
Red,
Blue
}
}

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@ -0,0 +1,59 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Modes.Objects;
namespace osu.Game.Modes.Taiko.Objects
{
public class TaikoHitObject : HitObject
{
/// <summary>
/// HitCircle radius.
/// </summary>
public const float CIRCLE_RADIUS = 64;
/// <summary>
/// The hit window that results in a "GREAT" hit.
/// </summary>
public double HitWindowGreat = 35;
/// <summary>
/// The hit window that results in a "GOOD" hit.
/// </summary>
public double HitWindowGood = 80;
/// <summary>
/// The hit window that results in a "MISS".
/// </summary>
public double HitWindowMiss = 95;
/// <summary>
/// The time to scroll in the HitObject.
/// </summary>
public double PreEmpt;
/// <summary>
/// Whether this HitObject is in Kiai time.
/// </summary>
public bool Kiai;
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
PreEmpt = 600 / (timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier) * 1000;
ControlPoint overridePoint;
Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;
if (overridePoint != null)
Kiai |= overridePoint.KiaiMode;
HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20);
HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50);
HitWindowMiss = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 135, 95, 70);
}
}
}

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@ -0,0 +1,21 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
namespace osu.Game.Modes.Taiko.Objects
{
[Flags]
public enum TaikoHitType
{
None = 0,
CentreHit = 1 << 0,
RimHit = 1 << 1,
DrumRoll = 1 << 2,
DrumRollTick = 1 << 3,
Bash = 1 << 4,
Finisher = 1 << 5,
Hit = CentreHit | RimHit
}
}

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@ -8,7 +8,7 @@ using System.Collections.Generic;
namespace osu.Game.Modes.Taiko
{
public class TaikoDifficultyCalculator : DifficultyCalculator<TaikoBaseHit>
public class TaikoDifficultyCalculator : DifficultyCalculator<TaikoHitObject>
{
public TaikoDifficultyCalculator(Beatmap beatmap) : base(beatmap)
{
@ -19,6 +19,6 @@ namespace osu.Game.Modes.Taiko
return 0;
}
protected override IBeatmapConverter<TaikoBaseHit> CreateBeatmapConverter() => new TaikoBeatmapConverter();
protected override IBeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
}
}

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@ -7,13 +7,13 @@ using osu.Game.Modes.UI;
namespace osu.Game.Modes.Taiko
{
internal class TaikoScoreProcessor : ScoreProcessor<TaikoBaseHit, TaikoJudgementInfo>
internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject, TaikoJudgementInfo>
{
public TaikoScoreProcessor()
{
}
public TaikoScoreProcessor(HitRenderer<TaikoBaseHit, TaikoJudgementInfo> hitRenderer)
public TaikoScoreProcessor(HitRenderer<TaikoHitObject, TaikoJudgementInfo> hitRenderer)
: base(hitRenderer)
{
}

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@ -10,7 +10,7 @@ using osu.Game.Modes.UI;
namespace osu.Game.Modes.Taiko.UI
{
public class TaikoHitRenderer : HitRenderer<TaikoBaseHit, TaikoJudgementInfo>
public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgementInfo>
{
public TaikoHitRenderer(WorkingBeatmap beatmap)
: base(beatmap)
@ -19,12 +19,12 @@ namespace osu.Game.Modes.Taiko.UI
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
protected override IBeatmapConverter<TaikoBaseHit> CreateBeatmapConverter() => new TaikoBeatmapConverter();
protected override IBeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
protected override IBeatmapProcessor<TaikoBaseHit> CreateBeatmapProcessor() => new TaikoBeatmapProcessor();
protected override IBeatmapProcessor<TaikoHitObject> CreateBeatmapProcessor() => new TaikoBeatmapProcessor();
protected override Playfield<TaikoBaseHit, TaikoJudgementInfo> CreatePlayfield() => new TaikoPlayfield();
protected override Playfield<TaikoHitObject, TaikoJudgementInfo> CreatePlayfield() => new TaikoPlayfield();
protected override DrawableHitObject<TaikoBaseHit, TaikoJudgementInfo> GetVisualRepresentation(TaikoBaseHit h) => null;
protected override DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> GetVisualRepresentation(TaikoHitObject h) => null;
}
}

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@ -13,7 +13,7 @@ using osu.Game.Modes.Taiko.Judgements;
namespace osu.Game.Modes.Taiko.UI
{
public class TaikoPlayfield : Playfield<TaikoBaseHit, TaikoJudgementInfo>
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgementInfo>
{
public TaikoPlayfield()
{

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@ -50,9 +50,10 @@
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
<Compile Include="Judgements\TaikoJudgementInfo.cs" />
<Compile Include="Objects\TaikoHitType.cs" />
<Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
<Compile Include="Objects\TaikoBaseHit.cs" />
<Compile Include="Objects\TaikoHitObject.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TaikoScoreProcessor.cs" />
<Compile Include="UI\TaikoHitRenderer.cs" />

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@ -43,21 +43,6 @@ namespace osu.Game.Beatmaps
TimingInfo = original?.TimingInfo ?? TimingInfo;
ComboColors = original?.ComboColors ?? ComboColors;
}
/// <summary>
/// Finds the slider velocity at a time.
/// </summary>
/// <param name="time">The time to find the slider velocity at.</param>
/// <returns>The slider velocity in positional length units.</returns>
public double SliderVelocityAt(double time)
{
double scoringDistance = 100 * BeatmapInfo.Difficulty.SliderMultiplier;
double beatDistance = TimingInfo.BeatDistanceAt(time);
if (beatDistance > 0)
return scoringDistance / beatDistance * 1000;
return scoringDistance;
}
}
/// <summary>

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@ -102,5 +102,21 @@ namespace osu.Game.Beatmaps.Timing
return timingPoint ?? ControlPoint.Default;
}
/// <summary>
/// Finds the slider velocity at a time.
/// </summary>
/// <param name="time">The time to find the slider velocity at.</param>
/// <returns>The slider velocity in milliseconds.</returns>
public double SliderVelocityAt(double time)
{
const double base_scoring_distance = 100;
double beatDistance = BeatDistanceAt(time);
if (beatDistance > 0)
return base_scoring_distance / beatDistance * 1000;
return base_scoring_distance;
}
}
}