mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Merge remote-tracking branch 'upstream/master' into DrabWeb/leaderboards
This commit is contained in:
commit
5d0adc6454
@ -1 +1 @@
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Subproject commit 169cb6485e7ae740a71cbcb7d0d9d08052eb8848
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Subproject commit e6394035d443d4498b71e845e5763dd3faf98c7c
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@ -105,6 +105,9 @@
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<ItemGroup>
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<Folder Include="Properties\" />
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</ItemGroup>
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<ItemGroup>
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<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -1,7 +1,10 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Screens.Testing;
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using osu.Game.Graphics;
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using osu.Game.Screens.Select.Options;
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namespace osu.Desktop.VisualTests.Tests
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@ -16,6 +19,11 @@ namespace osu.Desktop.VisualTests.Tests
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var overlay = new BeatmapOptionsOverlay();
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overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, Color4.Purple, null, Key.Number1);
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overlay.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, Color4.Purple, null, Key.Number2);
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overlay.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, Color4.Yellow, null, Key.Number3);
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overlay.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, Color4.Pink, null, Key.Number4, float.MaxValue);
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Add(overlay);
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AddButton(@"Toggle", overlay.ToggleVisibility);
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Platform;
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using osu.Framework.Screens.Testing;
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using osu.Game;
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using osu.Game.Screens.Backgrounds;
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@ -19,5 +20,11 @@ namespace osu.Desktop.VisualTests
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// we depend on some dependencies to be loaded within OsuGameBase.load().
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Add(new TestBrowser());
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}
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public override void SetHost(GameHost host)
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{
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base.SetHost(host);
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host.Window.CursorState = CursorState.Hidden;
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}
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}
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}
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@ -43,6 +43,8 @@ namespace osu.Desktop
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var desktopWindow = host.Window as DesktopGameWindow;
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if (desktopWindow != null)
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{
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desktopWindow.CursorState = CursorState.Hidden;
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desktopWindow.Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location);
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desktopWindow.Title = Name;
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@ -128,9 +128,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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case ArmedState.Idle:
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Delay(duration + TIME_PREEMPT);
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FadeOut(TIME_FADEOUT);
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Expire(true);
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break;
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case ArmedState.Miss:
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FadeOut(TIME_FADEOUT / 5);
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Expire();
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break;
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case ArmedState.Hit:
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const double flash_in = 40;
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@ -150,6 +152,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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FadeOut(800);
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ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
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Expire();
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break;
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}
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}
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@ -168,6 +168,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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ball.FadeOut(160);
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FadeOut(800);
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Expire();
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}
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public Drawable ProxiedLayer => initialCircle.ApproachCircle;
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@ -146,9 +146,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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case ArmedState.Hit:
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ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
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Expire();
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break;
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case ArmedState.Miss:
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ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
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Expire();
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break;
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}
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}
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@ -55,5 +55,14 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <returns>The star difficulty.</returns>
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public double CalculateStarDifficulty() => Ruleset.GetRuleset(BeatmapInfo.Mode).CreateDifficultyCalculator(this).Calculate();
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/// <summary>
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/// Constructs a new beatmap.
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/// </summary>
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/// <param name="original">The original beatmap to use the parameters of.</param>
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public Beatmap(Beatmap original = null)
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: base(original)
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{
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}
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}
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}
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@ -10,6 +10,7 @@ using osu.Game.Beatmaps.Samples;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Modes;
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using osu.Game.Modes.Objects;
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using osu.Game.Beatmaps.Legacy;
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namespace osu.Game.Beatmaps.Formats
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{
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@ -244,6 +245,16 @@ namespace osu.Game.Beatmaps.Formats
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}
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}
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protected override Beatmap ParseFile(TextReader stream)
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{
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return new LegacyBeatmap(base.ParseFile(stream));
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}
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public override Beatmap Decode(TextReader stream)
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{
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return new LegacyBeatmap(base.Decode(stream));
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}
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protected override void ParseFile(TextReader stream, Beatmap beatmap)
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{
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HitObjectParser parser = null;
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21
osu.Game/Beatmaps/Legacy/LegacyBeatmap.cs
Normal file
21
osu.Game/Beatmaps/Legacy/LegacyBeatmap.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Legacy
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{
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/// <summary>
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/// A type of Beatmap loaded from a legacy .osu beatmap file (version <=15).
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/// </summary>
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public class LegacyBeatmap : Beatmap
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{
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/// <summary>
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/// Constructs a new beatmap.
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/// </summary>
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/// <param name="original">The original beatmap to use the parameters of.</param>
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internal LegacyBeatmap(Beatmap original = null)
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: base(original)
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{
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HitObjects = original?.HitObjects;
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}
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}
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}
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{
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protected override Drawable CreateCursor() => new Cursor();
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protected override bool OnMouseMove(InputState state)
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{
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if (state.Mouse.HasMainButtonPressed)
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{
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Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown ?? state.Mouse.Delta;
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float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
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// Always rotate in the direction of least distance
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float diff = (degrees - ActiveCursor.Rotation) % 360;
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if (diff < -180) diff += 360;
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if (diff > 180) diff -= 360;
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degrees = ActiveCursor.Rotation + diff;
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ActiveCursor.RotateTo(degrees, 600, EasingTypes.OutQuint);
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}
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return base.OnMouseMove(state);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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ActiveCursor.Scale = new Vector2(1);
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@ -35,7 +54,7 @@ namespace osu.Game.Graphics.Cursor
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if (!state.Mouse.HasMainButtonPressed)
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{
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((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, EasingTypes.OutQuint);
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ActiveCursor.RotateTo(0, 200, EasingTypes.OutQuint);
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ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), EasingTypes.OutElasticHalf);
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ActiveCursor.ScaleTo(1, 500, EasingTypes.OutElastic);
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}
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@ -49,12 +68,6 @@ namespace osu.Game.Graphics.Cursor
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return base.OnClick(state);
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}
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protected override bool OnDragStart(InputState state)
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{
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ActiveCursor.RotateTo(-30, 600, EasingTypes.OutElastic);
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return base.OnDragStart(state);
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}
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protected override void PopIn()
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{
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ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint);
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@ -34,12 +34,11 @@ namespace osu.Game.Modes.Objects.Drawables
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set
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{
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if (state == value) return;
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if (state == value)
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return;
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state = value;
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UpdateState(state);
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if (IsLoaded)
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Expire();
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if (State == ArmedState.Hit)
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PlaySample();
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@ -63,8 +62,6 @@ namespace osu.Game.Modes.Objects.Drawables
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//force application of the state that was set before we loaded.
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UpdateState(State);
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Expire(true);
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}
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}
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@ -65,7 +65,7 @@ namespace osu.Game.Overlays
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Vector2 change = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
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// Diminish the drag distance as we go further to simulate "rubber band" feeling.
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change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
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change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
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dragContainer.MoveTo(change);
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return base.OnDrag(state);
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@ -21,7 +21,7 @@ namespace osu.Game.Screens.Menu
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internal override bool ShowOverlays => false;
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internal override bool HasLocalCursorDisplayed => false;
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internal override bool HasLocalCursorDisplayed => true;
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public Disclaimer()
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{
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@ -19,7 +19,8 @@ namespace osu.Game.Screens.Select.Options
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public class BeatmapOptionsOverlay : FocusedOverlayContainer
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{
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private const float transition_duration = 500;
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private const float x_position = 290;
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private const float x_position = 0.2f;
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private const float x_movement = 0.8f;
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private const float height = 100;
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@ -30,10 +31,10 @@ namespace osu.Game.Screens.Select.Options
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{
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base.PopIn();
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if (buttonsContainer.Position.X >= DrawWidth || buttonsContainer.Alpha <= 0)
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buttonsContainer.MoveToX(-buttonsContainer.DrawWidth);
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FadeIn(transition_duration, EasingTypes.OutQuint);
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buttonsContainer.Alpha = 1;
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if (buttonsContainer.Position.X == 1 || Alpha == 0)
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buttonsContainer.MoveToX(x_position - x_movement);
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holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, EasingTypes.OutQuint);
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@ -47,15 +48,10 @@ namespace osu.Game.Screens.Select.Options
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holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, EasingTypes.InSine);
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buttonsContainer.MoveToX(DrawWidth, transition_duration, EasingTypes.InSine);
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buttonsContainer.MoveToX(x_position + x_movement, transition_duration, EasingTypes.InSine);
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buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
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Delay(transition_duration);
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Schedule(() =>
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{
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if (State == Visibility.Hidden)
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buttonsContainer.Alpha = 0;
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});
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FadeOut(transition_duration, EasingTypes.InQuint);
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}
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public BeatmapOptionsOverlay()
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@ -79,6 +75,7 @@ namespace osu.Game.Screens.Select.Options
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buttonsContainer = new ButtonFlow
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{
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Height = height,
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RelativePositionAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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@ -75,6 +75,7 @@
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<Compile Include="Beatmaps\DifficultyCalculator.cs" />
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<Compile Include="Beatmaps\IBeatmapCoverter.cs" />
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<Compile Include="Beatmaps\IBeatmapProcessor.cs" />
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<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
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<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
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<Compile Include="Database\ScoreDatabase.cs" />
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<Compile Include="Graphics\Backgrounds\Triangles.cs" />
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