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Rename MAX_SCORE -> MAX_HIT_RESULT.
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@ -10,7 +10,7 @@ namespace osu.Game.Modes.Taiko.Judgements
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/// <summary>
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/// The maximum score value.
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/// </summary>
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public const TaikoHitResult MAX_SCORE = TaikoHitResult.Great;
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public const TaikoHitResult MAX_HIT_RESULT = TaikoHitResult.Great;
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/// <summary>
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/// The score value.
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@ -30,12 +30,12 @@ namespace osu.Game.Modes.Taiko.Judgements
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/// <summary>
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/// The maximum score value for the combo portion of the score.
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/// </summary>
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public int MaxScoreValue => NumericResultForScore(MAX_SCORE);
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public int MaxScoreValue => NumericResultForScore(MAX_HIT_RESULT);
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/// <summary>
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/// The maximum score value for the accuracy portion of the score.
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/// </summary>
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public int MaxAccuracyScoreValue => NumericResultForAccuracy(MAX_SCORE);
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public int MaxAccuracyScoreValue => NumericResultForAccuracy(MAX_HIT_RESULT);
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/// <summary>
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/// Whether this Judgement has a secondary hit in the case of finishers.
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