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Rename MAX_SCORE -> MAX_HIT_RESULT.

This commit is contained in:
smoogipooo 2017-03-21 21:38:39 +09:00
parent d9524f692d
commit 863f49c2bd

View File

@ -10,7 +10,7 @@ namespace osu.Game.Modes.Taiko.Judgements
/// <summary>
/// The maximum score value.
/// </summary>
public const TaikoHitResult MAX_SCORE = TaikoHitResult.Great;
public const TaikoHitResult MAX_HIT_RESULT = TaikoHitResult.Great;
/// <summary>
/// The score value.
@ -30,12 +30,12 @@ namespace osu.Game.Modes.Taiko.Judgements
/// <summary>
/// The maximum score value for the combo portion of the score.
/// </summary>
public int MaxScoreValue => NumericResultForScore(MAX_SCORE);
public int MaxScoreValue => NumericResultForScore(MAX_HIT_RESULT);
/// <summary>
/// The maximum score value for the accuracy portion of the score.
/// </summary>
public int MaxAccuracyScoreValue => NumericResultForAccuracy(MAX_SCORE);
public int MaxAccuracyScoreValue => NumericResultForAccuracy(MAX_HIT_RESULT);
/// <summary>
/// Whether this Judgement has a secondary hit in the case of finishers.