Marvin Schürz
d19cdbdefb
Add InvitePlayer
method to multiplayer server
2023-10-02 22:31:47 +02:00
Dean Herbert
3aa51301e8
Add null checks in disposal flow
2023-10-02 22:28:33 +09:00
Dean Herbert
94e49a34fd
Adjust legacy reverse arrow implementation to match stable more closely
2023-10-02 22:26:57 +09:00
Dean Herbert
f0070eecf1
Add rotation support for very old skins
2023-10-02 20:09:39 +09:00
Dean Herbert
1bee7bf353
Add note about rotation
2023-10-02 19:22:24 +09:00
Dean Herbert
e4ac8362ec
Update other implementations to use non-beat-sync logic
2023-10-02 19:20:11 +09:00
Dean Herbert
8010410487
Stop beat syncing (and close match stable's implementation of arrow animation)
2023-10-02 19:17:35 +09:00
Dean Herbert
ad4e988520
Adjust reverse arrows to bounce more
2023-10-02 18:43:50 +09:00
Dean Herbert
455fc228ad
Add edge piece to argon reverse arrow
2023-10-02 18:43:50 +09:00
Dean Herbert
7dd9951c44
Split out reverse arrow implementations to allow better animation
2023-10-02 18:43:50 +09:00
Dean Herbert
82ba545358
Add initial animation for health bars
2023-10-02 17:01:58 +09:00
Dan Balasescu
b9ab4a2b7c
Update score conversion to consider legacy multiplier
2023-10-02 16:56:15 +09:00
Dan Balasescu
da2a4681d9
Add method to retrieve legacy score multiplier
2023-10-02 16:52:01 +09:00
Dan Balasescu
b4b7a7ea5e
Add LegacyBeatmapConversionDifficultyInfo abstraction
2023-10-02 16:52:01 +09:00
Dean Herbert
622cbc3af7
Adjust test scene to actually make HP bars fit
2023-10-02 16:07:45 +09:00
Dean Herbert
3a124a99ce
Improve test output for judgement checking
2023-10-02 15:28:32 +09:00
Dean Herbert
393ec119dd
Add test coverage of very short sliders
2023-10-02 15:28:32 +09:00
Dean Herbert
589abe2c52
Add note about broken test
2023-10-02 15:28:32 +09:00
Dean Herbert
b683d55023
Add a couple of extra tests
2023-10-02 14:09:52 +09:00
Dean Herbert
07207ffc32
Fix hitsounds playing too early on fast sliders
2023-10-02 14:09:52 +09:00
Dean Herbert
2410036003
Refactor tests to be easier to visually understand
2023-10-02 14:09:52 +09:00
Dean Herbert
3a45bcad15
Improve flash and glow further
2023-10-02 02:11:07 +09:00
Dean Herbert
c4f47974bc
Improve glow further
2023-10-02 02:11:07 +09:00
Dean Herbert
88d608e1fa
Tidy up common animation code
2023-10-02 02:11:07 +09:00
Dean Herbert
df51e61234
Improve animation
2023-10-02 00:42:51 +09:00
Dean Herbert
22aa7ffd06
Use additive colour
2023-10-01 22:09:59 +09:00
Salman Ahmed
eef099e69d
Do not display "miss" bar if health is already zero
2023-10-01 15:25:34 +03:00
Salman Ahmed
7825bea959
Use interpolation for health bar opacity instead of transforms
2023-10-01 15:25:23 +03:00
Salman Ahmed
8d389accf8
Cover "Argon" helath display in skin deserialisation tests
2023-10-01 15:12:24 +03:00
Salman Ahmed
30d9004ef9
Fix small mistake
2023-10-01 13:41:11 +03:00
Salman Ahmed
446c9c2efe
Apply adjustments on the "miss" bar display
2023-10-01 13:39:36 +03:00
Salman Ahmed
9e2b8254d9
Add argon-specific health display test scene
2023-10-01 13:26:47 +03:00
Salman Ahmed
a331fb993a
Adjust health bar outer stroke colour
2023-10-01 01:21:37 +03:00
Salman Ahmed
319208ca3d
Adjust health bar glow intensity
2023-10-01 01:18:05 +03:00
Salman Ahmed
776536e816
Add "Argon" health display implementation
2023-10-01 00:56:16 +03:00
Salman Ahmed
33b0cb15a8
Add handling for miss judgements in HealthDisplay
2023-10-01 00:21:25 +03:00
Salman Ahmed
869f8e5e1b
Adjust test scene to apply miss judgements as well
2023-10-01 00:21:24 +03:00
Salman Ahmed
314ecec65b
Refactor player max dimensions test scene to actually upscale textures
2023-09-30 01:34:49 +03:00
Salman Ahmed
0bcb99f2c4
Crop oversized gameplay textures instead of downscaling them
2023-09-30 01:34:47 +03:00
Pasi4K5
c927f90a48
Replace regex with a custom algorithm and update test scene.
2023-09-29 13:46:33 +02:00
Pasi4K5
23c20ca5f4
Add xmldocs
2023-09-29 13:44:11 +02:00
Bartłomiej Dach
09c9baadec
Merge pull request #24968 from peppy/fix-dim-application
...
Fix object dim being applied to approach circles
2023-09-29 12:58:05 +02:00
Dean Herbert
94f4268ae5
Fix object dim being applied to approach circles
...
Fixes half of https://github.com/ppy/osu/issues/24956 .
The other half is high effort. The number portion is nested deeply and
with reason - depending on skin setting it changes the visual order.
I'm not sure how to fix that one, but I also think it's weird behaviour
and if people don't complain, it's probably fine to just dim the number
for consistency.
That said, the approach circle is an important one to ensure it matches
1:1, so I've fixed that here.
2023-09-29 18:23:23 +09:00
Dean Herbert
22cb168c0f
Add test coverage of tracking inside lenience period but not at tick or end
2023-09-29 17:17:04 +09:00
Dean Herbert
62bcb62842
Document remaining pieces of LastTick
and add back legacy prefix for generation flow
2023-09-29 16:58:17 +09:00
Dean Herbert
dd6d09189e
Remove usage of LastTick
in osu! ruleset
2023-09-29 16:58:17 +09:00
Dan Balasescu
0ffefce2a7
Merge pull request #24964 from peppy/fix-approach-circle-visibility
...
Reduce approach circle's final opacity to match stable
2023-09-29 16:35:18 +09:00
Dean Herbert
e3695d2be0
Adjust slider judgement logic to allow tracking anywhere after last tick
2023-09-29 16:08:52 +09:00
Dean Herbert
135d2497e7
Add gameplay test coverage around last tick of slider
...
This includes proposed changes as per
https://github.com/ppy/osu/issues/22805#issuecomment-1740377493 .
2023-09-29 16:06:48 +09:00
Dean Herbert
55c623ff02
Apply NRT to TestSceneSliderInput
2023-09-29 14:47:55 +09:00