Disable the automatic offset adjustment button if the offset of the previous play was 0
Changed Catch NF penalty to match Osu
Fix excessive `applause` audio balancing in result screen
Fix missing texture on extremely long hold notes
Allow modifying hold note start/end time via mania composer playfield
Use more descriptive HitObject names for debugger displays
Implement time remaining display for daily challenge screen
This sort of thing has been showing up on flyte designs more and more so I want to start using it more over that rather ugly "overlined" text that's there on multiplayer screens right now.
Room
Add minimal viable new screen for daily challenge feature
Attempt full editor reload on key count change
Fix stack leniency not applying immediately after change
Fix Argon accuracy counter layout when under 10% and wireframe off
RestoreState()
IEditorChangeHandler
- "Circle size" / key count needs completely different handling. - Approach rate does not exist in mania.
Disallow running save-related operations concurrently
SelectedItem
Not being able to externally mutate this was making reuse in new daily challenge screen unnecessarily arduous.
OnlinePlayScreenWaveContainer
OnlinePlayScreen
Fix auto picking maps on zero ban rounds
Move new screen footer to `OsuGame` and add temporary `SongSelectV2` screen
New leaderboard score card design implementation
Add basic animation to new footer and buttons