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Commit Graph

23442 Commits

Author SHA1 Message Date
Roman Kapustin
28ef64b62a Explicitly specify SingleQuery behavior 2021-03-14 21:43:27 +03:00
Roman Kapustin
0a1e325fc7 Extract requerying of navigational properties from DbContext 2021-03-14 19:34:53 +03:00
Roman Kapustin
a60ff80c04 Use expression body in ModsJson get accessor 2021-03-12 00:02:29 +03:00
Roman Kapustin
5a4b0174b1 Ignore MultipleCollectionIncludeWarning 2021-03-11 22:40:35 +03:00
Roman Kapustin
d2f943395d Hotfix importing scores from stable 2021-03-11 22:12:47 +03:00
Roman Kapustin
c6c616f244 Actualize tests 2021-03-11 21:02:40 +03:00
Roman Kapustin
47b80d2474 Workaround InvalidOperation exceptions 2021-03-11 20:51:54 +03:00
Roman Kapustin
f1302d1600 Update Microsoft.EntityFrameworkCore 2021-03-11 19:23:56 +03:00
Dan Balasescu
023af75cc3
Merge branch 'master' into fix-storyboard-alpha-start-time-woes 2021-03-11 22:09:56 +09:00
Dean Herbert
efb4a366d4
Fix xmldoc explaining incorrect behaviour
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-03-11 12:15:59 +09:00
Dean Herbert
8aaba32431 Fix storyboard commands occurring before the earliest point of visibility delaying gameplay
In osu-stable, storyboard intros start from the first command, but in
the case of storyboard drawables which have an initial hidden state, all
commands before the time at which they become visible (ie. the first
command where `Alpha` increases to a non-zero value) are ignored.

This brings lazer in line with that behaviour. It also removes several
unnecessary LINQ calls.

Note that the alpha check being done in its own pass is important, as
it must be the "minimum present alpha across all command groups,
including loops". This is what makes the implementation slightly
complex.

Closes #11981.
2021-03-09 15:55:12 +09:00
Dean Herbert
dc9028d24a Update framework 2021-03-09 14:27:29 +09:00
Dean Herbert
9b5d11f2a5
Merge pull request #11958 from bdach/ruleset-filter-v3
Allow rulesets to specify custom song select filtering criteria
2021-03-08 23:23:24 +09:00
Dan Balasescu
ff2327ffac
Merge branch 'master' into configure-await-false 2021-03-08 22:24:29 +09:00
Dean Herbert
b1cd01ceb8 Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Dean Herbert
765cc5cf37 Remove iOS multiplayer blocking code 2021-03-08 14:35:22 +09:00
Dean Herbert
85bad1ab89
Merge pull request #11934 from ppy/dependabot/nuget/Microsoft.Extensions.Configuration.Abstractions-5.0.0
Bump Microsoft.Extensions.Configuration.Abstractions from 2.2.0 to 5.0.0
2021-03-08 14:07:43 +09:00
Dean Herbert
f46880f68a Merge branch 'master' into intro-triangles-background-access 2021-03-08 13:31:09 +09:00
Dean Herbert
74fc5d5b8c Fix potential cross-thread drawable mutation in IntroTriangles 2021-03-08 13:30:07 +09:00
dependabot-preview[bot]
d961d110bf
Bump Microsoft.Extensions.Configuration.Abstractions from 2.2.0 to 5.0.0
Bumps [Microsoft.Extensions.Configuration.Abstractions](https://github.com/dotnet/runtime) from 2.2.0 to 5.0.0.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/commits/v5.0.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-03-08 02:58:52 +00:00
Dean Herbert
2b1ab3576b
Merge branch 'master' into migrate-country-rank 2021-03-08 11:07:25 +09:00
Bartłomiej Dach
95902dfb8e
Merge branch 'master' into fix-legacy-combo-counter-depth 2021-03-07 16:15:31 +01:00
Dean Herbert
503f29609a Also set additive mode to match stable 2021-03-07 23:40:09 +09:00
Joehu
3e4dfdb675 Fix pop out count being above displayed count on legacy combo counter 2021-03-06 20:37:27 -08:00
Bartłomiej Dach
06e42b4b4c Fix taiko leaving behind empty judgements on legacy skins 2021-03-06 16:02:20 +01:00
Bartłomiej Dach
12b7d9e06d Simplify custom filter criteria retrieval 2021-03-06 12:16:01 +01:00
Bartłomiej Dach
f00089846b Merge branch 'master' into ruleset-filter-v3 2021-03-06 12:14:53 +01:00
Dean Herbert
b241749119
Merge pull request #11928 from smoogipoo/fix-test-multiplayer-beatmap 2021-03-04 23:43:55 +09:00
Salman Ahmed
132fcda089 Force config sensitivity value to local setting bindable
Re-enable the local bindable to update the sensitivity value then change back to whatever state it was in previously.
2021-03-04 17:00:44 +03:00
Salman Ahmed
fe64c3dbd4 Refrain from disabling cursor sensitivity at config-level 2021-03-04 17:00:44 +03:00
Dan Balasescu
5b6018295d
Merge branch 'master' into diffcalc/skill-mods 2021-03-04 13:06:26 +09:00
Bartłomiej Dach
f733d1ec1f Expose and document query parser and helpers 2021-03-03 22:03:01 +01:00
Bartłomiej Dach
f9148eec20 Refactor filter query parsing helper methods
In preparation for exposition as public.
2021-03-03 21:34:14 +01:00
Dan Balasescu
6d4391de15
Merge pull request #11957 from peppy/move-mouse-settings-load-complete
Move bindable logic in MouseSettings to LoadComplete
2021-03-03 22:43:24 +09:00
Dean Herbert
534e16237a Remove unnecessary intial construction of bindable 2021-03-03 20:36:41 +09:00
Dean Herbert
23a46819dc
Merge branch 'master' into multiplayer-confirm-on-exit 2021-03-03 20:35:31 +09:00
Dean Herbert
0f5bce70ad Split confirmation dialog classes apart 2021-03-03 20:34:37 +09:00
Dan Balasescu
a25b21b98f
Merge pull request #11955 from peppy/fix-multiplayer-beatmap-selection-exiting-game
Fix selecting a beatmap at the multiplayer match screen exiting the match
2021-03-03 19:40:28 +09:00
smoogipoo
6affe33fb2 Fix another test scene 2021-03-03 19:40:19 +09:00
smoogipoo
012b48dbe5 Remove explicit public definition
Interface members are public by default.
2021-03-03 19:03:45 +09:00
Dean Herbert
002646370c Move bindable logic in MouseSettings to LoadComplete 2021-03-03 16:47:42 +09:00
Dean Herbert
0ede28da2f Fix test failures due to missing dependency 2021-03-03 15:24:55 +09:00
Dean Herbert
cb4c3503a0 Confirm exiting a multiplayer match 2021-03-03 14:54:18 +09:00
Dean Herbert
d332fd2414 Handle case where local user tries to change beatmap while not the host 2021-03-03 14:53:47 +09:00
Dean Herbert
7dce9b04fa Add a more basic ConfirmDialog implementation 2021-03-03 14:50:45 +09:00
Dean Herbert
7c59040082 Re-present even when already the current beatmap
This feels better and closer to what a user would expect.
2021-03-03 14:17:07 +09:00
Dean Herbert
fcea900a53 Move main menu (song select) presentation logic to a local implementation
Reduces cross-dependencies between OsuGame and MainMenu.
2021-03-03 14:13:51 +09:00
Dean Herbert
36e1fb6da8 Add flow to allow MatchSubScreen to handle beatmap presentation locally 2021-03-03 14:13:51 +09:00
Dean Herbert
6e75ebbb06 Add interface to handle local beatmap presentation logic 2021-03-03 14:13:48 +09:00
Bartłomiej Dach
42c3309d49 Use ruleset criteria in parsing and filtering 2021-03-02 20:11:21 +01:00