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Merge branch 'master' into fix-storyboard-alpha-start-time-woes

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Dan Balasescu 2021-03-11 22:09:56 +09:00 committed by GitHub
commit 023af75cc3
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6 changed files with 31 additions and 7 deletions

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.302.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.309.0" />
</ItemGroup>
</Project>

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@ -38,6 +38,11 @@ namespace osu.Game.Rulesets.Osu.Judgements
/// </example>
public float RateAdjustedRotation;
/// <summary>
/// Time instant at which the spin was started (the first user input which caused an increase in spin).
/// </summary>
public double? TimeStarted;
/// <summary>
/// Time instant at which the spinner has been completed (the user has executed all required spins).
/// Will be null if all required spins haven't been completed.

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@ -158,6 +158,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
protected override void UpdateStartTimeStateTransforms()
{
base.UpdateStartTimeStateTransforms();
if (Result?.TimeStarted is double startTime)
{
using (BeginAbsoluteSequence(startTime))
fadeInCounter();
}
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
base.UpdateHitStateTransforms(state);
@ -262,13 +273,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.UpdateAfterChildren();
if (!SpmCounter.IsPresent && RotationTracker.Tracking)
SpmCounter.FadeIn(HitObject.TimeFadeIn);
{
Result.TimeStarted ??= Time.Current;
fadeInCounter();
}
SpmCounter.SetRotation(Result.RateAdjustedRotation);
// don't update after end time to avoid the rate display dropping during fade out.
// this shouldn't be limited to StartTime as it causes weirdness with the underlying calculation, which is expecting updates during that period.
if (Time.Current <= HitObject.EndTime)
SpmCounter.SetRotation(Result.RateAdjustedRotation);
updateBonusScore();
}
private void fadeInCounter() => SpmCounter.FadeIn(HitObject.TimeFadeIn);
private int wholeSpins;
private void updateBonusScore()

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@ -77,7 +77,7 @@ namespace osu.Game.Updater
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".exe", StringComparison.Ordinal));
break;
case RuntimeInfo.Platform.MacOsx:
case RuntimeInfo.Platform.macOS:
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip", StringComparison.Ordinal));
break;

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@ -29,7 +29,7 @@
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2021.302.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.309.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
<PackageReference Include="Sentry" Version="3.0.7" />
<PackageReference Include="SharpCompress" Version="0.28.1" />

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@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.302.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.309.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -93,7 +93,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2021.302.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.309.0" />
<PackageReference Include="SharpCompress" Version="0.28.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />