1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 04:53:21 +08:00
Commit Graph

33430 Commits

Author SHA1 Message Date
Dean Herbert
2671d371da Move clock retrieval to new correct location 2020-10-29 15:28:39 +09:00
Dean Herbert
fa85751425 Move helper functions to bottom of class 2020-10-29 15:10:42 +09:00
Dean Herbert
fe409a55e6 Rename starvation test 2020-10-29 15:10:11 +09:00
Dean Herbert
ce58bfdc4e Add test covering host retry after returning to spectator screen 2020-10-29 15:09:12 +09:00
Dean Herbert
6a31a313b6 Fix stop watching test to check correct screen presence 2020-10-29 15:08:06 +09:00
Dean Herbert
7dd3a748be Add further test logic to ensure retry / restart flow is working correctly 2020-10-29 15:03:38 +09:00
Dean Herbert
a59ea987b7 Make tests more resilient under headless execution 2020-10-29 14:57:36 +09:00
Dean Herbert
db2b00068f Avoid sourcing parent clock when in a paused state 2020-10-29 14:48:56 +09:00
Dean Herbert
d91456dc29 Move initial validity check out of loop for clarity 2020-10-29 14:25:47 +09:00
Dean Herbert
6c2cee7b3f Avoid cross-pollution between tests of current playing state 2020-10-28 23:15:51 +09:00
Dean Herbert
7cc4a7cb5c Add more accurate fail scenario test logic 2020-10-28 22:59:54 +09:00
Dean Herbert
1d499ec15d Change beatmap not existing test to specify a beatmap ID that can't possibly exist 2020-10-28 22:51:35 +09:00
Dean Herbert
8bbcb9be8a Always use imported beatmap in tests 2020-10-28 22:50:57 +09:00
Dean Herbert
5d02de29ca Fix attempt to change ruleset/beatmap bindables while screen is not active 2020-10-28 22:50:45 +09:00
Dean Herbert
25ab3a5fea Construct replay after being sure a ruleset is available to avoid nullrefs 2020-10-28 22:10:37 +09:00
Dean Herbert
6169349f7c Fix switching to new beatmap not working correctly 2020-10-28 17:44:11 +09:00
Dean Herbert
730cc645fb Avoid reconstructing ruleset for each frame bundle 2020-10-28 16:33:52 +09:00
Dean Herbert
5fcd39a43d Ensure spectator screen is loaded before continuing 2020-10-28 16:29:06 +09:00
Dean Herbert
48b0357e7d Fix "finished playing" events handled for potentially incorrect user 2020-10-28 16:11:14 +09:00
Dean Herbert
6eddd76bdc Simplify FramedReplayInputHandler's SetFrame implementation 2020-10-28 16:03:23 +09:00
Dean Herbert
09da75b143 Merge branch 'frame-stability-clean-up' into spectator-replay-watcher 2020-10-28 15:34:46 +09:00
Dean Herbert
2b1e79a4e8 Simplify state changes further 2020-10-28 15:32:20 +09:00
Dean Herbert
c9515653b3 Restore previous directionality logic to avoid logic differences 2020-10-28 15:31:57 +09:00
Dean Herbert
77d807d0f5 Merge branch 'frame-stability-clean-up' into spectator-replay-watcher 2020-10-28 15:26:02 +09:00
Dean Herbert
59e9c2639a Remove try-finally 2020-10-28 15:16:56 +09:00
Dean Herbert
a06516c900 Extract out frame stability state into enum for (hopefully) better clarity 2020-10-28 15:15:15 +09:00
Dean Herbert
8c9bda2ded Split out replay update method 2020-10-28 15:14:06 +09:00
Dean Herbert
9b9a41596f Split out frame stability calculation to own method 2020-10-28 15:14:06 +09:00
Dean Herbert
3e5322541d Make direction setting more clear 2020-10-28 14:35:42 +09:00
Dean Herbert
0a7f3dc19b
Avoid null reference on finalization
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-10-28 07:29:07 +09:00
Dean Herbert
37e9e39ee8
Merge pull request #10602 from peppy/fix-editor-samples-not-pausing-screen-swap
Fix editor not pausing samples when switching away from compose mode
2020-10-27 22:43:27 +09:00
Dean Herbert
d5e0fa322b Fix a couple of inspections 2020-10-27 22:30:45 +09:00
Dan Balasescu
26a7545534
Merge branch 'master' into fix-editor-samples-not-pausing-screen-swap 2020-10-27 21:29:16 +09:00
Dean Herbert
2cacdaa11b Add basic beatmap download and play flow 2020-10-27 19:28:34 +09:00
Dean Herbert
42b3aa3359 Fix spectating when starting from a point that isn't at the beginning of the beatmap 2020-10-27 18:58:37 +09:00
Dean Herbert
a289b7034f Add test helper functions to promote code share 2020-10-27 18:58:37 +09:00
Dean Herbert
b3d793a505 Fix gameplay proceeding when no frames have been received yet 2020-10-27 18:58:37 +09:00
Dean Herbert
d4467d20a2 Allow tests to continue sending frames from point they left off 2020-10-27 18:58:37 +09:00
Dean Herbert
851d45d2eb Add sane pausing logic 2020-10-27 18:58:37 +09:00
Dean Herbert
9e6b0a42ec Allow FrameStabilityContainer to handle waiting-for-data state better (and pause outwards) 2020-10-27 18:58:37 +09:00
Dean Herbert
3ec3321a3d Add missing space 2020-10-27 18:58:37 +09:00
Dean Herbert
63131d46aa Send initial spectator state more correctly in test component 2020-10-27 18:58:37 +09:00
Dean Herbert
4dba96e189 Add more useful frame sending logic to tests 2020-10-27 18:58:37 +09:00
Dean Herbert
b737a8bf6e Add field to Replay denoting whether the full replay have been received or not 2020-10-27 18:58:37 +09:00
Dean Herbert
c1e7cd6e47 Stop replay playback when frames are starved 2020-10-27 18:58:37 +09:00
Dean Herbert
9bac8f3792 Add null check on replay as safety measure 2020-10-27 18:58:37 +09:00
Dean Herbert
400542bc0b Ensure frames arrive 2020-10-27 18:58:37 +09:00
Dean Herbert
593b0a3ada Setup tests to run headless, add basic pass support 2020-10-27 18:58:37 +09:00
Dean Herbert
67f6d52e35 Setup tests 2020-10-27 18:58:37 +09:00
Dean Herbert
9bb2cff8a5 Convey actual beatmap and ruleset for full testing setup 2020-10-27 18:58:37 +09:00