Apply NRT to all skin editor classes
Add more logging in `TestScenePause` to better understand test failures
Output gameplay clock progress in `PlayerTestScene`s
Remove fastlane build scripts
Fix beatmap listing potentially not sorting by relevance when searching via metadata
TestScenePause
PlayerTestScene
Add texelSize slider to `TriangleBorder` shader test scene
Fix incorrect naming of badge header container
Reset()
lastCategory
lastHasQuery
Fix migration putting game files in root of disk if no other files exist
Fix skin texture store attempting to read image data from samples
Adjust argon hit lighting further
Fix intermittent failure in multiplayer queue mode tests
Fix default health bar having a very weird anchor point in the skin editor
SkinnableSound.Samples
BackgroundDependencyLoader
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
Fix beatmaps with multiple `osb` files potentially reading the storyboard from the wrong one
Add very basic kiai flash to argon hit circles
Make PathControlPointVisualiser generic
where
Allow to change font of text elements