Huo Yaoyuan
411988f038
Remove all trailing whitespaces in this repo.
2017-04-06 16:21:18 +08:00
Dean Herbert
4783d17d94
Merge branch 'master' into better-hitsounds
2017-04-06 16:00:56 +09:00
smoogipooo
eb82a4c090
Back to using SampleInfo + fix taiko beatmap conversion.
2017-04-06 11:41:16 +09:00
smoogipooo
d607207b69
Ability to contain multiple sample banks. Get default bank name from control point.
2017-04-05 21:59:07 +09:00
smoogipooo
8d720e39c6
Going forward, explicit ToLower should not be needed.
2017-04-05 21:39:09 +09:00
smoogipooo
2d8239a3f7
Re-implement the SampleBank/Sample structure. No parsing support yet.
2017-04-05 21:34:28 +09:00
Dean Herbert
4aafc172ca
Allow playfield to specify whether it has a cursor or not.
2017-04-05 17:38:57 +09:00
smoogipooo
74bd427997
Remove SliderVelocityAt, compute it manually inside hit objects.
2017-04-03 14:12:15 +09:00
Dean Herbert
50c328f1b4
Merge remote-tracking branch 'upstream/master' into partial-judgements
...
# Conflicts:
# osu.Game/osu.Game.csproj
2017-03-31 16:46:40 +09:00
Dean Herbert
fa7c72a099
Refactor ReplayInputHandler creation for more flexibility.
2017-03-31 15:59:53 +09:00
Dean Herbert
0bcec4e61a
Add null-checks to comparers.
2017-03-31 12:55:43 +09:00
Dean Herbert
e7ecc479c9
Add FramedReplay and use where legacy is not needed.
2017-03-31 12:43:42 +09:00
smoogipooo
6287ba321d
Rewrite ScoreProcessor to have a new method for when existing judgements are changed.
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- OnNewJudgement: Keeps its previous functionality. It is now only invoked when a _new_ judgement has been added to the Judgements hashset.
- OnJudgementChanged: Has a similar funcitonality to OnNewJudgement, but is only invoked whenever a judgement that was _previously_ in the Judgements hashset is changed.
2017-03-30 10:51:14 +09:00
smoogipooo
3050039972
Implement partial judgements + make Result non-nullable.
2017-03-29 18:35:28 +09:00
Dean Herbert
f7dc7e9bb9
Update references.
2017-03-28 21:26:20 +09:00
smoogipooo
93029aec3e
Change accessibilities to make replays more extensible.
2017-03-24 13:58:45 +09:00
smoogipooo
2a6da0751d
Rename UpdateJudgement -> OnNewJugement + rename judgement parameter.
2017-03-24 11:32:48 +09:00
smoogipooo
4e31e3b443
Rename things around to make a bit more sense.
2017-03-24 09:51:58 +09:00
smoogipooo
2074812f46
Move ScoreProcessor and Score to Scoring/.
2017-03-24 09:51:52 +09:00
Dean Herbert
2cb801317d
JudgementInfo -> Judgement.
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There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
2017-03-23 19:00:18 +09:00
Dean Herbert
93915ba527
Fix regression of osu! judgement animation.
2017-03-23 18:56:27 +09:00
Dean Herbert
d52ac33e7c
Merge branch 'master' into use_more_accentcolour
2017-03-23 17:36:19 +09:00
Dean Herbert
0785dd8528
Change default OsuHitObject combo colour to gray
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This makes it easier to see additive elements in testcases.
2017-03-23 17:15:39 +09:00
Dean Herbert
4644f6afdb
Fix SliderBody's accent colour and thread-safety.
2017-03-23 17:11:51 +09:00
smoogipooo
2c76a2350c
Use AccentColour everywhere in drawable osu! hit objects.
2017-03-23 16:19:12 +09:00
Dean Herbert
b83db18551
HitExplosion -> DrawableOsuJudgementInfo.
2017-03-23 15:11:22 +09:00
Dean Herbert
d441114011
Merge branch 'master' into taiko_playfield_2
2017-03-23 14:28:42 +09:00
Dean Herbert
681ed38941
Use const whenever possible.
2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
smoogipooo
c9fe9e681d
Make judgement text generic to be used between game modes.
2017-03-23 12:49:28 +09:00
smoogipooo
8b71d70633
Add a way to get the score string from JugementInfo.
2017-03-23 12:21:09 +09:00
Andrey Zavadskiy
086191a12a
Spinner fix
2017-03-22 16:13:39 +03:00
Dean Herbert
fbe08436d2
Fix usages of CircularContainer in line with framework changes.
2017-03-22 19:35:03 +09:00
Dean Herbert
4f3ab879de
Make DrawableHitObject's UpdateState safer by blocking calls at a higher level with not yet loaded.
...
UpdateState is called in LoadComplete for cases where the state may have changed before a load operation.
2017-03-22 09:43:44 +09:00
Adrian Wielgosik
3270fdcfde
Fix auto-sliders in TestCaseHitObject
2017-03-21 22:48:33 +01:00
smoogipooo
090e8bbb79
Remove hit object types solution-wide.
2017-03-20 13:10:24 +09:00
Dean Herbert
af85bcaf1d
Merge pull request #500 from smoogipooo/explicit_expires
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Make DrawableHitObject expires explicit.
2017-03-19 12:47:43 +09:00
Dean Herbert
292de44a0b
WIP menu cursor.
2017-03-17 20:45:27 +09:00
smoogipooo
cce1ae055f
Make DrawableHitObject expires explicit.
2017-03-17 15:30:19 +09:00
smoogipooo
faacac331d
Fix post-rebase issues.
2017-03-17 00:38:40 +09:00
smoogipooo
9f6f581b64
Pass through method instead of instantiating object.
2017-03-17 00:36:10 +09:00
smoogipooo
0c47638820
Better hit object defaults setting.
2017-03-17 00:36:09 +09:00
smoogipooo
e0a8c3b1e5
Rename BaseDifficulty -> Difficulty / BeatmapDifficulty.
2017-03-16 23:18:02 +09:00
Dean Herbert
60fc782e93
Merge branch 'master' into beatmap_timinginfo
2017-03-16 23:08:24 +09:00
Dean Herbert
271dddc9a7
Merge branch 'master' into generic_scoreprocessor
2017-03-16 23:04:19 +09:00
Dean Herbert
ab8a5afdb9
AlwaysReceiveInput and InternalContains.
2017-03-16 17:38:36 +09:00
smoogipooo
5137338c7c
Replace List<ControlPoint> with TimingInfo in Beatmap.
2017-03-16 17:11:24 +09:00
smoogipooo
5cafec3b6a
Add back CreateScoreProcessor to Ruleset to instantiate a non-generic ScoreProcessor for ScoreDatabase.
2017-03-16 13:13:45 +09:00
smoogipooo
c82ae011fb
Make ScoreProcessors take generic judgements.
2017-03-16 12:45:23 +09:00
smoogipooo
42da0f1a72
Merge remote-tracking branch 'origin/master' into generic_judgements_2
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Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs
osu.Game.Modes.Catch/UI/CatchHitRenderer.cs
osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs
osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj
osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs
osu.Game.Modes.Osu/UI/OsuHitRenderer.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
osu.Game/Modes/UI/HitRenderer.cs
osu.Game/osu.Game.csproj
2017-03-15 21:36:43 +09:00