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Commit Graph

167 Commits

Author SHA1 Message Date
smoogipooo
56fe97a147 Make kiai hit explosions slightly more prominent. 2017-05-24 15:48:27 +09:00
smoogipooo
4224143136 Add faint kiai explosion on the hit marker. 2017-05-24 14:56:07 +09:00
smoogipooo
9255297075 Cleanup. 2017-05-23 17:59:45 +09:00
smoogipooo
ae94e6ea85 Redesign hit explosions. 2017-05-23 17:57:34 +09:00
smoogipooo
4c66157a07 Merge branch 'beat-sync-container-improvements' into taiko-visual-update 2017-05-23 16:51:45 +09:00
smoogipooo
61348ff08d Restructure playfield so that various elements are masked. 2017-05-23 16:42:17 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
002a0e99a2 Use SortedList + BinarySearch to find control points at time values. 2017-05-23 15:20:32 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
6cef3021c7 Adjust sizing to better fit glows within the playfield. 2017-05-22 19:50:01 +09:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
Dean Herbert
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
smoogipooo
6cc54773e8 Fix taiko right background not scaling with the playfield as intended. 2017-05-11 17:18:22 +09:00
Dan Balasescu
d4e75ecec4 Rename to use -index. 2017-04-18 17:37:01 +09:00
Dean Herbert
4895a482b4 That's a lot of white spaces 2017-04-18 17:26:59 +09:00
smoogipooo
579698f0a9 Merge remote-tracking branch 'origin/master' into taiko-fixes
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs
2017-04-18 17:12:23 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00