StanR
22e839d62b
Replace indexed skill access with skills.OfType<...>().Single()
( #30034 )
...
* Replace indexed skill access with `skills.First(s is ...)`
* Fix comment
* Further refactoring to remove casts
---------
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2025-01-20 09:39:35 +00:00
James Wilson
6cf15e3e5a
Remove problematic total deviation scaling, rebalance aim ( #31515 )
...
* Remove problematic total deviation scaling, rebalance aim
* Fix tests
2025-01-14 18:27:25 +00:00
StanR
c53188cf45
Use total deviation to scale accuracy on aim, general aim buff ( #31498 )
...
* Make aim accuracy scaling harsher
* Use deviation-based scaling
* Bring the balancing multiplier down
* Adjust multipliers, fix incorrect deviation when using slider accuracy
* Adjust multipliers
* Update osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceAttributes.cs
Co-authored-by: James Wilson <tsunyoku@gmail.com>
* Change high speed deviation threshold to 22-27 instead of 20-24
* Update tests
---------
Co-authored-by: James Wilson <tsunyoku@gmail.com>
2025-01-14 13:18:02 +00:00
StanR
db58ec8645
Apply a bunch of balancing changes to aim ( #31456 )
...
* Apply a bunch of balancing changes to aim
* Update tests
---------
Co-authored-by: James Wilson <tsunyoku@gmail.com>
2025-01-09 09:57:48 +00:00
StanR
76ac11ff59
Fix angle bonuses calculating repetition incorrectly, apply distance scaling to wide bonus ( #31320 )
...
* Fix angle bonuses calculating repetition incorrectly, apply distance scaling to wide bonus
* Buff speed to compensate for streams losing pp
* Adjust speed multiplier
* Adjust wide scaling
* Fix tests
2025-01-06 15:08:14 +00:00
James Wilson
988ed374ae
Add basic difficulty & performance calculation for Autopilot mod on osu! ruleset ( #21211 )
...
* Set speed distance to 0
* Reduce speed & flashlight, remove aim
* Remove speed AR bonus
* cleanup autopilot mod check in `SpeedEvaluator`
* further decrease speed rating for extra hand availability
* Pass all mods to the speed evaluator, zero out distance bonus instead of distance
---------
Co-authored-by: tsunyoku <mbruhyo@gmail.com>
Co-authored-by: StanR <hi@stanr.info>
2024-12-29 19:29:57 +00:00
StanR
6808a5a77c
Change slider drop penalty to use actual number of difficult sliders, fix slider drop penalty being too lenient ( #31055 )
...
* Change slider drop penalty to use actual number of difficult sliders, fix slider nerf being too lenient
* Move cubing to performance calculation
* Add separate list for slider strains
* Rename difficulty atttribute
* Rename attribute in perfcalc
* Check if AimDifficultSliderCount is more than 0, code quality fixes
* Add `AimDifficultSliderCount` to the list of databased attributes
* Code quality
---------
Co-authored-by: James Wilson <tsunyoku@gmail.com>
2024-12-21 23:45:29 +00:00
Givikap120
b086c276ad
moved back to the top
2024-11-14 09:03:08 +02:00
Givikap120
9fcf8342f0
initial commit
2024-11-14 08:59:03 +02:00
Jay Lawton
748055ab29
remove double instance of array
2024-11-07 20:15:59 +10:00
Jay Lawton
177781aca5
remove localised instance of difficultstrains
2024-11-07 19:57:37 +10:00
Bartłomiej Dach
f30ac5d996
Merge branch 'master' into no-combo-scaling
2024-10-07 11:50:58 +02:00
tsunyoku
f54a5a5b0e
Merge branch 'master' into no-combo-scaling
2024-10-03 16:37:20 +01:00
tsunyoku
f4055d923f
increase aim skill multiplier
2024-09-25 18:14:15 +01:00
Dan Balasescu
d54c6aefbe
Merge branch 'master' into pp_refactoring_osustrainskill
2024-09-12 17:28:24 +09:00
Dan Balasescu
d935ed949c
Merge branch 'master' into pp_refactoring_speed_eval_change
2024-09-11 23:45:10 +09:00
Givikap120
a28913af7a
multiplied numbers in multipliers
2024-08-06 14:47:05 +03:00
Givikap120
ac57cdd1b3
speed eval refactoring
2024-08-05 16:50:06 +03:00
Givikap120
8431e62c47
fixed CI
2024-08-05 16:14:32 +03:00
Givikap120
251d009394
moved conversion formulas to respective classes
2024-08-05 16:08:30 +03:00
Givikap120
0a9b11d3a7
removed default difficulty multiplier
2024-08-05 15:57:02 +03:00
js1086
c25e1bdeb5
Use correct operation for 0 difficulty case
2024-05-26 14:21:47 +01:00
js1086
61afda1089
Fix NaN case when difficulty is 0
2024-05-26 11:24:06 +01:00
js1086
20c54ab697
Apply code quality changes
2024-05-23 19:08:32 +01:00
apollo-dw
9b60abe486
Merge branch 'ppy:master' into no-combo-scaling
2024-05-11 13:24:16 +01:00
TextAdventurer12
e2a5d1904b
adjust count difficult strains formula
2024-04-17 01:21:06 +12:00
TextAdventurer12
b32d73ec9b
adjust weighting function
2024-04-13 02:43:33 +12:00
TextAdventurer12
9f5f6b5d37
stop capping difficult strains per note
2024-04-06 21:39:27 +13:00
TextAdventurer12
0db910deb9
cap each note at adding 1 difficult strain count
2024-02-22 15:20:32 +13:00
TextAdventurer12
7d34542c12
use difficulty instead of topstrain
2024-02-22 15:14:56 +13:00
Berkan Diler
6adf0ac01e
Use new LINQ Order() instead of OrderBy() when possible
2024-02-08 18:01:00 +01:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
apollo-dw
23d0c03fc8
Merge branch 'master' into no-combo-scaling
2022-10-24 02:17:39 +01:00
apollo-dw
b5779508d0
Retrieve great hit window from the hit object
2022-09-06 17:10:32 +01:00
apollo-dw
ad650adab0
Fix speed note count sum
2022-08-30 18:03:44 +01:00
MBmasher
b082dc1fe4
Slightly buff flashlight multiplier
2022-08-27 18:31:07 +10:00
MBmasher
b0e7f63361
Update angle multiplier to nerf repeated angles
2022-08-26 12:34:33 +10:00
MBmasher
037f56077b
Apply Flashlight grid nerf
2022-08-12 13:29:04 +10:00
StanR
163c3f9c2d
Adjust multipliers to account for speed changes
2022-07-20 16:10:34 +03:00
StanR
45258b3f14
Buff aim slightly
2022-07-04 19:53:34 +03:00
Dan Balasescu
d4aa18112b
Merge pull request #15035 from emu1337/speed-acc-scaling
...
Change speed accuracy scaling to be closer to worst case scenario
2022-06-29 18:04:23 +09:00
Dan Balasescu
6d91c0f375
Resolve inspection issue
2022-06-29 16:57:11 +09:00
Dan Balasescu
ad95f037de
Prevent another case of potential div-by-0
2022-06-29 16:42:53 +09:00
Dan Balasescu
0211fe7ae8
Fix exception + possible div-by-0
2022-06-29 16:29:14 +09:00
Dan Balasescu
34b9118fb3
Cleanup by using const value
2022-06-29 16:10:06 +09:00
apollo-dw
630bd244d5
Inherit StrainSkill instead
2022-06-21 10:01:11 +01:00
apollo-dw
0f6f000188
Remove difficulty spike nerf
2022-06-21 09:13:44 +01:00
emu1337
ecbbd29c9b
Merge branch 'master' into speed-acc-scaling
...
# Conflicts:
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
2022-06-20 04:15:35 +02:00
Dan Balasescu
1bd6198da2
Merge pull request #18692 from apollo-dw/dbltap
...
Rework doubletap detection in osu!'s Speed evaluator
2022-06-19 11:03:16 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00