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Commit Graph

840 Commits

Author SHA1 Message Date
Bartłomiej Dach
db86ced4b4
Invoke RevertResult on parent DHO when nested DHO is reverted
The behaviour described above was removed in
812a4b412a, thus henceforth
contradicting `RevertResult`'s xmldoc. As it is relied on by some
external rulesets, bring it back to unbreak them.
2023-04-11 18:29:08 +02:00
Dean Herbert
044b0604b2 Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
Bartłomiej Dach
3ee046000e
Merge branch 'master' into revert-result-in-playfield 2023-02-16 21:54:29 +01:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
Dean Herbert
9d09141ab7 Move taiko-specific property out of DrawableHitObject 2023-02-12 16:09:28 +09:00
sw1tchbl4d3
f0d11f44fc Always add to additions soundbank in convertSoundType 2023-02-09 22:27:52 +01:00
Dean Herbert
34d1890f1c Change snapping to only apply to classic mod 2023-02-09 18:22:14 +09:00
ekrctb
258de3b2d8 Store RawTime in JudgementResult 2023-02-09 17:15:37 +09:00
ekrctb
5f0636c330 Merge branch 'maximum-judgement-offset-in-hit-object' into revert-result-in-playfield 2023-02-09 16:47:58 +09:00
Dean Herbert
74ab036f3e Refactor SkinnableSound.Samples to be non-nullable 2023-01-27 19:32:30 +09:00
ekrctb
efef97d5be Store Result.TimeAbsolute separately from offset
Calculating from TimeOffset is bad because it loses precision.
The result time won't change anymore
even If `HitObject.GetEndTime()` changes later.
2023-01-24 15:35:06 +09:00
ekrctb
11e1b22bf5 Move MaximumJudgementOffset to HitObject
We want to access this property for computing lifetime
2023-01-19 21:23:55 +09:00
ekrctb
812a4b412a Move judgement result revert logic to Playfield
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00
Dean Herbert
d1ca4ebd40
Merge pull request #21559 from OliBomby/stream-tool-1
Add segment end completions list to SliderPath
2023-01-11 15:31:04 +09:00
Berkan Diler
08d2fbeb8e Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Dean Herbert
27c497145f Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
OliBomby
98a312ca96 Fix segmentEnds incorrect on shortened paths 2022-12-07 09:52:09 +01:00
OliBomby
cd46ca31f9 Add segmend end completions to SliderPath 2022-12-07 09:51:22 +01:00
Dean Herbert
896f2d8f74 Fix multiple instances of last hitobject time being calculated incorrectly 2022-12-01 18:04:06 +09:00
Bartłomiej Dach
2e19e93036
Rename method 2022-11-30 22:54:14 +01:00
Derrick Timmermans
cff3e06ad6
Update state based on result during LoadComplete 2022-11-27 20:57:00 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
f9d952220f Fix barlines being misaligned if generation start time is clamped 2022-11-23 18:12:03 +09:00
Dean Herbert
40f2da364c Limit how far before the first hitobject that barlines can be generated 2022-11-21 14:40:25 +09:00
Dean Herbert
106f1cf90b Merge branch 'master' into combo-colour-brightness-limit 2022-11-11 18:24:39 +09:00
Dean Herbert
dd4cd3cf8e Move gameplay configuration to interface to allow editor overriding 2022-11-08 18:25:24 +09:00
Dean Herbert
c69a4f9333 Move major barline portion to default implementation to allow for further customisation
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
Dean Herbert
51078bddf9 Remove unused bindable 2022-11-06 23:34:04 +09:00
Bartłomiej Dach
84179fb087
Merge branch 'master' into combo-colour-brightness-limit 2022-11-05 16:48:56 +01:00
Dean Herbert
566738494f
Merge pull request #20952 from OliBomby/bezier-convert
Add conversion algorithm for lazer slider curves to work with stable
2022-11-04 16:49:51 +09:00
Dean Herbert
3ec9686e58 Fix test failures and rename configuration value to match better 2022-11-02 18:15:18 +09:00
Dean Herbert
99ba7c29dd Change range to 0-100% and rename to "normalisation" 2022-11-02 13:47:11 +09:00
Dean Herbert
2f3c80f884 Remove toggle and change method of application to blend with original colour 2022-11-02 13:08:29 +09:00
Dean Herbert
a01602e63c Merge branch 'master' into combo-colour-brightness-limit 2022-11-02 12:09:27 +09:00
Dean Herbert
f014acfc8d Fix DrawableHitObject.AccentColour not being updated if object entry is not attached 2022-11-01 19:34:53 +09:00
Dean Herbert
27af91003b Merge branch 'master' into combo-colour-brightness-limit 2022-11-01 17:50:26 +09:00
OliBomby
0461303895 Change return type to List 2022-10-31 11:39:41 +01:00
OliBomby
414e21c657 Added xmldoc to public methods 2022-10-31 11:39:14 +01:00
Dean Herbert
94dd4045f1 Remove borrowed framework code 2022-10-31 15:42:17 +09:00
Dean Herbert
31ba77e378 Merge branch 'master' into bezier-convert 2022-10-31 15:41:08 +09:00
Dean Herbert
42eafe318c Remove various simple obsoletions 2022-10-28 13:20:58 +09:00
OliBomby
86d5fcc26d Added tests 2022-10-26 19:30:42 +02:00
OliBomby
77dcd0fae2 Create BezierConverter.cs 2022-10-26 17:21:20 +02:00
Dean Herbert
da93849b80 Rename some pieces and better document SampleBankInfo 2022-10-25 14:55:33 +09:00
Dan Balasescu
8a88339e78 Allow combo colour normalisation to be disabled 2022-10-14 14:37:24 +09:00
Dan Balasescu
15db65c037 Extract to struct, add dictionary term 2022-10-14 14:12:53 +09:00
Dan Balasescu
4149235e63 Limit minimum brightness of combo colours 2022-10-13 14:05:33 +09:00
Dean Herbert
f060e6a780 Implement hold "sliding" samples in osu!mania 2022-10-11 16:31:37 +09:00
sw1tchbl4d3
5a4196fd51 Make currentEffectPoint non-nullable 2022-10-10 15:34:29 +02:00
sw1tchbl4d3
d389808427 Make effect point search more efficient 2022-10-10 14:00:26 +02:00