Dean Herbert
d3c66e2404
Add basic flow for mounting beatmaps for external editing
2024-07-10 18:29:51 +09:00
Dean Herbert
f201cc3fea
Expand explanation in inline comment
2024-07-05 10:09:06 +09:00
Dean Herbert
e3c8bee7d0
Fix nullability failure
2024-07-04 20:17:40 +09:00
Dean Herbert
b2af49c102
Fix classic fallback not having a transformer (and only add if required)
2024-07-04 20:17:39 +09:00
Dean Herbert
5350945340
Update HasFlag
usages
2024-07-03 00:19:04 +09:00
Dean Herbert
9c6e707f00
Adjust transitions
2024-06-07 17:04:16 +08:00
Bartłomiej Dach
72890bb9ac
Add stable-like animation legacy rank display
...
Just substituting the sprite felt pretty terrible.
2024-06-07 09:56:10 +02:00
Bartłomiej Dach
4cd1ccc4d4
Merge branch 'master' into add-rank-display
2024-06-07 09:33:03 +02:00
Bartłomiej Dach
a23d25e0a1
Fix BeatmapAttributeText
breaking due to enum serialisation woes
2024-05-03 14:27:34 +02:00
Salman Ahmed
2fd8950b21
Disable inconsistent naming in some fields of LegacyManiaSkinConfigurationLookup
2024-05-01 17:22:10 +03:00
Dean Herbert
16fdd4e08d
Add ability to show beatmap source using skin editor's beatmap attribute text
...
As per https://github.com/ppy/osu/discussions/27955 .
2024-04-24 09:01:31 +08:00
Bartłomiej Dach
3d64ffc93e
Merge pull request #27935 from smoogipoo/serialised-drawable-sane-defaults
...
Give SerialisedDrawableInfo sane defaults
2024-04-19 17:00:49 +02:00
Dan Balasescu
bac70da1a1
Give SerialisedDrawableInfo sane defaults
2024-04-19 22:03:19 +09:00
Dean Herbert
6e08fd7f27
Merge pull request #27931 from smoogipoo/remove-unused-lookup-members
...
Remove unused members from GameplaySkinComponentLookup
2024-04-19 20:51:09 +08:00
Dan Balasescu
ddc1b90ee1
Remove unused method
2024-04-19 20:36:24 +09:00
Dan Balasescu
362a7b2c77
Remove unused members from GameplaySkinComponentLookup
2024-04-19 18:03:13 +09:00
Susko3
53900d5472
Fix tests failing locally due to not using invariant culture
2024-03-27 18:56:26 +01:00
Jamie Taylor
ad842b60f5
Add support for Argon hitsounds
2024-03-08 21:43:18 +09:00
Dean Herbert
d9cc619693
Merge branch 'master' into argon-pp-counter
2024-03-08 10:32:16 +08:00
Dean Herbert
9286398633
Move naming migrations to more correct place
2024-03-08 10:26:08 +08:00
Dean Herbert
0ebb12f67f
Move skinnable interface specification to non-abstract
classes
2024-03-08 10:23:46 +08:00
Dean Herbert
f2753ef7a2
Decrease size of pp display relative to accuracy
2024-03-08 09:41:38 +08:00
Dean Herbert
0696e7de52
Update ImageSharp usages
2024-03-06 12:13:12 +08:00
Dean Herbert
6455c0583b
Update usage of CircularProgress.Current
2024-03-06 12:13:10 +08:00
Salman Ahmed
49b3e81e8a
Migrate DefaultPerformancePointsCounter
and rename it
2024-03-05 04:35:39 +03:00
Salman Ahmed
0cbcfcecdc
Integrate "Argon" performance points counter with HUD layout
2024-03-05 03:58:43 +03:00
Bartłomiej Dach
c21af1bf3d
Use more explicit match
...
`taiko-bar-right-glow` is a prefix of `taiko-bar-right`...
2024-02-06 14:53:01 +01:00
Bartłomiej Dach
27b97a3c4d
Convert selected legacy skin sprites to grayscale
...
Matching stable.
Closes https://github.com/ppy/osu/issues/9858 .
I would have liked to apply this in the taiko transformer itself, but
the limited accessibility of texture uploads, and as such the raw image
data, sort of prevents that...
2024-02-06 12:33:37 +01:00
Dean Herbert
ebf637bd3c
Adjust slider tick / end misses to show slightly longer
2024-01-31 17:41:26 +09:00
Bartłomiej Dach
c5e118bd10
Revert "Move fade more local to avoid fading twice"
...
This reverts commit d0421fe206
and fixes https://github.com/ppy/osu/issues/26801 .
https://github.com/ppy/osu/pull/26703#discussion_r1469409667
was correct in saying that the early fade-out needs to be restored, and
that's because of the early-return. Legacy judgements that are the
temporary displayed judgement from new piece should also receive the
fade-out, and d0421fe206
broke that.
2024-01-30 22:16:46 +01:00
Dean Herbert
8341da7586
Revert "Remove dead code" (mostly)
...
This reverts commit 6070eac6ee
.
2024-01-29 19:43:40 +09:00
Dean Herbert
d0421fe206
Move fade more local to avoid fading twice
2024-01-25 19:31:57 +09:00
Dean Herbert
6070eac6ee
Remove dead code
2024-01-25 19:31:57 +09:00
Dean Herbert
47e9846315
Adjust slider tick / end miss animations to be less busy
2024-01-22 18:48:48 +09:00
Salman Ahmed
06da7f74de
Merge branch 'master' into fix-storyboard-sprites-2
2024-01-17 18:43:25 +03:00
Dean Herbert
e260e75fac
Merge pull request #26594 from frenzibyte/fix-storyboard-sprites-1
...
Change legacy beatmap skins to not handle `@2x` textures (to match stable)
2024-01-18 00:40:29 +09:00
Salman Ahmed
e54d20ea93
Remove ancient osu-resources lookup path from legacy skin textures
2024-01-17 16:33:14 +03:00
Salman Ahmed
98c65f36c9
Disable high resolution texture lookup for legacy beatmap skins to match stable
2024-01-17 12:56:29 +03:00
Salman Ahmed
5ad2918a75
Allow disabling high resolution texture lookups in LegacySkin
2024-01-17 12:56:29 +03:00
Dean Herbert
0b5cc8fb10
Fix gameplay counter textures not being cached ahead of time
...
Part of https://github.com/ppy/osu/issues/26535 .
2024-01-15 14:01:21 +09:00
Bartłomiej Dach
593ca9f84f
Merge pull request #26468 from frenzibyte/fix-skin-parsing
...
Fix mania skin array decoder not handling malformed entries rigorously
2024-01-12 12:52:02 +01:00
Salman Ahmed
7ca4d85441
Remove unnecessary AllowThousands
flag
...
The flag is there to match `float.Parse` behaviour, but it's too illogical and unnecessary to have it.
2024-01-10 17:48:48 +03:00
Salman Ahmed
698ae66a49
Fix mania skin array decoder not handling malformed entries rigorously
2024-01-10 17:41:58 +03:00
Dean Herbert
f912a1ba31
Merge branch 'master' into health-less-value-changed
2024-01-10 18:03:34 +09:00
Dean Herbert
12a59eb34c
Remove vertex update overheads
2024-01-09 17:35:01 +09:00
Dean Herbert
1837b31f9b
Remove usage of HealthDisplay.BindValueChanged
...
Health updates very often when using HP drain. Let's avoid bindable overheads.
2024-01-09 16:38:05 +09:00
Dean Herbert
dc31c66f62
Return null on font lookup failure instead of asserting
...
Fallback weirdness.
2024-01-07 20:41:58 +09:00
Dean Herbert
9d9e6fcfdb
Remove LINQ calls in hot paths
2024-01-07 14:31:22 +09:00
Dean Herbert
5b55ca6692
Cache legacy skin character glyph lookups to reduce string allocations
2024-01-05 02:26:30 +09:00
Dan Balasescu
2ec6aa7fbb
Make mania scroll speed independent of hit position
2023-12-26 12:46:21 +09:00