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Commit Graph

83 Commits

Author SHA1 Message Date
Salman Ahmed
53c3eccfb5 Force HUD visibility mode to "Always" during testing 2021-08-16 07:21:37 +03:00
Salman Ahmed
1fed9193f8 Revert reverted segment to fix failure 2021-08-13 15:24:10 +03:00
Salman Ahmed
c32ba9e38f Remove arbitrarily-set wait step with until step instead, keeping the comment 2021-08-13 15:06:11 +03:00
Salman Ahmed
7cf6b551d3 Replace until step with wait step with explanatory comment 2021-08-13 13:01:17 +03:00
Salman Ahmed
f5cea0cacd Fix failing test and rename to match new behaviour 2021-08-13 12:12:20 +03:00
Salman Ahmed
fc22e806f4 Cover newly hidden/expired elements in existing test 2021-08-13 07:30:24 +03:00
Salman Ahmed
1892db7f37 Add test coverage 2021-08-13 06:38:28 +03:00
smoogipoo
5d0b92e28c Fix multi spectator test not showing teams 2021-08-12 10:38:20 +09:00
Dean Herbert
a503274e1d Pass through MultiplayerRoomUsers instead of ints to avoid re-retrieval 2021-08-10 18:39:20 +09:00
Dean Herbert
551929cf5a Simplify method of marking players as playing in test scenes 2021-08-09 19:18:13 +09:00
Dean Herbert
5f3d087101 Also add team score display to multiplayer spectator screen 2021-08-09 19:17:51 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
smoogipoo
aa7405afa1 Increase number of sent frames to prevent timing issues 2021-06-30 20:16:57 +09:00
Dean Herbert
741ecbb2df Merge branch 'master' into spectator-start-at-end-2 2021-06-30 15:06:30 +09:00
Dean Herbert
4337577448 Remove unused private methods 2021-06-30 14:31:27 +09:00
smoogipoo
331b7237ab Attempt to fix one more intermittent test failure 2021-06-29 23:02:20 +09:00
smoogipoo
6dd3c6fe93 Make MultiSpectatorScreen and tests more resillient to timing 2021-06-29 22:45:51 +09:00
smoogipoo
8e04d73b67 Merge branch 'rework-multiplayer-test-scenes' into spectator-start-at-end-2 2021-06-29 17:06:57 +09:00
smoogipoo
c0d2b41d4c Move SpectatorClient into multiplayer dependencies 2021-06-25 17:55:16 +09:00
smoogipoo
7aefbe3da1 Move UserLookupCache inside dependencies 2021-06-25 17:37:02 +09:00
smoogipoo
81a812e216 Rework MultiplayerTestScene to make use of OnlinePlayTestScene 2021-06-25 15:00:10 +09:00
smoogipoo
0a8daab4f7 Pause master clock when too far ahead 2021-06-11 19:15:53 +09:00
smoogipoo
e9ebbd298d Add a few more tests 2021-06-11 18:13:54 +09:00
smoogipoo
58d71e4aea Remove local "next frame" storage 2021-06-10 22:41:38 +09:00
smoogipoo
9d07749959 Improve implementation of TestSpectatorClient
There was a lot of weirdness here, such as storing the playing users,
clearing the playing users from test scenes (!!), and storing the users
being wathed.
This was all a thing because the previous implementation overrode the
base method implementations, which is no longer a thing.
2021-05-20 17:41:46 +09:00
smoogipoo
6beeb7f7c4 Rename SpectatorStreamingClient -> SpectatorClient 2021-05-20 15:55:07 +09:00
smoogipoo
21fc0ba43b Combine test spectator streaming client implementations 2021-05-12 13:05:02 +09:00
Dean Herbert
6da4105da6 Remove Sync namespace (feels unnecessary) 2021-05-03 13:38:53 +09:00
smoogipoo
94d0b06493 Expose mute adjustment instead 2021-04-26 19:01:30 +09:00
Dean Herbert
120fb8974d Combine more instances of test player IDs 2021-04-26 17:22:16 +09:00
Dean Herbert
737a15c2d4 Extract out test player IDs to constants 2021-04-26 17:04:39 +09:00
Dean Herbert
6d30a1a80f Reference constant for test startup delay 2021-04-26 16:45:20 +09:00
smoogipoo
b41897fd9b Rename testscene to match class 2021-04-23 19:23:52 +09:00