Dean Herbert
d0b1ebff5a
Revert "Temporary rollback of framework / SDL3"
...
This reverts commit d7d569cf4e
.
2024-05-22 16:29:39 +08:00
Dean Herbert
d7d569cf4e
Temporary rollback of framework / SDL3
2024-05-21 14:36:16 +08:00
Bartłomiej Dach
c9414da5d4
Merge branch 'master' into pre-mod-multiplier-score
2024-05-08 13:39:44 +02:00
Bartłomiej Dach
787e60f706
Fix LegacyDrainingHealthProcessor
drain rate computation diverging to infinity
2024-04-23 18:57:14 +02:00
Bartłomiej Dach
e0178802b8
Populate TotalScoreWithoutMods
on scores set locally
2024-04-17 08:52:47 +02:00
Dan Balasescu
5febd40bd9
Add HP and AR to LegacyBeatmapConversionDifficultyInfo
2024-03-28 22:30:39 +09:00
Dan Balasescu
c78e203df5
Fix infinite health processor loop when no top-level objects
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This is unlikely to occur in actual gameplay, but occurs in the
follow-up test.
2024-03-20 17:30:37 +09:00
Dan Balasescu
5bd037fe8f
Merge branch 'master' into catch-fail-on-banana
2024-03-04 13:13:26 +09:00
Bartłomiej Dach
2c0a5b7ef5
Fix missing tiny droplet not triggering fail with perfect on
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Stable does this:
46cd3a10af/osu
!/GameplayElements/HitObjectManagerFruits.cs#L98-L102
I'd rather not say what I think about it doing that, since it's likely
to be unpublishable, but to approximate that, just make it so that
only the "default fail condition" is beholden to the weird ebbs
and flows of what the ruleset wants. This appears to fix the problem
case and I'm hoping it doesn't break something else but I'm like 50/50
on it happening anyway at this point. Just gotta add tests add nauseam.
2024-02-14 14:21:48 +01:00
Bartłomiej Dach
16d893d40c
Fix draining processor failing gameplay on bonus misses and ignore hits
2024-02-13 13:06:19 +01:00
Andrei Zavatski
c500264306
Cache created judgement in HitObject
2024-02-09 23:20:31 +03:00
Bartłomiej Dach
4b5348bbbf
Merge branch 'master' into ur-alloc
2024-02-05 19:14:08 +01:00
Bartłomiej Dach
7b03bebd5f
Move algorithm description to remarks section of xmldoc
2024-02-05 18:57:57 +01:00
Bartłomiej Dach
a5aeb2ff9e
Use better variable names
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It's not the 1970s. We can spare a few extra letters.
2024-02-05 18:56:20 +01:00
Andrei Zavatski
57bc5ee04f
Improve readability
2024-02-03 00:19:04 +03:00
Andrei Zavatski
dde7e068a4
Incorporate new unstable rate algo
2024-02-02 22:46:52 +03:00
Dan Balasescu
0642a0ee11
Adjust default min result of SliderTailHit, remove override
2024-01-31 18:01:29 +09:00
Dean Herbert
fbc923b47e
Revert "Merge pull request #26870 from smoogipoo/adjust-default-minresult"
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This reverts commit 1acff746ee
, reversing
changes made to 696ecda398
.
2024-01-31 17:51:38 +09:00
Dan Balasescu
9b1bbe5f48
Adjust default min result of SliderTailHit, remove override
2024-01-31 16:12:05 +09:00
Bartłomiej Dach
2667cb8b36
Merge pull request #26703 from peppy/smaller-slider-misses
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Adjust slider tick / end defaults again
2024-01-29 13:51:07 +01:00
Salman Ahmed
64b61108ad
Move solution to multiplayer flow instead
2024-01-28 00:42:04 +03:00
Salman Ahmed
a25be9927d
Fix score processor no longer applying results when failing in multiplayer match
2024-01-27 23:23:10 +03:00
Dean Herbert
107b37494e
Update triangles skin judgment display
2024-01-25 19:31:57 +09:00
Bartłomiej Dach
cb8ec48717
Make RankFromScore()
's dictionary param readonly
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Just to make sure nobody tries any "funny" business.
2024-01-22 19:56:30 +01:00
Dean Herbert
c8521b49cd
Change S rank to require no miss
2024-01-22 21:43:32 +09:00
Bartłomiej Dach
cde0c0b2ee
Merge pull request #26561 from peppy/fix-catch-banana-health-bar
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Fix argon health bar showing "miss" bar for bananas
2024-01-16 11:04:38 +01:00
Dean Herbert
57a6025a2c
Add helper method to bypass judgement woes
2024-01-16 15:52:05 +09:00
Dean Herbert
902a5436f3
Fix silver S/SS not being awarded correctly
2024-01-16 13:21:15 +09:00
Bartłomiej Dach
1cd7656f33
Reorder hit results so that SliderTailHit
is next to SmallTickHit
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This addresses https://github.com/ppy/osu/discussions/26507 .
2024-01-14 09:33:04 +01:00
Bartłomiej Dach
00a4c055b3
Merge branch 'master' into catch-scoring
2024-01-09 15:49:37 +01:00
Bartłomiej Dach
8295ad1feb
Change catch scoring to match score V2
2024-01-05 20:46:11 +01:00
Dean Herbert
b12011d501
Avoid rank updates after failing
2024-01-04 17:13:24 +09:00
Dean Herbert
a4dee1a01a
Don't unset Disabled
on rank (never actually disabled?)
2024-01-04 17:13:24 +09:00
Dean Herbert
705f25e4b9
Make ScoreProcessor.Rank
read-only
2024-01-04 17:13:24 +09:00
Dan Balasescu
807443b648
Add HitResult.SliderTailHit
2023-12-30 10:38:47 +09:00
Dean Herbert
8e6ea2dd9b
Update argon and triangles to match display style
2023-12-25 17:37:28 +09:00
Dan Balasescu
d1000b2e6c
remove HP density
2023-12-23 23:36:15 +09:00
Dan Balasescu
a0185508b7
Add basic consideration of density for HP drain
2023-12-22 18:08:26 +09:00
Dan Balasescu
6b4b2a57fc
Expose only as one method
2023-12-21 14:58:23 +09:00
Dan Balasescu
4e3b994142
Relocate HitResult numeric score to ScoreProcessor
2023-12-21 14:52:31 +09:00
Bartłomiej Dach
a763ad8473
Add remarks to Is{Hit,Miss}()
to explain their simultaneous existence
2023-12-20 19:07:18 +01:00
Dean Herbert
eb8fb8092d
Attempt to standardise miss handling logic
2023-12-21 00:59:35 +09:00
Dean Herbert
9b383e3276
Add support for showing tick misses
2023-12-20 20:23:19 +09:00
Dan Balasescu
c1b55c7fac
Add ScoreProcessor methods to override numeric result
2023-12-19 13:50:31 +09:00
Dean Herbert
4ad312ef5b
Update xmldoc for LegacyComboIncrease
2023-12-15 19:12:45 +09:00
Dan Balasescu
0171078052
Move object counts to BeatmapInfo
2023-12-13 17:33:24 +09:00
Dean Herbert
fdcf87569c
Merge pull request #25711 from smoogipoo/mania-convert-song-select-keycount
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Display osu!mania keycount in song select carousel panels and details
2023-12-13 16:31:25 +09:00
Dan Balasescu
6ed5613c22
Merge branch 'master' into mania-convert-song-select-keycount
2023-12-13 13:53:50 +09:00
Dan Balasescu
2930b53edd
Simplify implementation
2023-12-13 13:43:14 +09:00
Dan Balasescu
8c760e5110
Fix hitobject count when creating from an IBeatmap
2023-12-13 13:41:03 +09:00