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Fix hitobject count when creating from an IBeatmap

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Dan Balasescu 2023-12-13 13:41:01 +09:00
parent c31ff84417
commit 8c760e5110
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@ -1,8 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Scoring.Legacy
{
@ -44,7 +46,14 @@ namespace osu.Game.Rulesets.Scoring.Legacy
public static LegacyBeatmapConversionDifficultyInfo FromAPIBeatmap(APIBeatmap apiBeatmap) => FromBeatmapInfo(apiBeatmap);
public static LegacyBeatmapConversionDifficultyInfo FromBeatmap(IBeatmap beatmap) => FromBeatmapInfo(beatmap.BeatmapInfo);
public static LegacyBeatmapConversionDifficultyInfo FromBeatmap(IBeatmap beatmap) => new LegacyBeatmapConversionDifficultyInfo
{
SourceRuleset = beatmap.BeatmapInfo.Ruleset,
CircleSize = beatmap.Difficulty.CircleSize,
OverallDifficulty = beatmap.Difficulty.OverallDifficulty,
CircleCount = beatmap.HitObjects.Count - beatmap.HitObjects.Count(h => h is IHasDuration),
TotalObjectCount = beatmap.HitObjects.Count
};
public static LegacyBeatmapConversionDifficultyInfo FromBeatmapInfo(IBeatmapInfo beatmapInfo) => new LegacyBeatmapConversionDifficultyInfo
{