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mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:07:25 +08:00
osu-lazer/osu.Game/Rulesets/Scoring
Bartłomiej Dach 2c0a5b7ef5
Fix missing tiny droplet not triggering fail with perfect on
Stable does this:

    46cd3a10af/osu!/GameplayElements/HitObjectManagerFruits.cs#L98-L102

I'd rather not say what I think about it doing that, since it's likely
to be unpublishable, but to approximate that, just make it so that
only the "default fail condition" is beholden to the weird ebbs
and flows of what the ruleset wants. This appears to fix the problem
case and I'm hoping it doesn't break something else but I'm like 50/50
on it happening anyway at this point. Just gotta add tests add nauseam.
2024-02-14 14:21:48 +01:00
..
Legacy Move object counts to BeatmapInfo 2023-12-13 17:33:24 +09:00
AccumulatingHealthProcessor.cs Fix missing tiny droplet not triggering fail with perfect on 2024-02-14 14:21:48 +01:00
DrainingHealthProcessor.cs Fix missing tiny droplet not triggering fail with perfect on 2024-02-14 14:21:48 +01:00
HealthProcessor.cs Fix missing tiny droplet not triggering fail with perfect on 2024-02-14 14:21:48 +01:00
HitEvent.cs Allow GameplayRate to be nullable and assert before use 2023-11-15 17:00:35 -08:00
HitEventExtensions.cs Move algorithm description to remarks section of xmldoc 2024-02-05 18:57:57 +01:00
HitResult.cs Adjust default min result of SliderTailHit, remove override 2024-01-31 18:01:29 +09:00
HitWindows.cs Automated pass 2023-06-24 01:00:03 +09:00
JudgementProcessor.cs Remove no-longer-needed local method 2023-06-14 21:50:19 +02:00
LegacyDrainingHealthProcessor.cs Encapsulate common HP logic from osu and catch HP calculations 2023-11-24 18:32:06 +09:00
ScoreProcessor.cs Move solution to multiplayer flow instead 2024-01-28 00:42:04 +03:00