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mirror of https://github.com/ppy/osu.git synced 2025-02-15 20:53:00 +08:00
Commit Graph

16060 Commits

Author SHA1 Message Date
Dean Herbert
15ed029dd1
Merge pull request #31260 from smoogipoo/multiplayer-free-style
Add support for "freestyle" in multiplayer
2025-02-04 22:40:38 +09:00
Dean Herbert
87ff8778c6
Merge pull request #31791 from bdach/unify-selection-behaviour
Always select the closest control point group regardless of whether it has a timing point on entering timing screen
2025-02-04 22:32:22 +09:00
Dean Herbert
a93dabd33f
Merge branch 'master' into multiplayer-free-style 2025-02-04 21:48:39 +09:00
Bartłomiej Dach
2dbf30a096
Select timing point on enter if no effect point is active at the time
Noticed during testing.
2025-02-04 12:44:05 +01:00
Bartłomiej Dach
a0b6610054
Always select the closest control point group regardless of whether it has a timing point 2025-02-04 12:35:02 +01:00
Dean Herbert
6c6063464a
Remove Scheduler.AddOnce from updateSpecifics
To keep things simple, let's not bother debouncing this. The debouncing
was causing spectating handling to fail because of two interdependent
components binding to `BeatmapAvailability`:

Binding to update the screen's `Beatmap` after a download completes:

5874706117/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs (L266-L267)

Binding to attempt a load request:

8bb7bea04e/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs (L67)

The first must update the beatmap before the second runs, else gameplay
will not load due to `Beatmap.IsDefault`.
2025-02-04 18:41:28 +09:00
Dean Herbert
599b59cb14
Add expanded state to sample drawable representations 2025-02-04 18:06:16 +09:00
Dean Herbert
58560f8acf
Add tracking of expansion states for groups and sets 2025-02-04 17:51:51 +09:00
Bartłomiej Dach
6e59cab928
Merge pull request #31764 from peppy/beatmap-carousel-v2-grouping
Add group support to beatmap carousel v2
2025-02-04 08:13:54 +01:00
Dean Herbert
ec88c5ed75
Merge pull request #31776 from frenzibyte/carousel-v2-depth-ordering
Fix depth ordering in new carousel not being relative to selected item
2025-02-04 13:02:21 +09:00
Dean Herbert
e454fa558c
Adjust group traversal logic to handle cases where keyboard selection redirects 2025-02-04 02:55:59 +09:00
Dean Herbert
b433eef138
Remove redundant conditional check 2025-02-04 02:41:39 +09:00
Dean Herbert
c7780c9fdc
Refactor how grouping is performed 2025-02-03 20:40:52 +09:00
Bartłomiej Dach
1793b8ccb4
Merge pull request #31775 from peppy/avoid-beatmap-access-beat-sync-container
Avoid accessing `WorkingBeatmap.Beatmap` every update call
2025-02-03 12:24:05 +01:00
Bartłomiej Dach
b60a8341e4
Merge pull request #31778 from peppy/editor-menu-mutual-exclusive
Make distance snap settings mutually exclusive
2025-02-03 11:58:34 +01:00
Dean Herbert
99192404f1
Tidy up WorkingBeatmap passing in ctor 2025-02-03 19:26:14 +09:00
Dean Herbert
8bb7bea04e
Rename freestyle select screen classes for better discoverability 2025-02-03 19:21:21 +09:00
Dean Herbert
37abb1a21b
Tidy up button construction code 2025-02-03 19:09:58 +09:00
Dean Herbert
444e0970d6
Standardise naming to use "Freestyle" not "FreeStyle" 2025-02-03 19:01:59 +09:00
Dean Herbert
26a8fb6984
Make distance snap settings mutually exclusive 2025-02-03 17:34:55 +09:00
Bartłomiej Dach
ee7d281e73
Merge branch 'master' into fix-limit-distance-snap-to-current 2025-02-03 08:57:27 +01:00
Dean Herbert
b9f840c32e
Merge pull request #31742 from smoogipoo/fix-results-persistent-sounds
Fix results screen sounds persisting after exit
2025-02-03 16:39:47 +09:00
Salman Alshamrani
c587958f38 Apply depth ordering relative to selected item 2025-02-03 02:34:29 -05:00
Dean Herbert
a23de0b188
Avoid accessing WorkingBeatmap.Beatmap every update call
Notice in passing.

Comes with overheads that can be easily avoided. Left a note for a
future (slightly more involved) optimisation.
2025-02-03 16:30:31 +09:00
Dan Balasescu
9033a4d480
Remove unused using 2025-02-03 14:20:56 +09:00
Dan Balasescu
210fa14759
Play sound via results screen instead 2025-02-03 14:15:46 +09:00
Dean Herbert
6a18d18feb
Fix null handling when no items are populated but a selection is made 2025-02-03 02:39:45 +09:00
Dean Herbert
9c34819ff4
Add test coverage for grouped selection 2025-02-03 02:39:45 +09:00
Dean Herbert
645c26ca19
Simplify keyboard traversal logic 2025-02-03 02:24:27 +09:00
Dean Herbert
d74939e6e9
Fix backwards traversal of groupings and allow toggling groups without updating selection 2025-02-03 02:24:27 +09:00
Dean Herbert
764f799dcb
Improve selection flow using early exit and invalidation 2025-02-03 02:24:27 +09:00
Dean Herbert
d5dc55149d
Add initial difficulty grouping support 2025-02-03 02:24:27 +09:00
Dean Herbert
3cde11ab77
Re-enable masking by default 2025-02-03 02:24:26 +09:00
Dean Herbert
f65be009a3
Merge pull request #31747 from bdach/do-not-reset-online-info-on-save
Do not reset online information when saving beatmap
2025-02-02 22:24:56 +09:00
Dean Herbert
cf3a379b1c
Merge pull request #31368 from frenzibyte/mobile-fix-mania
Improve osu!mania playability on mobile devices
2025-02-01 14:49:46 +09:00
Bartłomiej Dach
7ef8616703
Fix broken user-facing messaging when beatmap hash mismatch is detected 2025-01-31 12:22:05 +01:00
Bartłomiej Dach
8718483c70
Avoid moving already placed objects temporally when "limit distance snap to current time" is active 2025-01-31 09:51:13 +01:00
Dan Balasescu
cf2d0e6911
Fix results screen sounds persisting after exit 2025-01-31 16:22:37 +09:00
Marvin Helstein
ec99fc1141 Move ApplySelectionOrder override from EditorBlueprintContainer to ComposeBlueprintContainer 2025-01-30 10:27:36 +02:00
Dan Balasescu
48b1c7398e
Merge pull request #31655 from bdach/deabstractify-editor-snap
Refactor editor object snapping to remove bad abstractions
2025-01-30 01:38:42 +09:00
Dan Balasescu
ca7a36d3d6
Remove unused usings 2025-01-29 23:32:44 +09:00
Dean Herbert
bc930e8fd3
Minimal clean-up to get things bearable
I plan to do a full refactor of `RoomSubScreen` at first opportunity.
2025-01-29 20:02:04 +09:00
Dean Herbert
e8d0d2a1d9
Combine more methods to simplify flow futher 2025-01-29 19:56:37 +09:00
Dean Herbert
a6814d1a8a
Make multiplayer change room settings more obvious as to what it does
"Edit" felt really weird.
2025-01-29 19:48:04 +09:00
Dean Herbert
07bff22200
Fix delay before difficulty panel displays fully 2025-01-29 19:30:57 +09:00
Dean Herbert
c70ff11085
Remove new bindables from RoomSubScreen 2025-01-29 19:06:14 +09:00
Dean Herbert
05200e8970
Add missing partial 2025-01-29 19:05:28 +09:00
Dean Herbert
d3f9804ef1
Combine more methods to simplify flow 2025-01-29 18:45:02 +09:00
Dan Balasescu
fc73037d9f
Add pill displaying current freestyle status 2025-01-27 18:46:45 +09:00
Bartłomiej Dach
be9c96c041
Fix infinite loop when switching audio tracks fails on an existing beatmap
Bit ugly, but appears to work in practice...
2025-01-27 10:27:06 +01:00