Dean Herbert
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15ed029dd1
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Merge pull request #31260 from smoogipoo/multiplayer-free-style
Add support for "freestyle" in multiplayer
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2025-02-04 22:40:38 +09:00 |
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Dean Herbert
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87ff8778c6
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Merge pull request #31791 from bdach/unify-selection-behaviour
Always select the closest control point group regardless of whether it has a timing point on entering timing screen
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2025-02-04 22:32:22 +09:00 |
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Dean Herbert
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a93dabd33f
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Merge branch 'master' into multiplayer-free-style
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2025-02-04 21:48:39 +09:00 |
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Bartłomiej Dach
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2dbf30a096
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Select timing point on enter if no effect point is active at the time
Noticed during testing.
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2025-02-04 12:44:05 +01:00 |
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Bartłomiej Dach
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a0b6610054
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Always select the closest control point group regardless of whether it has a timing point
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2025-02-04 12:35:02 +01:00 |
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Dean Herbert
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6c6063464a
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Remove Scheduler.AddOnce from updateSpecifics
To keep things simple, let's not bother debouncing this. The debouncing
was causing spectating handling to fail because of two interdependent
components binding to `BeatmapAvailability`:
Binding to update the screen's `Beatmap` after a download completes:
5874706117/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs (L266-L267)
Binding to attempt a load request:
8bb7bea04e/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs (L67)
The first must update the beatmap before the second runs, else gameplay
will not load due to `Beatmap.IsDefault`.
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2025-02-04 18:41:28 +09:00 |
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Dean Herbert
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599b59cb14
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Add expanded state to sample drawable representations
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2025-02-04 18:06:16 +09:00 |
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Dean Herbert
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58560f8acf
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Add tracking of expansion states for groups and sets
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2025-02-04 17:51:51 +09:00 |
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Bartłomiej Dach
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6e59cab928
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Merge pull request #31764 from peppy/beatmap-carousel-v2-grouping
Add group support to beatmap carousel v2
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2025-02-04 08:13:54 +01:00 |
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Dean Herbert
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ec88c5ed75
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Merge pull request #31776 from frenzibyte/carousel-v2-depth-ordering
Fix depth ordering in new carousel not being relative to selected item
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2025-02-04 13:02:21 +09:00 |
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Dean Herbert
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e454fa558c
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Adjust group traversal logic to handle cases where keyboard selection redirects
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2025-02-04 02:55:59 +09:00 |
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Dean Herbert
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b433eef138
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Remove redundant conditional check
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2025-02-04 02:41:39 +09:00 |
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Dean Herbert
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c7780c9fdc
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Refactor how grouping is performed
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2025-02-03 20:40:52 +09:00 |
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Bartłomiej Dach
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1793b8ccb4
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Merge pull request #31775 from peppy/avoid-beatmap-access-beat-sync-container
Avoid accessing `WorkingBeatmap.Beatmap` every update call
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2025-02-03 12:24:05 +01:00 |
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Bartłomiej Dach
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b60a8341e4
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Merge pull request #31778 from peppy/editor-menu-mutual-exclusive
Make distance snap settings mutually exclusive
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2025-02-03 11:58:34 +01:00 |
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Dean Herbert
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99192404f1
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Tidy up WorkingBeatmap passing in ctor
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2025-02-03 19:26:14 +09:00 |
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Dean Herbert
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8bb7bea04e
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Rename freestyle select screen classes for better discoverability
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2025-02-03 19:21:21 +09:00 |
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Dean Herbert
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37abb1a21b
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Tidy up button construction code
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2025-02-03 19:09:58 +09:00 |
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Dean Herbert
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444e0970d6
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Standardise naming to use "Freestyle" not "FreeStyle"
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2025-02-03 19:01:59 +09:00 |
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Dean Herbert
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26a8fb6984
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Make distance snap settings mutually exclusive
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2025-02-03 17:34:55 +09:00 |
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Bartłomiej Dach
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ee7d281e73
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Merge branch 'master' into fix-limit-distance-snap-to-current
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2025-02-03 08:57:27 +01:00 |
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Dean Herbert
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b9f840c32e
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Merge pull request #31742 from smoogipoo/fix-results-persistent-sounds
Fix results screen sounds persisting after exit
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2025-02-03 16:39:47 +09:00 |
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Salman Alshamrani
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c587958f38
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Apply depth ordering relative to selected item
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2025-02-03 02:34:29 -05:00 |
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Dean Herbert
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a23de0b188
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Avoid accessing WorkingBeatmap.Beatmap every update call
Notice in passing.
Comes with overheads that can be easily avoided. Left a note for a
future (slightly more involved) optimisation.
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2025-02-03 16:30:31 +09:00 |
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Dan Balasescu
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9033a4d480
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Remove unused using
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2025-02-03 14:20:56 +09:00 |
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Dan Balasescu
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210fa14759
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Play sound via results screen instead
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2025-02-03 14:15:46 +09:00 |
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Dean Herbert
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6a18d18feb
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Fix null handling when no items are populated but a selection is made
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2025-02-03 02:39:45 +09:00 |
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Dean Herbert
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9c34819ff4
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Add test coverage for grouped selection
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2025-02-03 02:39:45 +09:00 |
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Dean Herbert
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645c26ca19
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Simplify keyboard traversal logic
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2025-02-03 02:24:27 +09:00 |
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Dean Herbert
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d74939e6e9
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Fix backwards traversal of groupings and allow toggling groups without updating selection
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2025-02-03 02:24:27 +09:00 |
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Dean Herbert
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764f799dcb
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Improve selection flow using early exit and invalidation
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2025-02-03 02:24:27 +09:00 |
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Dean Herbert
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d5dc55149d
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Add initial difficulty grouping support
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2025-02-03 02:24:27 +09:00 |
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Dean Herbert
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3cde11ab77
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Re-enable masking by default
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2025-02-03 02:24:26 +09:00 |
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Dean Herbert
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f65be009a3
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Merge pull request #31747 from bdach/do-not-reset-online-info-on-save
Do not reset online information when saving beatmap
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2025-02-02 22:24:56 +09:00 |
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Dean Herbert
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cf3a379b1c
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Merge pull request #31368 from frenzibyte/mobile-fix-mania
Improve osu!mania playability on mobile devices
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2025-02-01 14:49:46 +09:00 |
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Bartłomiej Dach
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7ef8616703
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Fix broken user-facing messaging when beatmap hash mismatch is detected
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2025-01-31 12:22:05 +01:00 |
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Bartłomiej Dach
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8718483c70
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Avoid moving already placed objects temporally when "limit distance snap to current time" is active
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2025-01-31 09:51:13 +01:00 |
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Dan Balasescu
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cf2d0e6911
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Fix results screen sounds persisting after exit
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2025-01-31 16:22:37 +09:00 |
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Marvin Helstein
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ec99fc1141
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Move ApplySelectionOrder override from EditorBlueprintContainer to ComposeBlueprintContainer
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2025-01-30 10:27:36 +02:00 |
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Dan Balasescu
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48b1c7398e
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Merge pull request #31655 from bdach/deabstractify-editor-snap
Refactor editor object snapping to remove bad abstractions
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2025-01-30 01:38:42 +09:00 |
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Dan Balasescu
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ca7a36d3d6
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Remove unused usings
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2025-01-29 23:32:44 +09:00 |
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Dean Herbert
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bc930e8fd3
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Minimal clean-up to get things bearable
I plan to do a full refactor of `RoomSubScreen` at first opportunity.
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2025-01-29 20:02:04 +09:00 |
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Dean Herbert
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e8d0d2a1d9
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Combine more methods to simplify flow futher
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2025-01-29 19:56:37 +09:00 |
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Dean Herbert
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a6814d1a8a
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Make multiplayer change room settings more obvious as to what it does
"Edit" felt really weird.
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2025-01-29 19:48:04 +09:00 |
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Dean Herbert
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07bff22200
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Fix delay before difficulty panel displays fully
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2025-01-29 19:30:57 +09:00 |
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Dean Herbert
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c70ff11085
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Remove new bindables from RoomSubScreen
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2025-01-29 19:06:14 +09:00 |
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Dean Herbert
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05200e8970
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Add missing partial
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2025-01-29 19:05:28 +09:00 |
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Dean Herbert
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d3f9804ef1
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Combine more methods to simplify flow
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2025-01-29 18:45:02 +09:00 |
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Dan Balasescu
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fc73037d9f
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Add pill displaying current freestyle status
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2025-01-27 18:46:45 +09:00 |
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Bartłomiej Dach
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be9c96c041
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Fix infinite loop when switching audio tracks fails on an existing beatmap
Bit ugly, but appears to work in practice...
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2025-01-27 10:27:06 +01:00 |
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