Salman Ahmed
1d89d757af
Fix beatmap ruleset selector selecting initial ruleset
2021-08-23 09:57:05 +03:00
Dean Herbert
99bb3032a5
Move gradient to be part of the background for now
2021-08-23 15:27:32 +09:00
Salman Ahmed
2ba88923b6
Select user preferred ruleset on overlay ruleset selectors initially
2021-08-23 08:58:54 +03:00
Dean Herbert
58fb0c042b
Remove background scale altogether
...
I'm not sure why this is required. Seems like something which was meant
to exist to handle parallax, but that is already handled elsewhere now.
2021-08-23 14:34:27 +09:00
smoogipoo
4f3a5fbad5
Fix test failure
2021-08-23 14:29:15 +09:00
Dan Balasescu
ead1b47e0e
Merge branch 'master' into localise-beatmap-set-overlay
2021-08-23 13:22:52 +09:00
Dan Balasescu
2ad5914fec
Merge branch 'master' into decouple-ruleset-bindables
2021-08-23 12:40:57 +09:00
Bartłomiej Dach
2e80e2be51
Reword epilepsy warning description text
2021-08-22 21:47:37 +02:00
Bartłomiej Dach
9538a32b5e
Explicitly update beatmap info wedge on mod change
...
This used to already be the case prior to b419ea7
, but in a very
roundabout way. Changes to the value of the star difficulty bindable -
including indirect changes via the set of active mods changing - would
trigger the wedge display to regenerate and load asynchronously.
b419ea7
accidentally broke this by moving down the bindable retrieval to
a lower level, at which point `WedgeInfoText` would only receive the set
of mods selected at the time at which a given beatmap was selected, and
not receive any further updates, breaking the BPM display updating in
real time (as `WedgeInfoText` could not be aware that rate-changing mods
were even in effect).
To resolve, explicitly reload the wedge's contents on mod changes.
2021-08-22 19:16:46 +02:00
Bartłomiej Dach
e4a8f72167
Add failing test case
2021-08-22 19:16:43 +02:00
Bartłomiej Dach
d602dc9d90
Enable epilepsy warning setting persistence in encoder
2021-08-22 17:43:20 +02:00
Bartłomiej Dach
9816af688e
Add basic design settings to setup screen
2021-08-22 17:43:20 +02:00
Salman Ahmed
45b8bd175c
Decouple rankings overlay's ruleset bindable from game-wide bindable
2021-08-22 16:25:35 +03:00
Salman Ahmed
d164529be8
Fix ruleset selector not updating to the first ruleset item until after LoadComplete()
...
This fixes the whole issue behind `Ruleset.Value` being null, by
updating `Current` on BDL rather than waiting for the base logic which
executes at `LoadComplete`.
This seems like something that should happen at the base `TabControl` class itself, by switching `Current` right after the first added tab item, rather than doing it on `LoadComplete`, but I'm not sure about changing framework logic outright, so fixing this locally until it occurs on other places.
2021-08-22 16:25:34 +03:00
Dean Herbert
81e3c9d40f
Update resources
2021-08-22 19:13:21 +09:00
Salman Ahmed
956112eb10
Reword comment and remove brackets
2021-08-22 12:40:41 +03:00
Salman Ahmed
9b1720bd6c
Merge branch 'master' into localise-beatmap-set-overlay
2021-08-22 10:53:31 +03:00
Michael Malloy
9cd0a182f6
Add null check for Android ruleset loading
2021-08-22 00:38:48 -05:00
Henry Lin
3795030ebb
Merge branch 'master' into mod-incompatibility-ui
2021-08-22 11:14:24 +08:00
Henry Lin
0bbddd297c
Remove unused code
2021-08-22 11:05:53 +08:00
Henry Lin
e213562b2a
Add a red tint on mods incompatible with the current selection
2021-08-22 11:01:17 +08:00
Henry Lin
ef6faf04be
Use FirstOrDefault in TooltipContent
2021-08-22 10:22:18 +08:00
Henry Lin
3d402d9e78
List incompatible mods in tooltip of mod button
2021-08-22 10:13:34 +08:00
Nathan Alo
2877b43824
split multiplayer and playlist activity
2021-08-22 09:54:07 +08:00
Bartłomiej Dach
7ab12959a0
Merge branch 'master' into editor-regex
2021-08-21 19:57:26 +02:00
Dean Herbert
77f3668751
Merge branch 'master' into fix-screen-offsetting-on-scaling
2021-08-22 02:28:06 +09:00
Bartłomiej Dach
995338029c
Fix difficulty cache lookups sharing underlying mod instances
...
`DifficultyCacheLookup`s were storing raw `Mod` instances into their
`OrderedMods` field. This could cause the cache lookups to wrongly
succeed in cases of mods with settings. The particular case that
triggered this fix was Difficulty Adjust.
Because the difficulty cache is backed by a dictionary, there are two
stages to the lookup; first `GetHashCode()` is used to find the
appropriate hash bucket to look in, and then items from that hash bucket
are compared against the key being searched for via the implementation
of `Equals()`.
As it turns out, the first hashing step ended up being the saving grace
in most cases, as the hash computation included the values of the mod
settings. But the Difficulty Adjust failure case was triggered by the
quirk that `GetHashCode(0) == GetHashCode(null) == 0`.
In such a case, the `Equals()` fallback was used. But as it turns out,
because the `Mod` instance stored to lookups was not cloned and
therefore potentially externally mutable, it could be polluted after
being stored to the dictionary, and therefore breaking the equality
check. Even though all of the setting values were compared, the hash
bucket didn't match the actual contents of the lookup anymore (because
they were mutated externally, e.g. by the user changing the mod setting
values in the mod settings overlay).
To resolve, clone out the mod structure before creating all difficulty
lookups.
2021-08-21 15:50:33 +02:00
Salman Ahmed
9a6ff29951
Reword comment
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-08-21 15:39:57 +03:00
Salman Ahmed
1729d43cec
Add explanatory comment
2021-08-21 15:18:03 +03:00
Salman Ahmed
df5354eba6
Merge branch 'master' into fix-setting-section-clickability
2021-08-21 14:25:28 +03:00
Salman Ahmed
216ff07497
Merge branch 'master' into fix-setting-section-clickability
2021-08-21 14:11:55 +03:00
Salman Ahmed
76e1d88028
Merge branch 'master' into gameplay-chat-mouse-cursor
2021-08-21 14:01:30 +03:00
Dean Herbert
ae47c5cdb3
Fix bottom area of a settings section not being clickable
2021-08-21 15:08:42 +09:00
Dean Herbert
15d443f6b7
Use the UI mouse cursor when hovering gameplay chat in an interactive state
2021-08-21 14:44:54 +09:00
Dean Herbert
36352d1de4
Improve highlighted chat username shadow effect
2021-08-21 14:34:35 +09:00
Salman Ahmed
20f193c1c2
Fix screen offsetting not handling scaled game instances
...
By using `Content` instead, now the logic will get the X of the settings
overlay at the `Content` space, which can be scaled in the
`ScalingMode.Everything` mode.
And in the case of `ScalingMode.ExcludeOverlays`, a subcontainer
somewhere inside `Content` that's holding the screen stack would be scaled,
but `Content` won't be affected which is what we want in that case.
2021-08-21 04:16:12 +03:00
Endrik Tombak
058d2d2a49
Use nekodex's regex from osu-web
2021-08-20 23:01:06 +03:00
Endrik Tombak
8745fe9e34
Change editor timestamp regex to not match non-editor ones
2021-08-20 22:32:04 +03:00
Dean Herbert
d3dba296d6
Update resources
2021-08-20 23:47:35 +09:00
Dan Balasescu
0c936aec4b
Merge branch 'master' into temporary-directory-test-storage
2021-08-20 22:09:42 +09:00
smoogipoo
f85d3665d8
Cleanups
2021-08-20 21:45:24 +09:00
smoogipoo
5192ee3b57
Fix initial display in room background
2021-08-20 21:40:35 +09:00
smoogipoo
5c8ca32ea4
Simplify lounge implementation
2021-08-20 21:33:21 +09:00
smoogipoo
b1a732b9b7
Remove selectedRoom from OnlinePlayScreen
2021-08-20 21:28:48 +09:00
smoogipoo
ceb07826d7
Merge branch 'master' into remove-current-room
2021-08-20 21:10:41 +09:00
smoogipoo
9458cd5a31
Make DrawableMatchRoom background load instantly
2021-08-20 21:07:51 +09:00
smoogipoo
b190020c4b
Block lounge background screen from exiting
2021-08-20 21:02:25 +09:00
Dan Balasescu
0aea39f5f1
Merge branch 'master' into temporary-directory-test-storage
2021-08-20 20:41:54 +09:00
Dan Balasescu
0a6b678059
Merge branch 'master' into settings-dim-other-sections
2021-08-20 20:22:22 +09:00
Dean Herbert
77149044a5
Allow intro screen to retrieve beatmap even if rulesets is not loaded
2021-08-20 19:43:48 +09:00
smoogipoo
d304e283e4
Don't deselect online room when joined
2021-08-20 18:14:59 +09:00
smoogipoo
c22c6f3a49
Initial room background implementation
2021-08-20 18:14:12 +09:00
Dean Herbert
591ba8cb09
Ensure the final scroll target is used when checking for whether too far down
2021-08-20 17:56:35 +09:00
smoogipoo
258ba4674c
Fix background overflows
2021-08-20 17:50:49 +09:00
Dean Herbert
03e6ca5ba9
Adjust scroll behaviour to feel better
2021-08-20 17:40:56 +09:00
Dean Herbert
2d19f37dc6
Add missing new
method in UserTrackingScrollContainer
for scrolling into view
2021-08-20 17:40:41 +09:00
Dean Herbert
139ff2d6e2
Only fade header in when hovering a section
...
Feels less like the controls are interactive when hovering this way.
2021-08-20 17:40:05 +09:00
smoogipoo
3d96da84e6
Set a default background
2021-08-20 17:05:46 +09:00
smoogipoo
8524937c82
Move screenstack up a level
2021-08-20 17:02:55 +09:00
Dean Herbert
c7266c74a0
Always prefer clicked section when present
2021-08-20 17:00:20 +09:00
Dean Herbert
cff7b1e98f
Ensure the correct fade level is applied over all state changes
2021-08-20 17:00:08 +09:00
Lucas A
9b4c806855
Apply review suggestions.
2021-08-20 09:47:23 +02:00
Lucas A
0a1c9a6c05
Move DownloadButtonStrings -> CommonStrings
2021-08-20 09:26:38 +02:00
smoogipoo
610a162271
Merge branch 'master' into remove-current-room
2021-08-20 16:23:36 +09:00
Lucas A
19cc4a14a3
Localise top score mods statistics
2021-08-20 09:22:15 +02:00
Dan Balasescu
54bc532f0d
Merge branch 'master' into fix-messagepack-union
2021-08-20 16:01:04 +09:00
Dean Herbert
659ec0c1b8
Merge pull request #14403 from Joehuu/fix-nub-glow
...
Fix nub glow color not having 0 alpha when being set
2021-08-20 15:07:30 +09:00
Dan Balasescu
dcff30ed6e
Merge branch 'master' into fix-login-as-guest
2021-08-20 14:06:28 +09:00
Dean Herbert
98357d51da
Merge pull request #14323 from minetoblend/editor-seek
...
Prevent seeking before mp3 start time while editor is playing
2021-08-20 13:28:20 +09:00
Joseph Madamba
284c871e39
Fix glow color potentially being set incorrectly when glowing
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-08-19 20:33:19 -07:00
Dean Herbert
da8eba9996
Return early to avoid updating state and failure count in fail cases
2021-08-20 12:11:41 +09:00
Joseph Madamba
1e02d61b85
Fix nub glow color not having 0 alpha when being set
2021-08-19 20:06:49 -07:00
Dan Balasescu
c95bf735fe
Merge branch 'master' into multiplayer-chat
2021-08-20 11:54:42 +09:00
Dean Herbert
2825e15fd4
Update framework
2021-08-20 11:54:37 +09:00
Dean Herbert
7021133029
Merge branch 'master' into temporary-directory-test-storage
2021-08-20 11:54:33 +09:00
Dan Balasescu
580136a5e9
Merge branch 'master' into fix-lounge-loading
2021-08-20 10:51:30 +09:00
Bartłomiej Dach
143b8df1b2
Fix backwards warning text presence check
2021-08-19 22:40:35 +02:00
Lucas A
bf7f0a5d30
Remove double whitespace
2021-08-19 19:02:04 +02:00
Dean Herbert
e25592f325
Merge branch 'master' into fix-lounge-loading
2021-08-19 20:01:47 +09:00
Dean Herbert
2b0f2a6db9
Merge pull request #14355 from frenzibyte/mod-settings-difficulty-cache
...
Update star difficulty bindables on mod settings change
2021-08-19 20:00:48 +09:00
Dean Herbert
a6b7ca1a4c
Ensure all request failures are correctly handled during login
2021-08-19 19:55:14 +09:00
Dean Herbert
b09105e5a7
Merge pull request #14381 from smoogipoo/match-subscreen-redesign
...
Update layout of multiplayer room screens
2021-08-19 19:36:21 +09:00
Dean Herbert
a65cd36a5f
Move some constants to const
s
2021-08-19 19:19:46 +09:00
Dean Herbert
fcf7394d3c
Merge pull request #14385 from rednir/limit-match-settings-textbox
...
Limit length of multiplayer match settings textboxes
2021-08-19 19:13:32 +09:00
smoogipoo
44e157447c
Initial rework of backgrounds
2021-08-19 19:10:54 +09:00
Dean Herbert
8fce5911a9
Adjust spacing and padding of footer buttons
2021-08-19 19:08:46 +09:00
Dean Herbert
16aecfe934
Start free mod selection area hidden on screen display
2021-08-19 19:02:54 +09:00
Dean Herbert
be77498044
Move chat to right column in multiplayer match screen
2021-08-19 19:02:31 +09:00
Dean Herbert
675e2e34ba
Add padding between beatmap panel and edit button
2021-08-19 19:02:05 +09:00
Dean Herbert
4afc808ffc
Remove horizontal transitions for now
...
They look bad with the current toolbar implementation. We can probably
add them back once the toolbar is moved to the lounge.
2021-08-19 18:29:59 +09:00
smoogipoo
023f3fb70e
Use BackgroundScreen for multiplayer backgrounds
2021-08-19 18:19:31 +09:00
smoogipoo
493f47787b
Disable condition for the time being
2021-08-19 18:18:42 +09:00
Dean Herbert
4d1582d721
Play settings hide animation if visible when exiting RoomSubScreen
2021-08-19 18:14:45 +09:00
Dean Herbert
bc025efce5
Add commenting regarding workaround to avoid potential omission in the future
2021-08-19 17:42:44 +09:00
Dean Herbert
2b5a42e063
Add missing union specification for MatchUserRequest
2021-08-19 17:42:26 +09:00
Dean Herbert
f95c6f0de5
Switch multiplayer back to messagepack
2021-08-19 17:42:13 +09:00
Dean Herbert
fa01e4fad2
Add workaround for SignalR union serialisation
2021-08-19 17:41:50 +09:00
smoogipoo
6b6d52c23b
Add dependency container to RoomSubScreen
2021-08-19 16:53:07 +09:00
smoogipoo
4d1897c6b4
Remove unnecessary resolve into ListingPollingComponent
2021-08-19 16:52:54 +09:00
smoogipoo
00be7f4cca
Make RoomsContainer/DrawableRoom not resolve via DI
2021-08-19 16:52:54 +09:00