Not sure why this only happens on my branch, I didn't touch this code.
This is less than ideal but is the least disruptive solution. The InputManager itself holds Escape keypresses from getting to anything else if something is focused.
# Conflicts: # osu.Game/Overlays/Options/General/LoginOptions.cs
Add flash when activating the osu! logo (and other UI improvements)
Also fixes a bug I didn't think about before
# Conflicts: # osu.Game/Overlays/Options/General/LoginOptions.cs # osu.Game/Overlays/Toolbar/Toolbar.cs