Closes https://github.com/ppy/osu/issues/30573.
HasFlag
Closes https://github.com/ppy/osu/issues/24274. Bit of an ad-hoc resolution but maybe fine? This basically proposes to bypass the problem described in the issue by just not showing tick hits at all on the distribution graph.
HitEventTimingDistributionGraph
Weird "basal" height logic just didn't make any sense (was getting stuck at 1 when `DrawHeight` was 0)
DrawHeight
DrawWidth
Osu.Colour.{Draw,Text}ForHitResult
OsuColour.ForHitResult
basalHeight
HitTimingDistributionGraph
const
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
Not sure this will be accepted and it's likely only ever going to show in tests, but seems to be a better approach to midpoint rounding for this case?