{KeyCounter -> InputCount}Controller
KeyCounterDisplay
This allows to keep a coeherent state regardless of the progress of the play
CompositeDrawable
`IsCounting` is back being an auto-property. `countPresses` is now encapsulated and being exposed as an `IBindable<int>` via `CountPresses`
BaseDifficulty
Beatmap<T>
PlayerTestScene
CreateRuleset