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mirror of https://github.com/ppy/osu.git synced 2024-11-19 13:52:54 +08:00
Commit Graph

770 Commits

Author SHA1 Message Date
smoogipoo
7180bfe4ba Unlimit number of samples per pool 2020-11-19 21:21:57 +09:00
smoogipoo
f013928fa3 Set maximum pool size 2020-11-19 20:40:01 +09:00
smoogipoo
8920534a25 Fix pools not being added to hierarchy 2020-11-19 20:24:03 +09:00
smoogipoo
730b14b5bb Add initial hit sample pooling 2020-11-19 19:51:09 +09:00
smoogipoo
e8dbc190f1 Remove ability to pool DHOs in parent playfields 2020-11-16 23:30:24 +09:00
Bartłomiej Dach
610ed99ae3 Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00
smoogipoo
21b015d63a Remove explicit public 2020-11-14 01:06:38 +09:00
smoogipoo
c71b237c4f Merge all pooling support into Playfield 2020-11-14 00:59:08 +09:00
smoogipoo
36f1833f6e Move hitobject pooling to Playfield 2020-11-14 00:41:18 +09:00
smoogipoo
d83b479c81 Internalise lifetime extensions and events too 2020-11-13 19:21:45 +09:00
smoogipoo
4a4219fd11 Add region 2020-11-13 19:21:45 +09:00
smoogipoo
92189e35cc Make playfield KeepAlive methods internal 2020-11-13 19:21:45 +09:00
smoogipoo
688a442fb3 Add missing dictionary 2020-11-13 17:26:46 +09:00
smoogipoo
942ecde0e1 Merge branch 'master' into pooling-editor-support 2020-11-13 17:23:35 +09:00
smoogipoo
4236dd826d Improve documentation and make abstract again 2020-11-13 14:57:09 +09:00
smoogipoo
a07d4a7915 Remove unnecessary dictionary for now 2020-11-13 14:42:41 +09:00
smoogipoo
8aaa500431 Add lifetime extensions 2020-11-12 18:34:50 +09:00
smoogipoo
243e913e4a Add hitobject usage events 2020-11-12 18:32:20 +09:00
smoogipoo
fe347c8661 Add playfield support for keeping hitobjects alive 2020-11-12 18:30:32 +09:00
smoogipoo
e44a8b3934 Resort as early as possible 2020-11-12 17:07:20 +09:00
smoogipoo
cf91962865 Fix test failures due to on-the-fly starttime changes 2020-11-12 16:58:40 +09:00
smoogipoo
974390bda7 Make Add() + Remove() virtual 2020-11-12 15:36:02 +09:00
smoogipoo
72a6b75626 Add back removed event 2020-11-12 15:34:51 +09:00
smoogipoo
4e43235955 Fix double bind leading to test failures 2020-11-12 15:33:49 +09:00
smoogipoo
653f5bce67 Reword xmldocs 2020-11-12 15:00:58 +09:00
smoogipoo
16e4e8d032 Fix possible nullref 2020-11-12 14:54:33 +09:00
smoogipoo
1f8d376b85 Replace CreatePool() with non-virtual RegisterPool() overload 2020-11-12 14:17:33 +09:00
smoogipoo
5dbbe11fc6 Remove PoolHitObjects, use return value of CreateDrawableRepresentation() instead 2020-11-12 14:04:16 +09:00
smoogipoo
f652eb9982 Remove GetDrawableRepresentation() override, add null hinting 2020-11-12 13:18:44 +09:00
smoogipoo
d7d77460fb Small refactorings 2020-11-12 12:55:42 +09:00
smoogipoo
a8929b0764 Revert unnecessary change of casting 2020-11-11 19:27:07 +09:00
smoogipoo
7fdaf69903 Add some more xmldocs 2020-11-11 19:12:12 +09:00
smoogipoo
7d02018134 Remove some unnecessary implementations for now 2020-11-11 18:54:40 +09:00
smoogipoo
d7bee80d4e Merge branch 'fix-incorrect-framestability-value' into hitobject-pooling-base 2020-11-11 18:52:51 +09:00
smoogipoo
90499329bd Fix frame stable playback not being set correctly 2020-11-11 18:50:38 +09:00
smoogipoo
99e5450af3 Cache DrawableRuleset 2020-11-11 00:22:36 +09:00
smoogipoo
66213f2ed0 Add pooling support to DrawableRuleset + Playfield 2020-11-10 23:56:32 +09:00
smoogipoo
31e4d71852 Rewrite HitObjectContainer with pooling support 2020-11-10 22:49:02 +09:00
smoogipoo
6f3f6dc28b Add hitobject lifetime support 2020-11-10 20:16:52 +09:00
smoogipoo
45e9f16f6b Add initial DrawableRuleset interface 2020-11-10 19:27:08 +09:00
smoogipoo
91c627c22d Revert HOC changes 2020-11-07 00:57:33 +09:00
smoogipoo
248d342a2f Initial Apply()/FreeAfterUse() DHO implementation 2020-11-06 23:02:37 +09:00
Bartłomiej Dach
b7696c85ad Add more xmldocs 2020-11-01 15:23:03 +01:00
Dean Herbert
b4e5311014 Move initial state set inside updateClock 2020-10-30 20:39:25 +09:00
Dean Herbert
1bd461f229 Move clock logic back to inside updateClock method 2020-10-30 20:21:14 +09:00
Dean Herbert
0f997386ae Fix direction and IsRunning not updating on first frame after becoming valid
The parent clock will not unpause until WaitingForFrames becomes false,
so I've moved the set of that before we start to propagate its values
across. Doesn't fix any visible issue but should make propagation one
game loop faster.
2020-10-30 15:26:23 +09:00
Dean Herbert
326fd03525 Fix loop not exiting after first valid frame 2020-10-30 15:25:53 +09:00
Dean Herbert
8e6c803900 Avoid running full updateClock loop when waiting on frames 2020-10-30 12:39:11 +09:00
Dean Herbert
87be7d162b
Merge branch 'master' into spectator-replay-watcher 2020-10-30 00:25:17 +09:00
Dean Herbert
335d150a13 Fix aim time being mutated inside update loop 2020-10-29 18:11:50 +09:00
Dean Herbert
2671d371da Move clock retrieval to new correct location 2020-10-29 15:28:39 +09:00
Dean Herbert
3ea27e23e8 Update namespace references 2020-10-29 15:20:10 +09:00
Dean Herbert
db2b00068f Avoid sourcing parent clock when in a paused state 2020-10-29 14:48:56 +09:00
Dean Herbert
d91456dc29 Move initial validity check out of loop for clarity 2020-10-29 14:25:47 +09:00
Dean Herbert
2e5a8b2287 Fix xmldoc to read better in new context 2020-10-29 13:16:31 +09:00
Dean Herbert
09da75b143 Merge branch 'frame-stability-clean-up' into spectator-replay-watcher 2020-10-28 15:34:46 +09:00
Dean Herbert
2b1e79a4e8 Simplify state changes further 2020-10-28 15:32:20 +09:00
Dean Herbert
c9515653b3 Restore previous directionality logic to avoid logic differences 2020-10-28 15:31:57 +09:00
Dean Herbert
77d807d0f5 Merge branch 'frame-stability-clean-up' into spectator-replay-watcher 2020-10-28 15:26:02 +09:00
Dean Herbert
59e9c2639a Remove try-finally 2020-10-28 15:16:56 +09:00
Dean Herbert
a06516c900 Extract out frame stability state into enum for (hopefully) better clarity 2020-10-28 15:15:15 +09:00
Dean Herbert
8c9bda2ded Split out replay update method 2020-10-28 15:14:06 +09:00
Dean Herbert
9b9a41596f Split out frame stability calculation to own method 2020-10-28 15:14:06 +09:00
Dean Herbert
851d45d2eb Add sane pausing logic 2020-10-27 18:58:37 +09:00
Dean Herbert
9e6b0a42ec Allow FrameStabilityContainer to handle waiting-for-data state better (and pause outwards) 2020-10-27 18:58:37 +09:00
Dean Herbert
b8beac27ce Use previous logic for catching-up mode 2020-10-27 17:14:41 +09:00
Dean Herbert
09087faf3b Fix non-matching filename 2020-10-27 14:23:24 +09:00
Dean Herbert
9cfb81589e Use bindable flow instead 2020-10-27 14:10:12 +09:00
Dean Herbert
6853da459d Move sample pausing logic out of FrameStabilityContainer 2020-10-27 13:54:33 +09:00
Bartłomiej Dach
7392876b5f Fix mania crashing due to spectator client handling frames with unconverted beatmap 2020-10-27 00:35:25 +01:00
Dean Herbert
05697dfe68 Add spectator state object support 2020-10-22 17:48:15 +09:00
Dean Herbert
96049c39c9 Add begin/end session logic 2020-10-22 17:48:15 +09:00
Dean Herbert
175fd512b0 Send frames to streaming client from replay recorder 2020-10-22 17:48:15 +09:00
Dean Herbert
411ae38605 Remove unused using 2020-10-20 15:06:31 +09:00
Dean Herbert
267b399f9f Add some simple border styles 2020-10-20 13:59:03 +09:00
Bartłomiej Dach
4267d23d59 Move border to more appropriate namespace 2020-10-19 20:56:34 +02:00
Bartłomiej Dach
5b96f01564 Fix key counter actions displaying out of order 2020-10-18 19:21:36 +02:00
Dean Herbert
e3eaba7b2c Move ISampleDisabler implementation to Player and FrameStabilityContainer 2020-10-14 19:39:48 +09:00
Dean Herbert
0605bb9b8d Fix incorrect parent state transfer 2020-10-05 16:20:29 +09:00
Dean Herbert
ae8bf8cdd4 Fix StabilityGameClock not being updated 2020-10-05 14:27:51 +09:00
Dean Herbert
e4710f82ec Fix sample disabled status not being updated correctly from seek state 2020-10-05 14:27:51 +09:00
Dean Herbert
af7d10afe0 Fix FrameStabilityContainer not re-caching its GameplayClock correctly 2020-10-05 14:27:51 +09:00
Dean Herbert
fd58a24183
Merge branch 'master' into fix-spinner-rpm-user-rate-adjust 2020-09-28 17:45:48 +09:00
Dean Herbert
524c2b678c Forcefully regenerate autoplay on editor changes 2020-09-28 15:48:42 +09:00
Dean Herbert
e8220cf1b6 Allow attaching a replay to a FrameStabilityContainer when FrameStablePlayback is off 2020-09-28 15:47:11 +09:00
Dean Herbert
892d440ed0 Add fallback path for potential null ParentGameplayClock 2020-09-25 13:19:07 +09:00
Dean Herbert
7df8b5bce7 Merge branch 'master' into fix-spinner-rpm-user-rate-adjust 2020-09-25 13:17:03 +09:00
smoogipoo
62c2dbc310 Nest classes + make private 2020-09-24 14:33:43 +09:00
smoogipoo
600b823a30 Fix game texture store being disposed by rulesets 2020-09-24 14:30:18 +09:00
Dan Balasescu
fbaa6675c2
Merge branch 'master' into fix-hit-object-container-unbinding 2020-09-23 12:05:14 +09:00
Dean Herbert
e0a2321822 Reduce complexity of AllHitObjects enumerator when nested playfields are not present 2020-09-22 18:17:04 +09:00
Dean Herbert
3f788da06d Fix SPM changing incorrectly with playback rate changes 2020-09-21 19:39:54 +09:00
Dean Herbert
dd5b15c64f Fix HitObjectContainer not correctly unbinding from startTime fast enough 2020-09-21 18:27:15 +09:00
Dean Herbert
c84452cfbf Update usages 2020-08-06 21:53:20 +09:00
smoogipoo
8f841b47e6 Cancel previous initial state computations 2020-07-24 19:31:08 +09:00
Dean Herbert
fc8c345ad7
Merge branch 'master' into custom-game-storage 2020-07-02 09:55:33 +09:00
Dean Herbert
49aa839872 Update RulesetInputManager to use new method 2020-07-01 18:54:11 +09:00
smoogipoo
85c42456f2 Improve performance of sequential scrolling algorithm 2020-06-30 21:41:27 +09:00
Salman Ahmed
eb64c4752c
Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests 2020-06-15 11:31:12 +03:00
smoogipoo
f3b5149648 Move some suggestions to warnings, resolve issues 2020-06-03 16:48:44 +09:00